Cyberpong
96 😀     14 😒
78,24%

Rating

Compare Cyberpong with other games
$8.99

Cyberpong Reviews

Enter a realm of cyberspace where hitting digital orbs can gain you ultimate glory! In this retro styled game you are given two paddles to prove what you're made of. Harness your skills in single player mode and then face off against your friends in multiplayer matches!
App ID462000
App TypeGAME
Developers
Publishers COLOPL, Inc.
Categories Single-player, Steam Achievements, Multi-player, Steam Leaderboards, VR Supported, Steam Trading Cards, Steam Workshop, Tracked Controller Support
Genres Casual, Action, Sports
Release Date28 Apr, 2016
Platforms Windows
Supported Languages English

Cyberpong
110 Total Reviews
96 Positive Reviews
14 Negative Reviews
Mostly Positive Score

Cyberpong has garnered a total of 110 reviews, with 96 positive reviews and 14 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Cyberpong over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 314 minutes
Well-made game with great cyber arcade feeling. Love graphics and colorful environment. Hitting the balls toward colorful blocks feels great Would like more visual skins on the controllers and balls like baseball and tennis.
👍 : 1 | 😃 : 0
Positive
Playtime: 254 minutes
I am old, or at least older. I love VR but find the concept of figure it out for yourself as you go to be the absolutely most frustrating thing about games these days, both in vr and regular. There are some basic instructions and sometimes the tutorials are a bit helpful, but giving the the premise of what you are to do in each section would be most desired. For instance - the object of this game or mod component is to hit the ball at the blocks with one had while attempting to hit the blocks with the gun in the other while trapping the ball behind.....etc. You get my point? This is not the only game to lack some ongoing instructions - or at least much better tutorials. Hope this is helpful for targeting some of the previous generation into the gaming world - this is probably one of the things that discourages a whole new world of players - who will have a whole lot of free time and disposable income too - but maybe I am one of a very few. Who knows....there may be a lot more of me just waiting.......for the first one to try to entice me and others like me.....are you the one?
👍 : 1 | 😃 : 0
Positive
Playtime: 210 minutes
This isn\'t a good pong game, but it is a great breakout game! Fair warning: I find this game makes it easy get too close to the wall of your chaperone bounds. My friend swung at the balls in the game like he was Andre Agassi and ended up hitting my actual wall with the Vive controller. The wall got a nice mark, but the Vive survived.
👍 : 2 | 😃 : 0
Positive
Playtime: 1466 minutes
This is the game I put the most hours in in VR, my go to workout program. I am currently #3 in Global Ranking in single player, right at 17 minutes. The game might seem simplistic and too easy at first, not giving penalties for losing your ball like most brick breakers do. But after playing a few hours did I realize that the real goal in single player is to stay in the game as long as possible. The difficult exponentially scales, and it becomes intense and chaotic to stay in the game. Kudos to the devs for making one of the more polished games for VR early on, although there are a few serious bugs to be fixed. Get this game, and look at it as a workout program, I think you'll end up loving it as I do.
👍 : 7 | 😃 : 0
Positive
Playtime: 305 minutes
I really like this game. It provides a good challenge, and beating my previous time always feels like a good achievement. The powerups have good variety, although lately I just seem to save up for a rocket. This VR game is certainly worth the money.
👍 : 3 | 😃 : 0
Positive
Playtime: 289 minutes
One of the best games that I’ve played on VR Cyberpong provides a lot of fun and competitive challenges even though it’s easy to learn for both adults and kids I checked out some reviews about this game, but had no problem with lags or chaperone bounds. Pros: + Solid game play and polished environment + No motion sickness + Easy to pick up, but challenging + Great workout with room scale movement + Multi-player mode Cons: - Need more competitive game content like weekly leaderboard I can’t help, but wait for future updates If you have Vive, this is the game you must try out
👍 : 6 | 😃 : 0
Positive
Playtime: 77193 minutes
For VR, this is a great, easy to learn (and play) single or multi-player game that I have really enjoyed, especially when at home and taking a work break from Covid. It's like ping pong with colorful cubes and the object is to keep breaking them before they reach the top. Easy, fun and slightly addictive!
