XLR
5 😀     13 😒
36,94%

Rating

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$4.99

XLR Reviews

App ID447100
App TypeGAME
Developers
Publishers Metaware Limited, LLC
Categories Single-player, Multi-player, Tracked Controller Support, VR Only, VR Support
Genres Indie, Strategy, Action, Simulation, Early Access
Release Date5 Apr, 2016
Platforms Windows
Supported Languages English

XLR
18 Total Reviews
5 Positive Reviews
13 Negative Reviews
Mostly Negative Score

XLR has garnered a total of 18 reviews, with 5 positive reviews and 13 negative reviews, resulting in a ‘Mostly Negative’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for XLR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 290 minutes
After the update, it's a new game. Still WIP now (buggy too) but is going to support lot of features missing in other multiplayer shooters for Vive: a better locomotion (it seems comfortable too), a better weapon management (inspired by H3VR), classess of soldiers, a better graphics.
👍 : 3 | 😃 : 0
Positive
Playtime: 62 minutes
Honestly, this game isnt good. The weapons lag behind your hands so far that it is difficult to be accurate, but with the way guns operate, im not even sure the developer wants you to be accurate. Using the grips to pick up/drop everything feels sloppy to me, but thats more of a preferance really. The way you open your inventory and teleport is just bad. Text lags behind movement and blur, so if you want to read it you have to be perfectly still. I wanted to do a Pro/Con system for this review.... but I honestly cant think of any pros! I've owned the game for a month and I haven't seen a single improvement. Can't recommend this game until MAJOR changes are made. Edit: 7/23/16 Well they have made major changes to the game and it's so much worse now. They have made it into a multiplayer arena shooter, that no one plays.
👍 : 7 | 😃 : 0
Negative
Playtime: 99 minutes
Note: This is an Early Access review. I've always been a fan of tower defense games, and have played the crap out of them ever since I discovered them in WC3. As soon as I got my Vive, I made it my mission to check out XLR as soon as I could. My initial impression was that it was pretty good. It is really a combination of a FPS and a TD, and it combines the two well. The game starts with you in a central command room, and you are given moments to assess your environment in a globe that lets you peer in and out of, before waves of enemies start approaching your location. You can either start building towers from the overview, or teleport right into the action by twisting your controllers 90% to a side and pulling the trigger. You are equipped with a building tool that lets you drop towers where you are pointing, and also a gun – something you will almost certainly need to use as the game starts. There is also an option to dual wield, by dropping your controllers to your waste and hitting the grip button to switch between the building tool and your gun – something I found very satisfying! Unfortunately, and somewhat understandably so as this is in early access, the gameplay is somewhat flat and there isn’t too much to do beyond trying to survive the waves of enemies. The game can get somewhat strenuous on the eyes thanks to the dark environment and the repeated flashing of flying plasma, from your towers, enemies, and even your own guns. I actually found myself having to remove the HMD when the flashing got a little intense. The sound also tended to be quite repetitive, particularly as you repeatedly spam-firing your gun at the enemies in the distance. When you lose, the game also dumps you back into the main menu rather unceremoniously, without any real indication that you’ve lost. There is a co-operative aspect to the game that I rather enjoyed, however – it was pretty satisfying to focus on taking down enemies while your friends focused on building towers and defences around you. It was also pretty cool being able to see your friends out in the field when you’re looking through the overview, and I did retreat to this view when I got a little tired from the repetitive audio and flashing lights. All in all, the game is pretty flat at the moment. But given that the fact that the game has barely been officially out for a week, I think there is plenty of room to improve, which is why I'm recommending this game. I rather enjoy TD type games, and am pretty excited to see how VR will give us a taste of tower defences – and so I will definitely be keeping my eye on XLR.
👍 : 3 | 😃 : 0
Positive
Playtime: 5 minutes
I understand that this game is still in early access, but it seems to have several fundimental flaws. The bigest flaws I take issue with are the wonky controls and for me personally, the fact that the game assumes you are only 5'8". I'm quite a bit taller than that and this makes it very difficult to use the game's weapons in any effective way when the avatar's shoulders comes out of where my sides are. Not to mention how disconcerting this is. The developers need to work on scale and overall weapon handling. Maybe take a page from Raw Data and let you calibrate your height when setting up the game.
