Avorion Reviews
A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy.
App ID | 445220 |
App Type | GAME |
Developers | Boxelware |
Publishers | Boxelware |
Categories | Single-player, Steam Achievements, Multi-player, PvP, Online PvP, Co-op, Online Co-op, LAN Co-op, Cross-Platform Multiplayer, LAN PvP, Steam Trading Cards, Stats, Steam Workshop, Valve Anti-Cheat enabled |
Genres | Indie, Action, Simulation |
Release Date | 9 Mar, 2020 |
Platforms | Windows, Mac, Linux |
Supported Languages | French, Spanish - Spain, Simplified Chinese, Russian, English, Spanish - Latin America, Japanese, German |

13 500 Total Reviews
12 189 Positive Reviews
1 311 Negative Reviews
Very Positive Score
Avorion has garnered a total of 13 500 reviews, with 12 189 positive reviews and 1 311 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Avorion over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
21628 minutes
Build ships and stations, grow your fleet, shoot pirates and aliens until you get fat and build a star destroyer.
Win.
👍 : 0 |
😃 : 0
Positive
Playtime:
11550 minutes
Highly recommended.
So much fun building ships and space stations.
In essence its a mix of RPG and RTS, but it is also a Space Opera and FPS. And economy simulation! And you can choose which you like the most, so you can focus on any one of those and ignore others.
👍 : 0 |
😃 : 0
Positive
Playtime:
7455 minutes
Avorion is really addictive. It eats your time without you noticing.
The gameplay is simple enough compared to other space games. The economy is simplified, and so is diplomacy. But the building is awesome, as you can design whatever you want, or just download cool ships from the workshop. Also as you begin to build up your fleet, it turns into the cosmic strategy game. You begin to spend more and more time in galaxy or sector overview mode, sometimes just piloting your main ship while multitasking other ships in your growing empire. Only you can bring peace, freedom, justice and security to your new Empire!
But grind can be annoying. Sometimes you’ll lack the equipment you need. Stronger turrets or systems to upgrade your ship, you can either get them from stations or random enemy drops, so prey to RNG gods
TL;DR
Pros:
Unparalleled ship-building freedom.
Huge, universe with lots of possibilities.
Great modding community.
Cons:
Steep learning curve.
Resource grinding.
👍 : 0 |
😃 : 0
Positive
Playtime:
19572 minutes
You build a ship and then you can build a ship. Once you've built that ship, you build a ship before building a ship.
The game is really cool for building ships and building, and ships, and all that.
👍 : 0 |
😃 : 0
Positive
Playtime:
68210 minutes
I love this game! and the endless possibilities. Doesn’t require much from your PC, and yet it manages to bring me to awe from the beautiful scenery.
Play with friends! or do it alone, its perfect for both.
👍 : 0 |
😃 : 0
Positive
Playtime:
3302 minutes
Interesting game. Felt like ships were a bit like Lego block (a bit too blocky). It did not suck me in, but was not terrible. 6 out of a 10.
👍 : 0 |
😃 : 0
Positive
Playtime:
91 minutes
Recommend for: artists/designers and people who enjoy to be creative
Not Recommend for: space fight/industry lovers and people who want a good progressing curve
The game offers: trading, simple fighting and commanding, kinda detailed hull building and visually weapon designing, 6 ("tiers") different materials to build with, simple story
The game does not offer: deep tech tree, interior building (as some people expected), crafting/refining resources into components
Good game idea, kinda bad done.
The game is more like a "design your dream spacehip hull" game than a good space fighting game. The weapon amounts you can mount are very limited, however you can build the ship as big as you want.
Please notice that my I played only 91 mins, to not bypass the 2 hours for refunding, I watched some further videos about Avorion to get a deeper idea of the game. This review is based on my experience and those videos.
👍 : 7 |
😃 : 2
Negative
Playtime:
21982 minutes
Despite its brilliance, Avorion remains criminally underrated. It offers an experience that rivals or even surpasses many big-name space sims, yet it still flies under the radar for too many players. The developers have consistently improved the game with meaningful updates, proving their dedication to the community and long-term quality.
If you love games like X4, Space Engineers, or even EVE Online but want something that blends their best elements into a truly unique and rewarding experience, Avorion is the game for you. Give it a chance—you won’t regret it.
👍 : 1 |
😃 : 0
Positive
Playtime:
5796 minutes
[30+ hours later. A slight edit to my review: the game is utterly fantastic, but it has one glitch. For some reason, the game badly craps out on framerate for seemingly no reason at all. Hours of troubleshooting, reinstalling files, validating windows, etcetera won't change a thing. It doesn't matter if you're on a brand, spanking new 1mb save file or a 500 mb savefile; it is irrelevant. The framerate drop effects you regardless of which save file you're on, so it doesn't have anything to do with the saves, or your system... the game just... LEAKS. There's some kind of weird memory leak happening somewhere and I'm not the only one who's encountered it. Google is rank with ''???'' responses from people on higher systems than I possess. So that's it. Maybe I'll come back to this title in a week and see if anything's changed, but right now I'm just burned out trying to fight this glitch.]