👍 : 1 | 😃 : 0
Positive
Playtime: 361 minutes
I'm guessing a lot of people are considering whether to buy this or Holoball. Well, here're my thoughts as someone who owns both: **NOTE: The following paragraph no longer applies; the Cyberpong team quickly changed the mechanics of the game to allow for smashing and controling the ball to a much, much greater extent. You don't have to, but you can speed up the pace of the game quite significantly if you do. Holoball responds to how you hit the ball more than Cyberpong. Holoball really is more like raquetball, and if you're looking for that smash-hit feeling, then Holoball is what you want. For me, smashing it ends up straining my elbow after a short play-time, and I start feeling it there before actually working up a sweat. Cyberpong is more polished, period. The powerups, the tetris-meets-breakout singleplayer mode, the various characters that have different paddles (although, let's be real here - the default paddle is the best paddle), all of that just makes for a more fleshed-out game. I played through Holoball and was done with it after about an hour. I'm still playing single player Cyberpong trying to best my highest time. And finally, multiplayer. I'm reserving my judgement until I see what the Holoball team does, but suffice it to say that this is the main selling point for Cyberpong right now. It lags a bit, but only the interactions between the ball and the other player. You never have a problem making contact with the ball (i.e. the ball never lags through your hand or anything). It's incredibly simple - just barebones pong against another person - but that's all it needs to be. Facing off against another human being who can wave to you, taunt a bit, sympathize when something crazy happens. You feel the company, and it's fantastic. All in all, I'd recommend this over Holoball as of right now.
👍 : 18 | 😃 : 0
Positive
Playtime: 92 minutes
My main problem with this game, and it's a huge problem I think, is that it maps the playable area to your chaperone bounds exactly. Couple that with the tiny size of the paddles, and this means you'll be swinging your Vive controllers - at high speeds - right at the bounds of your chaperone, which is usually where you have walls and floors and furniture and what not. I can't tell you how many times I've hit my controllers against stuff, and how many balls I've missed because I'm too afraid to swing at my chaperone bounds. I can't believe the developers haven't thought about this. Look at Holoball, which does it right: in Settings, you can set a padding area from your chaperone that basically narrows down your playing field so you're not swinging at the edges. And the paddles are larger in Holoball. In Cyberpong, the default paddles don't even extrude past the controller. No, for that you have to use an "ability" or select another character with long but extra narrow paddles. Utterly ridiculous. Beyond that, it's... eh. It's way too claustrophobic. And the balls are slow, and the shape and position of the paddle makes swings awkward.
👍 : 6 | 😃 : 1
Negative
Playtime: 241 minutes
Since HoloBall just came out a few days before Cyberpong, I think many people will be wondering what the differences are and if it's worth owning both. In single player, Cyberpong VR is best described as VR Breakout with a dash of Tetris. Blocks spawn at the back of the arena and slowly move towards you. You destroy them with bouncing balls and powerups until a block makes it to your side. Then the game is over. There's strategy in how you save and use the powerups, and skill in juggling and aiming the many balls. The suprise for me was PvP multiplayer, where it plays like VR Pong. There are no powerups or blocks, just returning the ball back and forth as it becomes faster and faster. It sounds simple, and it is, but being face to face in VR with your opponent brings so much to the game. It's an absolute blast. Shoutout to Shaquille who beat me easily 5 games straight. Cyberpong will have you moving all around the required play area, but it doesn't push you to swing with the same vigor that HoloBall does. I've had to take a break for a few days from HoloBall for my arm to recover. Cyberpong brings my pulse up, but doesn't wear me out. TL;DR: While Cyberpong VR and HoloBall look similar, they play very differently, and both are great fun. The online multiplayer in Cyberpong VR is an absolute must try.
👍 : 40 | 😃 : 3
Positive
File uploading