Giant Cop: Justice Above All Reviews
App ID | 451080 |
App Type | GAME |
Developers | Other Ocean Interactive |
Publishers | Other Ocean Group |
Categories | Single-player, Tracked Controller Support, VR Only, VR Support |
Genres | Casual, Indie, Simulation |
Release Date | 30 May, 2017 |
Platforms | Windows |
Supported Languages | English, French |

39 Total Reviews
29 Positive Reviews
10 Negative Reviews
Mixed Score
Giant Cop: Justice Above All has garnered a total of 39 reviews, with 29 positive reviews and 10 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Giant Cop: Justice Above All over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
153 minutes
Ever wanted to just throw cars around? Terrorize a city? and be thanked for it?
It is exactly as ridiculous as it looks. I think it is physically impossible to not have fun with this game.
👍 : 4 |
😃 : 1
Positive
Playtime:
820 minutes
The sound track and atmostphere of this game pairs well with the cartoonish graphics style. The controls are intuitive and the tuitorial is excellent (something so many VR games fail). This seems to be the single most played game by others on my vive (my oculus running on my laptop gets more casual play in total I think). My wife and child love it as do their friends. I've not noticed any bugs aside from it crashing once. My biggest complaint is that you can only have one game save in progress, if you start a new game it will overwrite the current game.
i7 7700k
GTX 1080
16 GB RAM
👍 : 2 |
😃 : 0
Positive
Playtime:
231 minutes
I really like the concept of this game but am FREQUENTLY lost on where to go. I play TONS of games and I've never been as lost as in this game.
I REALLY want to finish it but I'm filled with dread everytime I start it up and have no idea where I'm supposed to go.
Fix this issue and I'll give it 5 stars!!
👍 : 3 |
😃 : 0
Positive
Playtime:
186 minutes
Cant really recommenced this game, the premise sounds fun... being able to play around with a city and throw people/cars around but sadly the game ain't sit and play friendly. As someone who cant stand and play VR, this is just another game that's almost impossible to play for me.
👍 : 1 |
😃 : 0
Negative
Playtime:
218 minutes
This is an interesting approach to both story and perspective for a vr game, It has many short coming but is well worth the wait, I only with the game was longer. Another issue this game has is the controller buttons some time don't work, I think it a bug that just need to be patched. It has a strong recommendation from me, don't judge this game on it past but how it is presented now.
👍 : 15 |
😃 : 0
Positive
Playtime:
18 minutes
The controls are awkward and can't be customized, but the deal breaker is that there are no VR customization options, so it is unplayable with my standing room only VR setup. Such a shame because the game itself is very fun.
👍 : 0 |
😃 : 0
Negative
Playtime:
152 minutes
I really wanted to like this game, which I know is cliche, but this game irritates me every time I play it. A casual game should not do that. I was very excited to play this game and bought it when it finally went on sale. I really wish I had not given it a chance after playing for an hour or so because now I cannot issue a refund.
There is so much this game does well, but then there are obvious things it does SO wrong. The concept and what you do is fun, but the execution is REALLY irritating. I just finished playing what will be my last session and is a great example of what's wrong with this game. Certain items are way beyond out of reach with no way to get them unless you are playing VR in an empty warehouse. Not even kidding, the items will be a solid 10ft from the borders of my play area. How am I even supposed to get it?
Then there are the mission objectives. Every single objective has someone telling you to find something within a district of the city and interact with it, whether that be arresting drunks, cleaning graffiti, etc. But some of these things are not easy to spot, so I spend several minutes looking for whatever it is. That would be fine if there wasn't someone yelling at me every 30 seconds to "Clean up the graffiti! It's right there!" If it's right there, then show me! Did the devs not have anyone try this game out? Why not just add an indicator showing where the objective is when the player is taking too long instead of yelling at them to hurry up and find the "obvious" objective.
I gave this game a good try, but I can't stand playing it anymore and am really disappointed because the game should have been and could easily have been fun.
👍 : 3 |
😃 : 2
Negative
Playtime:
253 minutes
This game is great fun!
I found out about this game after the Oculus fueled timed exclusivity fiasco, so that had no bearing on my enjoyment of the game. (Still, as always, fuck FaceBook.)
The satire is humorous, batting the Micro City denizens and their cars around is terrific, and playing with all the sandbox elements is great.
So, what are the downsides?
I've encountered two major bugs (restarting fixed the first one, which prevented me from progressing in the final mission during the glasses dispenser scene, while the second one, which is preventing me from obtaining the extra toys you are supposed to get for signing up on their site still isn't working for me) during my playtime.
More missions would also be a very welcome change, and CPU performance could be improved (my Ryzen 5 2600 shouldn't have problems with any game out right now, but here it poses an issue.).
In addition, there is one change that I would personally make if I were making this game, but it delves into some spoilers. Go buy (and play) the game before reading this. [spoiler]I feel that the player learns too early on that they are hurting the city. A few missions given by Buddy Cop before the current story begins could focus on fixing actual issues the city is facing, rather than making it clear that Giant Cop is working for the bad guy. The fact that the only mission givers in this game are the hypocritical conservative granny who hates other people having fun (making comic books and Pokemon illegal) and the Commissioner does play into the political messages the game expresses. However, from a story and gameplay perspective, I feel that having an introduction segment where you do things that actually give the micros a reason to yell "I love you, Giant Cop!" before you start destroying roads and blowing up the farmer's market would lead to a better buildup of unease for the player. Instead, the developers went for a different approach by making it very clear that even when you are tracking down real criminals (the terrorists who blow up HQ), you are asked to destroy public property in order to achieve these goals.[/spoiler]
👍 : 2 |
😃 : 0
Positive
Playtime:
19 minutes
Good concept, but the game feels like a cacophany of gimmicks. There's no weight or impact to anything that happens. That may be fine for some, but it isn't for me. :) Again, good concept, though.
👍 : 29 |
😃 : 4
Negative
Playtime:
19 minutes
Had some nice ideas but I ended up just getting prompts over and over again for things I could not figure out how to accomplish. Nice idea but as it is just not too fun for me.
👍 : 4 |
😃 : 0
Negative