Quite bluntly, an incredible game.
There's so much I can say about this title. I'll likely have to come back and edit this later once I'm 300+ hours in. The things that astound me the most are:
- You can man more than one ship at once. You can have a flotilla--no--a whole fleet, and to use Todd Howard's words: it just works.
- The game scales up. The deeper you go towards the planet's core, the rougher it gets. This is something I dismissed once, then never again after being blown into sub-atomic particles by an alien with a 332 pound cannon.
- Ship AI is... great? If you tell three members of your fleet to escort you, they do so without fail. If you tell your miners to mine... they just get to it? I actually prefer setting my ships on auto-pilot for important fights because the auto-pilot is amazing at blowing things out of the sky.
- You can play the whole game from the menu/galaxy map. This might sound jarring, and you don't have to, but if you want your ship to dock somewhere whilst you go and get a drink, you can. By the time you get back, it will be perfectly docked at the space port--no questions asked.
- The game's scaling is so well done? You start with--I shoot you not--a titanium square BLOCK, then end up with a frigate and a small flotilla of destroyers after 40-50 hours? You literally feel your presence grow within the galaxy.
- The game just doesn't get old. Finish one smuggling mission, oh look, a distress call. Finish one expedition, oh I'll explore this asteroid field--and if I use my object finder I can spot a secret stash! OH, airwaves over the scanner; someone's coming!
- I don't know what to say, man. This game just seems bottomless and yet isn't in any way overwhelming. If you just patiently take your time exploring the buttons and mechanics, it all clicks together like a well oiled machine.
- There's a search function for literally everything too. If you've lost something in your inventory, just do a quick in-game ''Google Search;'' boop, there it is. Same with the guns, the encyclopedia, the building system, everything can be narrowed down and made easy; it's simply a matter of getting used to the menu system.
I could go on and on; the quests are atmospheric and well-written, the music is chill ASF and doesn't get old, the ships look insane 24/7. I think if I was to ask for anything, it would be that when you blow up enemy ships you can occasionally gain a blueprint which allows you to rebuild their vessel. I feel like that would be dope.
I'm excited to get to the late game too. I haven't even begun making ships which're big enough to deploy their own fighters, mining vessels, etc. It's going to be nuts.
Last thing: when you get your first cannon and blow your first spaceship to ribbons, it feels insanely good. They really nailed the upwards trajectory of going from tiny machine guns on your starter ship to plugging things like a 1 million tonne battle-cruiser. I think that when I get done with this playthrough, I'm going to start again on the second to hardest difficulty and just really take my time grinding this game out.
👍 : 3 |
😃 : 0
Positive
Playtime:
13503 minutes
This game is my favourite space-sim. It's a bit similar to the X-series in that you can have a fleet of ships with different functions. You can pilot the ships yourself, or give commands while they are piloted by AI. The more unique aspects come from the ship-building, which is more akin to something like space engineers, albeit much less complex. There are a lot of functions that seem like clever QOL-solutions to problems that arise when building ships.
If you prefer to not interact with the building because it might be tedious or take too long, the game lets you copy designs from your previous ships, community designs or randomly generated ships that you can purchase from the NPC-factions. You can scale these to your liking and edit them as you want, so you have control over what materials are used and what size your ship is.
The next aspect are weapons and mods of different rarities, that are randomly generated. Mods change your ships characteristics beyond what is already affected by the systems you put on the ship and materials you use. There seems to be a large variety of each and they seem to be designed to let you modify your ship for a specific playstyle.
The game is great at letting you do what you want. You can be a daring mercenary and hunt pirates in your decked out ship while your AI miners and scavengers hunt for ressources. You can build an empire of different space stations with production lines that feed into each other (although this aspect is on the lighter side feature wise). You can command a fleet of ships and fighters from your dreadnauht or carrier as you watch the battle and occasionally give commands. Most of the time it will likely be a combination of these (or all at once).
While the development on the game has slowed down a lot, the existing game is great and entertaining for a long time. Some of the DLC are a bit underwhelming and add features that might just not be my cup of tea and some of the updates have added and removed elements that might have been a sidegrade or arguably a downgrade sometimes. In the late game you can struggle to find meaningful tasks to do and might spend too much time waiting for ressources with nothing else to do. A couple of features are designed to be used with friends playing on a server, but the game is perfectly complete without that.
In total this is a well coded and competently built space game that gives the player plenty of freedom to do their thing. It is one of the best at what it does (a more hands-off approach unlike a game like Elite:Dangerous) and I have struggled to get as much enjoyment out of any other space-game outside of maybe X4 (although the games are different enough to exist alongside each other).
👍 : 5 |
😃 : 0
Positive