STAR WARS™: Rebel Assault I + II Reviews
ake your T16 through Beggar's Canyon...Then dodge asteroids and blast TIE fighters in a deep space rumble... tackle a fleet of menacing AT-ATs on the icy tundra of Hoth...and ultimately annihilate Vader and the evil Empire with a kamikaze trench run on the infamous Death Star.
App ID | 456540 |
App Type | GAME |
Developers | LucasArts |
Publishers | LucasArts, Lucasfilm, Disney |
Categories | Single-player, Steam Cloud, Partial Controller Support |
Genres | Action, Simulation |
Release Date | 29 Mar, 2016 |
Platforms | Windows, Mac |
Supported Languages | English |

2 Total Reviews
2 Positive Reviews
0 Negative Reviews
Negative Score
STAR WARS™: Rebel Assault I + II has garnered a total of 2 reviews, with 2 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
815 minutes
[h3][b]STAR WARS™: Rebel Assault I + II – A Vintage Look at Ambition[/b][/h3]
The [i]Rebel Assault[/i] series, released in the early to mid-90s, was a groundbreaking moment in gaming. LucasArts took the bold step of merging cinematic storytelling with interactive gameplay, a feat that was far more ambitious than what the technology of the time was ready for. These games are iconic for [i]Star Wars[/i] fans and gamers who lived through the multimedia craze of the '90s, but they're also a lesson in how technical limitations can either enhance or hinder an experience.
Let’s dive into the details.
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[h3][b]Story Overview[/b][/h3]
[b]Rebel Assault I (1993)[/b]
The first game gives you the role of Rookie One, an up-and-coming Rebel pilot. The narrative is essentially a reimagining of the original [i]Star Wars[/i] trilogy, but told through the eyes of a random Rebel. Starting on Tatooine, you’ll pilot various ships, engage in firefights, and help the Rebel Alliance in key battles against the Empire. It’s a classic underdog tale that feels familiar yet oddly detached—largely because Rookie One never becomes much more than a faceless avatar.
[b]Rebel Assault II: The Hidden Empire (1995)[/b]
The sequel is where the story gets more ambitious. It introduces a brand-new narrative about the Empire developing the TIE Phantom, a starfighter with cloaking technology that could tip the war in their favor. Once again, you play Rookie One, now a seasoned Rebel. The game introduces live-action cutscenes, shot with real actors, to tell its story. While the acting is campy and very much “made-for-1995,” it was groundbreaking for the time and added a sense of cinematic flair that still stands out as one of the series’ highlights.
The story in both games is simple, yet effective in immersing you in the [i]Star Wars[/i] universe. They aren’t trying to reinvent the saga but rather give you a chance to feel like you’re part of it.
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[h3][b]Gameplay Breakdown[/b][/h3]
[b]Rail-Shooter Action[/b]
At its core, both games are rail shooters, meaning your movement is largely predetermined, and your job is to aim, shoot, and occasionally dodge obstacles. This includes dogfights in space, speeder bike chases, and on-foot blaster battles. Each mission feels like a mini-action set piece straight out of the movies.
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[*][b]Trial and Error[/b]: Be prepared to die repeatedly as you learn enemy patterns and perfect your aim. It’s frustrating, but when you finally succeed, there’s a real sense of accomplishment.
[*][b]Variety[/b]: The missions keep things fresh by changing up the vehicles and settings. One moment you’re weaving through asteroids in an X-Wing, the next you’re gunning down stormtroopers on a Rebel base.
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[b]Live-Action and Pre-Rendered Graphics[/b]
The second game’s pre-rendered 3D environments and FMV sequences were cutting-edge for their time. While [i]Rebel Assault I[/i] relied on digitized graphics and backgrounds to simulate cinematic scenes, [i]Rebel Assault II[/i] pushed the boundaries by introducing live actors and more complex visuals. These scenes were more than just eye candy—they were integral to the storytelling.
[b]Controls[/b]
Clunky would be the kind word here. Whether you’re using a joystick or keyboard, the controls feel stiff and unresponsive. Maneuvering through tight spaces or hitting precise targets often feels more like fighting the game than fighting the Empire. This was especially problematic in sequences where the margin for error was razor-thin.
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[h3][b]Graphics and Technical Achievements[/b][/h3]
For the early 1990s, these games were technical marvels. Both titles pushed the limits of what PCs and CD-ROM technology could achieve.
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[*][b]Digitized Environments[/b]: The first game used digitized stills and pseudo-3D rendering to create immersive settings. While they look dated now, at the time, they were a huge step forward in making games feel cinematic.
[*][b]FMV in Games[/b]: [i]Rebel Assault II[/i] took it up a notch with its use of live-action FMV (full-motion video). This wasn’t just a novelty—it was a statement that games could tell stories in the same way movies did.
[*][b]Audio[/b]: The music, directly lifted from John Williams’ iconic scores, remains a high point. Sound effects, while decent, don’t quite match the same level of polish. The voice acting? Let’s just say it’s a time capsule of early '90s gaming, for better or worse.
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[h3][b]Strengths[/b][/h3]
[olist]
[*][b]Authentic [i]Star Wars[/i] Feel[/b]: From the opening crawl to the orchestral soundtrack, the games nail the [i]Star Wars[/i] aesthetic.
[*][b]Cinematic Storytelling[/b]: Both games pioneered the blending of film and gameplay, and [i]Rebel Assault II[/i] deserves special mention for its bold use of live-action scenes.
[*][b]Variety in Missions[/b]: The constant switching between vehicles, locations, and gameplay styles keeps things interesting.
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[h3][b]Weaknesses[/b][/h3]
[olist]
[*][b]Clunky Controls[/b]: Flying ships or aiming blasters often feels more like wrestling a rancor than playing a smooth shooter.
[*][b]Linear Gameplay[/b]: The rail-shooter format means there’s little room for creativity or exploration.
[*][b]Unforgiving Difficulty[/b]: Many sequences require near-perfect precision, and the checkpoint system can be punishing.
[*][b]Campy Dialogue[/b]: While charming in a retro way, the voice acting and writing can feel like a parody of [i]Star Wars[/i].
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[h3][b]Legacy and Final Thoughts[/b][/h3]
Despite its flaws, the [i]Rebel Assault[/i] series remains a fascinating piece of gaming history. It captures the ambition of a time when developers were eager to experiment with new technologies and storytelling methods, even if the execution wasn’t always smooth.
Is it still amazing? For fans of [i]Star Wars[/i], absolutely. These games let you step into the galaxy far, far away in a way few titles had before. They’re challenging, visually impressive (for their time), and undeniably nostalgic. But for gamers who value modern polish and tight controls, the cracks in its design will likely frustrate more than entertain.
If you can handle the quirks, though, these games are a blast of '90s gaming charm and a reminder of how far we’ve come. Definitely worth revisiting if you love [i]Star Wars[/i] or want to experience a slice of gaming history. Just be prepared to yell at your screen when the controls betray you. May the Force be with you—you’ll need it!
👍 : 1 |
😃 : 0
Positive