The Battle for Sector 219 Reviews

App ID455200
App TypeGAME
Developers
Publishers Large Visible Machine, Your Move Games
Categories Single-player, Steam Achievements, Multi-player, Cross-Platform Multiplayer, Steam Trading Cards, Stats
Genres Indie, Strategy
Release Date2 Jun, 2016
Platforms Windows, Mac
Supported Languages English

The Battle for Sector 219
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

The Battle for Sector 219 has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 45 minutes
Love the art work! Fun quick card game to play on break.
👍 : 1 | 😃 : 0
Positive
Playtime: 1557 minutes
Love this game! I've got in my phone and it's perfect for the commute! Nice one LargeVisibleMachine :) :) :)
👍 : 0 | 😃 : 0
Positive
Playtime: 18 minutes
Game froze on me, or AI very slow. Only able to do 3 turns in my 18 minutes.
👍 : 1 | 😃 : 0
Negative
Playtime: 49 minutes
the rules seem to change from card drop to card drop the only i can get to work reliably is the artilary the drop troops some times fire when they have no support and suplies other times they do nothing same goes with every other card
👍 : 2 | 😃 : 2
Negative
Playtime: 107 minutes
Tried to play it vs humans. Just says waiting for turn and then I suddenly lose the match. Looks like an ok game, if it would work...
👍 : 4 | 😃 : 2
Negative
Playtime: 197 minutes
AI is super slow and can't/won't forfeit meaning you can have matches that you should have won but the bot stalls forever so you have to forfeit. Online matches either don't work properly or everyone is cheating, either way its a waste of money.
👍 : 1 | 😃 : 0
Negative
Playtime: 104 minutes
It's pretty tough, but once you win your first game you'll be hooked. Surprisingly deep tactical gameplay. Great for short bursts of intense gameplay - especially when playing online.
👍 : 5 | 😃 : 1
Positive
Playtime: 17 minutes
With a little more polish this would have made a great mobile game. I have played this only once but the flaws are immediately apparent. My main complaint is that when looking at the list of cards in your hand, you can mouse over them to highlight them, but it doesn't bring them to the front. You can double click them to make them take up the whole screen, but once there, you can't switch to view other cards, you have to back out, and then double click on another card. Honestly it seems like making a user friendly interface for viewing a hand of cards is pretty much a no-brainer so I'm wondering it they just gave up on this project or had never played it themselves LOL I wish I could recomment this game, it's a great idea, but badly executed. I might print myself some copies of the cards to play the game IRL, but I don't see myself playing this app much in the state that it's in.
👍 : 3 | 😃 : 0
Negative
Playtime: 35 minutes
Battle for Sector 219 is a digital version of a fast playing card game. Imagine a 3x3 grid, with an obstacle in the middle. Each turn, you play two cards into that grid. No, it's not Tic Tac Toe, bear with me. Each card represents a supply route, an attack range, and a support fire range. The supply route dictates where you can play, you must keep a supply chain from your side of the base to where you seek to play. If the card has an attack range that overlaps an enemy card when you play, and you have another card's support range overlapping that card, you can attack with that placement, destroying an enemy card. You can only attack along with placing a card. That is the game. You try to capture the other player's side of the base, and you are jockeying for position. Only two card plays per turn, yes, but these are two incredibly stressful plays where you and your opponent are engaged in a proverbial knife fight in a phone booth, trying to wreck each other's placements and advance as best you can with each play, trying to squeeze every ounce of firepower you can out of these two simple plays. Because, really, you're only three cards from the opponent's base at all times, and it is incredibly easy to forget that if you try to advance up one side and leave the opponent with one card on the table. The game itself runs fine. Only played AI but the AI is solid. Online play is on offer, in the mobile sense of you make a move and wait for the opponent to sign back in and make a move, which absolutely murders the pace of the game on PC but works just fine for mobile. The rules link just goes to a PDF at the official site. The digital implementation feels a little bare bones, but there is not much to complain about beyond that; you have music, decent thematic animations... All in all, this is an incredibly smart and challenging card game that can be played in under 5 minutes
👍 : 24 | 😃 : 3
Positive
Playtime: 22 minutes
This is a quick-playing little strategy game of card positioning. I don't know if physical copies exist yet, but it's clearly intended to be. Players have the same deck (different art) and take turns playing 2 cards each. Cards will destroy an opponent's card if a previously-played card can support it (artillery being an exception here). The objective is to occupy your opponent's base space on the opposite side of the city card in the center. You can see from the screenshots that each card has three 3x3 grid diagrams described on them. The first describes where supply can come from in relation to the card being played. The center diagram indicates which spaces this card attacks when played, which will ammount to nothing unless the card is supported. That brings us to the third diagram, which indicates which spaces the card will support after it goes into play (assuming it isn't destroyed by your opponent). You can only ever occupy your opponent's base space with a card that will be in supply when played. Read the short manual here: http://sector219.com/rules.pdf for exceptions to the rules. Overall the game is pretty light and there isn't much variety since there's no variation to the player decks. You either get lucky with the sequence of cards you draw, or you don't. It does take a little forward thinking to figure out what your best play will be and the shuffle does mean you can't commit to the same strategy every time; however, with a card pool of 26 per player, there's not a whole lot of room for surprises. I hate to downvote this, but for what it is, it's a decent way to kill ten minutes or so and it's not terribly exciting or even tense. As a short distraction, it serves its purpose, but there's not much meat on this plate. If the setting existed, I'd give it a solid neutral - YMMV. Note: There is a weird bug where losing is counted as a win, and winning is counted as a loss. Hopefully that gets fixed.
👍 : 27 | 😃 : 1
Negative
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