👍 : 8 | 😃 : 0
Negative
Playtime: 895 minutes
This looked cool at the time. Purchased in July of last year, it was the first game I played where you can see your body. It's basically a multiplayer shooter (hard to do with the VR player base being what it was/is), in a space station kind of setting. It has some robot bug bots you can still shoot, though. It's a bit too dark, but overall, the aesthetic is very alien, and I like that. There was, and is a fair amount of work put into this. I seem to have only paid a dollar for it when it was on sale. So, if I was a review-writer at the time, I would have responded positively. Now, you're looking at an early access title that has been 300 days since an update. [spoiler]Worth collecting if they decide to drop the price.[/spoiler][list][*][quote] ːwoodcubeːːwoodcubeːːwoodcubeːːwoodcubeːːwoodcubeːːwoodcubeːːwoodcubeːːwoodcubeːːwoodcubeː ːwoodcubeːːDonaldToadːːCatsHeartːːCatsHeartːːDonaldToadːːCatsHeartːːCatsHeartːːDonaldToadːːwoodcubeː ːwoodcubeːːCatsHeartːːPinkBallsːːPinkBallsːːCatsHeartːːPinkBallsːːPinkBallsːːCatsHeartːːwoodcubeː ːwoodcubeːːCatsHeartːːPinkBallsːːPinkBallsːːPinkBallsːːPinkBallsːːPinkBallsːːCatsHeartːːwoodcubeː ːwoodcubeːːDonaldToadːːCatsHeartːːPinkBallsːːPinkBallsːːPinkBallsːːCatsHeartːːDonaldToadːːwoodcubeː ːwoodcubeːːDonaldToadːːDonaldToadːːCatsHeartːːPinkBallsːːCatsHeartːːDonaldToadːːDonaldToadːːwoodcubeː ːwoodcubeːːDonaldToadːːDonaldToadːːDonaldToadːːCatsHeartːːDonaldToadːːDonaldToadːːDonaldToadːːwoodcubeː ːwoodcubeːːwoodcubeːːwoodcubeːːwoodcubeːːwoodcubeːːwoodcubeːːwoodcubeːːwoodcubeːːwoodcubeː [/quote][/list]
👍 : 23 | 😃 : 1
Negative
Playtime: 22 minutes
No updates since august... Well it was cheap but it still feels like a mistake. There's not much to do ingame in solo other than trying the locomotion methods and testing all the weapons on the small spidey bombs. It gets boring after 20-ish minutes...
👍 : 6 | 😃 : 0
Negative
Playtime: 31 minutes
NOT YET, this game has amazing potential, balance for single player is overwhelming. What is the point of a wall in tower defense that enemy's can walk over? The control's are still buggy, in the heat of battle. I love the concept, and I have every intention of coming back to this game if they fix the issues it has.
👍 : 9 | 😃 : 1
Negative
Playtime: 14 minutes
Not good yet. Like others have said, it has potential. But right now it is not good or fun. There is absolutely no structure to the game. You are plopped down into an open space, given some guns and turrets then baddies come at you. The controls are bad, the guns track badly, the reloading mechanism make you want to just forget that the game has guns to play with, it is so low rez that you cannot tell what is going on. This is alpha state, maybe even pre alpha. Give the developers time to actually produce a game and not just proof of concept for friends to play, then maybe it will be worth selling to people.
👍 : 10 | 😃 : 0
Negative
Playtime: 25 minutes
Cancelling this idiots review who got it for free and hated on the dev for needing a VR headset, wtf: http://steamcommunity.com/id/justx2/recommended/447100 I get my Vive on Monday and I'll give an honest review then. This looks pretty awesome! Edit: Okay so I might've got trapped in Audioshield for like two weeks but I finally got round to trying this out. It shows heaps of promise with a really solid idea which needs some fleshing out. The teleport through minimap mechanic is awesome. Teleport mechanic needs some polish (an arc instead of a laser point would really help). Player weapons feel very wimpy right now and quite difficult to aim (shots are FAST but still take time to traverse the huge landscape). Walls are a particular pain to build and when you fail the game just stops so there's no way to measure how well you did just yet. At time of writing, there's a lot of work needs doing so don't buy in without watching a recent video but I've got pretty high hopes for this one.
👍 : 23 | 😃 : 0
Positive
Playtime: 5 minutes
[b]BE WARNED![/b] These developers originally appeared here to develop a Minecraft style game called Metaverse. Abruptly, without warning, they abandoned development of that game (after taking in quite a few sales) to develop this game - a game that has nothing at all to do with Metaverse. To try and mollify their agrrieved customers, they offered us a free copy of XLR (hence, how I'm able to write this review), but are not offering refunds. Metaverse has now gone nearly the entire year without any further update and XLR, as a game, is in a totally different (and, for me, completely uninteresting) genre. And XLR? Updated almost never (as you'll be able to see from it's Store News page), and not at all since August. One can only assume they're moving on to yet another game that tickles their short-attention span. Shonky developers like this should not be allowed to discredit and tarnish the Early Access program, without which a number of quite fine games would never have happened. [b]BUYING THIS WOULD WASTE YOUR MONEY - IT WILL NOT EVER BE FINISHED.[/b]
👍 : 29 | 😃 : 0
Negative
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