Out of Ammo Reviews
Out of Ammo is an intense VR Tower Defense / FPS hybrid strategy game that will have you constructing defenses, calling in artillery, issuing orders, and taking direct control of your soldiers in order to survive a relentless enemy onslaught.
App ID | 451840 |
App Type | GAME |
Developers | RocketWerkz |
Publishers | RocketWerkz |
Categories | Single-player, Steam Achievements, Multi-player, Co-op, Online Co-op, Steam Leaderboards, Tracked Controller Support, VR Only |
Genres | Indie, Strategy, Action |
Release Date | 14 Sep, 2016 |
Platforms | Windows |
Supported Languages | English |

734 Total Reviews
612 Positive Reviews
122 Negative Reviews
Mostly Positive Score
Out of Ammo has garnered a total of 734 reviews, with 612 positive reviews and 122 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Out of Ammo over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
53 minutes
A fun base defender game, it works great in VR, but you can get overwhelmed very fast.
👍 : 0 |
😃 : 0
Positive
Playtime:
1409 minutes
[h1]“Out of Ammo? More Like Out of Control – And I Loved It”[/h1]
I went in expecting a chill VR strategy game. You know—place a few soldiers, defend a base, sip some coffee. [Strike]Ten minutes later[/Strike] I’m screaming orders, flailing grenades, crawling on my floor trying to reload while my virtual medic gets sniped in the kidneys. This game is like babysitting a bunch of armed toddlers in a sandbox full of explosives—and somehow, it’s beautiful.
[hr][/hr]
[h3]Strategy Meets Chaos (And Then They Both Explode)[/h3]
You’re not just the commander here—you’re also the sniper, the builder, the guy frantically shoving magazines into empty rifles while enemies rush the gate. It’s tower defense, yes, but also full-body VR absurdity. One moment you’re placing sandbags like Bob the Builder with PTSD, the next you’re manually headshotting cardboard-faced soldiers with your shaky VR aim and a dream.
[hr][/hr]
[h3]Possession Is 9/10ths of the Battlefield[/h3]
One of the wildest parts? You can possess your units. Wanna be the sniper? Boom, you're the sniper. Wanna man the MG nest? Now you're the MG nest. It’s like playing chess, then standing up, kicking the bishop off the board, and becoming the knight yourself. You are the knight now. Deal with it.
[hr][/hr]
[h3]Low-Poly War Crimes (Aesthetic Edition)[/h3]
Visually? It looks like Minecraft and Medal of Honor had an awkward baby—and then forgot to give it a texture budget. But honestly? That low-poly charm grows on you. Watching blocky enemies ragdoll into the dirt after a perfectly timed artillery strike is… art. Cubic, pixelated, slightly cursed art.
[hr][/hr]
[h3]The Gameplay Loop of “Just One More Wave”[/h3]
The missions are short, but intense. You place units, reinforce the base, then desperately try to survive waves of attackers that get smarter, meaner, and more likely to drop you mid-respawn. It’s addictive in that “laughing while crying” kind of way. One minute you're a strategic genius, the next your entire frontline is on fire and you're hiding in a trench wondering if you left the oven on.
[hr][/hr]
[h3]What I Loved[/h3]
– The absurd joy of switching from commander to soldier mid-fight
– Manually reloading in VR while under fire = peak chaos fun
– Grenade tossing is an art. A very imprecise, hilarious art.
– Watching my squad actually hold the line... before all dying simultaneously
[hr][/hr]
[h3]What Could Be Better[/h3]
– It’s janky. Like, “Is that guy floating or just having a moment?” janky
– Content’s a bit light—after a few maps and modes, you’ve seen it all
– Controls can go from “immersive” to “WHAT IS HAPPENING” real quick
– AI is about as sharp as a soup spoon with a helmet
[hr][/hr]
[b]Final Thoughts:[/b]
Out of Ammo is the kind of game that feels like a fever dream cooked up by a sleep-deprived general and a VR dev with a caffeine problem. It’s buggy. It’s limited. It’s occasionally unfair. And yet, it’s a hilarious blast of pure VR adrenaline. Like tower defense met improv comedy—and both brought grenades.
[b]Final Score: 7.2/10[/b]
👍 : 0 |
😃 : 0
Positive