UBERMOSH:BLACK Reviews
UBERMOSH:BLACK is the second volume of the arcade series UBERMOSH. Cut bullets with your sword, shoot with heavy guns and splatter enemies with a rage fueled psionic wave.
App ID | 444940 |
App Type | GAME |
Developers | Walter Machado |
Publishers | Walter Machado |
Categories | Single-player, Steam Achievements, Full controller support, Steam Trading Cards |
Genres | Indie, Action |
Release Date | 17 Feb, 2016 |
Platforms | Windows, Linux |
Supported Languages | English, Japanese, Simplified Chinese, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Korean, Norwegian, Polish, Portuguese - Portugal, Portuguese - Brazil, Romanian, Russian, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese, Azerbaijani, Albanian, Amharic, Armenian, Assamese, Afrikaans, Basque, Belarusian, Bangla, Bosnian, Valencian, Welsh, Wolof, Galician, Georgian, Gujarati, Dari, Zulu, Hebrew, Igbo, Indonesian, Irish, Icelandic, Yoruba, Kazakh, Kannada, Catalan, Quechua, Kinyarwanda, K'iche', Konkani, Xhosa, Khmer, Kyrgyz, Latvian, Lithuanian, Luxembourgish, Macedonian, Malay, Malayalam, Maltese, Maori, Marathi, Mongolian, Nepali, Odia, Punjabi (Gurmukhi), Punjabi (Shahmukhi), Persian, Serbian, Sotho, Sinhala, Sindhi, Slovak, Slovenian, Sorani, Swahili, Tajik, Tamil, Tatar, Telugu, Tigrinya, Tswana, Turkmen, Uzbek, Uyghur, Urdu, Filipino, Hausa, Hindi, Croatian, Cherokee, Estonian, Scots |

365 Total Reviews
306 Positive Reviews
59 Negative Reviews
Mostly Positive Score
UBERMOSH:BLACK has garnered a total of 365 reviews, with 306 positive reviews and 59 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for UBERMOSH:BLACK over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
238 minutes
Black
👍 : 0 |
😃 : 0
Positive
Playtime:
1402 minutes
UBERMOSH:BLACK is a distilled, hyperkinetic experience that strips away everything but the purest elements of twitch reflex and combat rhythm. It’s a top-down, twin-stick arcade shooter where each run lasts only 90 seconds—but in those 90 seconds, chaos reigns. There’s no plot, no dialogue, and no progression system to speak of. What you get instead is a concentrated hit of raw action wrapped in stylized pixel art and an aggressively thumping soundtrack. Every run is a test of your reflexes, spatial awareness, and ability to master an environment that never lets up. It’s not trying to be deep in the traditional sense, but rather to carve out a space where mastery is its own reward.
At the heart of the gameplay is a tight and brutal loop: spawn into a procedurally generated cyberpunk arena, survive for a minute and a half, and rack up as many kills as possible. Enemies pour in from all sides with increasing aggression. You're equipped with a katana that can deflect bullets, the ability to grab and use enemy weapons, and a powerful psionic shockwave known as the “brainclap,” which can wipe out nearby threats when timed right. The core mechanic revolves around precise movement, fluid target switching, and near-constant aggression. You’re not supposed to survive comfortably—you’re supposed to look cool as you narrowly cheat death again and again, and maybe, just maybe, clear the run with your pride intact.
What makes UBERMOSH:BLACK stand out is its dedication to speed and simplicity. The combat isn’t bogged down with upgrades, skill trees, or unlocks. Instead, the variety comes from different class modifiers you can choose at the start, which slightly alter your playstyle—such as enhancing melee power or favoring gunplay. You’re thrown into the arena with your chosen setup and given two difficulty options: Classic or Hardboiled. Classic is already punishing, but Hardboiled throws in faster enemy spawns and tighter kill zones, requiring near-perfect execution. This binary structure might feel limiting for players looking for content diversity, but for those who thrive on high-skill repetition and challenge, it’s a proving ground.
Visually, the game nails its cyberpunk aesthetic with minimal but bold pixel art. Everything moves fast, but never to the point of unreadability. Bright muzzle flashes, glowing bullets, and splashes of blood and static fill the screen in a rhythmic dance of violence. The color palette is tight, favoring neon greens and blues against blackened backgrounds, which keeps the chaos from becoming overwhelming. The environments themselves are basic—just a single-screen arena with randomly generated obstacles—but that’s all the game needs. It’s not about exploration; it’s about containment, about how long you can hold out in the ring before it collapses around you.
One of the most memorable aspects of the game is its soundtrack. Composed by developer Walter Machado himself, the music is an aggressive mix of industrial rock and cyber-electronic, pounding in sync with the onscreen carnage. The audio design contributes as much to the adrenaline as the gameplay. You can’t help but feel locked in when the guitars kick in and every bullet deflection and enemy takedown syncs with the beat. Sound isn’t just an accessory here—it’s part of the rhythm you have to get into if you want to survive.
That said, the game isn’t for everyone. With only one core mode and very little mechanical variety beyond the starting modifiers, it can start to feel repetitive if you’re not driven by the pursuit of personal bests or leaderboard climbing. There’s no long-term progression to work toward, no new maps to unlock, no narrative thread to pull you forward. It’s purely score- and skill-based. For players who crave depth in the form of content expansion or customization, UBERMOSH:BLACK might wear thin after a couple of hours. But for those who enjoy refining technique, finding the perfect run, and zoning out in a flow state of dodging, slashing, and blasting, it offers something raw and potent.
In terms of value, it’s hard to argue against what UBERMOSH:BLACK offers. It’s extremely affordable, it runs well on just about any system, and it delivers a specific, focused kind of thrill that many games aspire to but overcomplicate. It’s not flashy in terms of features, but it executes its core design with conviction. It knows exactly what it is: an action-heavy microgame for fans of arcade difficulty and stylistic brutality.
Ultimately, UBERMOSH:BLACK is a love letter to the purity of high-score gaming, to the kind of twitch-heavy gameplay that rewards muscle memory and precision over grind and gear. It’s relentless, stylish, and uncompromising—a short, sharp burst of adrenaline that never tries to be anything more than it needs to be. For the right player, it’s not just fun—it’s addictive. For everyone else, it might be too barebones or too unforgiving. But it never pretends to be anything it’s not, and in that honesty, it finds its strength.
Rating: 9/10
👍 : 3 |
😃 : 0
Positive
Playtime:
239 minutes
✅ Final Thoughts (After 5 Hours)
-What I enjoyed:
* Intense, fast-paced arcade action with satisfying sword and gun combat.
* Stylish black-and-white aesthetic that gives the game a unique, edgy vibe.
* High-energy synth-metal soundtrack that perfectly complements the chaos.
* Short, explosive runs that are perfect for quick gaming sessions.
-What gave me pause:
* The visual overload can sometimes make it hard to follow the action.
* Difficulty is unforgiving, leading to frequent quick deaths.
* Repetitive enemy patterns and music can get a bit tiring after a while.
-My score: 7.5 / 10
UBERMOSH\:BLACK delivers all the high-octane, bullet-slicing action fans expect, with a cool monochrome style. It's great for quick bursts of adrenaline-fueled fun, but be prepared for a challenging and sometimes overwhelming experience.
👍 : 0 |
😃 : 0
Positive
Playtime:
104 minutes
A very atmospheric game, from the music to the scenes after death.
👍 : 0 |
😃 : 0
Positive