VIRTUAnimator Reviews
VIRUTAnimator is a fun and easy animation tool for VR. It allows anyone to easily create animated scenes by simply moving objects in virtual space with supported motion controllers. Share your animations, or get more objects to work with from the Steam Workshop!
App ID | 459870 |
App Type | GAME |
Developers | Pheonise |
Publishers | Pheonise |
Categories | Steam Workshop, Tracked Controller Support, VR Only |
Genres | Early Access, Animation & Modeling |
Release Date | 9 May, 2016 |
Platforms | Windows |
Supported Languages | English |

5 Total Reviews
3 Positive Reviews
2 Negative Reviews
Mixed Score
VIRTUAnimator has garnered a total of 5 reviews, with 3 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for VIRTUAnimator over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
84 minutes
Dont buy this... its a dead project. No responses on the discussions from the developer.
👍 : 7 |
😃 : 1
Negative
Playtime:
45 minutes
While the menus (as noted in-game) need some work, and more content needs to be added, this is a really fun program.
I spent ten minutes learning the system, and animating a wrestling move and had a good time doing it!
Can't wait to see where this goes, and will enjoying using it along the way!
👍 : 1 |
😃 : 0
Positive
Playtime:
1769 minutes
The software is out of date and no long works with unity3d. Unity has change formats or converts them incorrectly leaving this priceless software to the waste side. Author no where to be found.
👍 : 2 |
😃 : 0
Negative
Playtime:
387 minutes
I have been porting over alot of SFM models, and it has been working pretty well. A few times the armatures get a little weird, things like legs/arms bending the wrong way, and not sure how to make additional bones available to be articulated in 'game'. Looking forward to more features. Having animations play in room scale VR is awesome, and honestly a game changer, but still a lot of work to be done. I have even imported a few of my 3D printer objects and being able to walk around them is awesome. Need to find a way to add an in engine light source or two. Having a couple of 'flashlights' would help. Doing everything through the SDK would be a little cumbersome for most, not sure if it is OK to reupload other peoples stuff into the workshop with the new format, so I am keeping it all local right now, but it really only takes a about 15-20 minutes to convert once you get the hang of it.
Hope the developer stays active!
👍 : 4 |
😃 : 0
Positive
Playtime:
85 minutes
As a longtime animator/3D modeler I find this Early Access software to be a lot of fun. A bit clunky but what isn't at first? The concept is straightforward... movement and key frames with curves. It doesn't get much simpler. This is a good start to a great concept. Really interested to watch it develop further. I had no problem in getting started with basic movement of a spacecraft model. Keep in mind it is Early Access... while this means fewer features it also means helping the dev shape the final release with your feedback.
👍 : 9 |
😃 : 1
Positive