The First Million
Charts
40 😀     12 😒
68,77%

Rating

Compare The First Million with other games

The First Million Reviews

An incremental deckbuilder where you constantly unlock new cards and upgrades and discover one game-breaking strategy after another to make THE FIRST MILLION — and then many more!
App ID4446010
App TypeGAME
Developers
Publishers Sonderland
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Family Sharing, , , , ,
Genres Strategy
Release Date24 Jun, 2026
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Russian

The First Million
52 Total Reviews
40 Positive Reviews
12 Negative Reviews
Mixed Score

The First Million has garnered a total of 52 reviews, with 40 positive reviews and 12 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The First Million over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 28 minutes
It's a great ''active'' idler. In fact, this is the kind of game where incremental is a better descriptor. Try the demo, then I'm pretty sure you'll buy the full game.
👍 : 5 | 😃 : 0
Positive
Playtime: 60 minutes
Ironically, the more cards you unlock, the worse it becomes really because majority of cards make no sense. Why would you want to pay for a card 50 000$ and then sell it for 100$ or some similar bs lol the game is just giga random really
👍 : 3 | 😃 : 0
Negative
Playtime: 277 minutes
It is far to random to be able to plan and build. Unlocking new cards just punishes you as most are complete trash. Has no depth to it either.
👍 : 3 | 😃 : 0
Negative
Playtime: 1219 minutes
My numbers go up people!, there is something here, stay a spell and read. its worth it. edit: The foundation of this is rock solid. Im sure a lot of work has already gone into this. but if you duplicate a couple of work cards that you have stacked for 8 hours, and then duplicate that again, this could rise to the popularity of vampire survivor. in all seriousness, there is some mad scientist of numbers behind this and it leaves me wanting more of IT. please build more on top of this. or build a two. but do not stop making games.
👍 : 3 | 😃 : 0
Positive
Playtime: 608 minutes
Fun little engine building quota game. Very simple and intuitive structure and card ideas. Finding a way to completely break the game was fun, though this does make all the progression/challenges fairly boring once you have gone infinite. There is a daily challenge with a leaderboard and set cards so you cant go infinite which is a great addition to a game like this.
👍 : 2 | 😃 : 0
Positive
Playtime: 359 minutes
Fantastic so far, if you like incremental games and have a pretty good grasp of numbers. Some of the cards are in need of some balancing, but its very fun to play around with and test out builds. I had a bug pop up, but the developers were very responsive and got in touch via Discord and resolved it. Worth the buy, recommended.
👍 : 2 | 😃 : 0
Positive
Playtime: 223 minutes
Very unique incremental game, lots of strategies and combos to try but what made me kind of not want to play, is that the more cards you unlock the HARDER it becomes, made the mistake of trying to unlock every card first, now the good useful cards are rare since I keep getting bad cards simply because I unlocked all of them, could progress further at the start when I had better card choices, currently theres no way to turn off cards once you buy them
👍 : 2 | 😃 : 0
Negative
Playtime: 1166 minutes
Really enjoying the game so far. Seems to be a few ways to overcome the burdens of making money quickly. Like the permanent upgrades you can "earn" too. Fun in general.
👍 : 4 | 😃 : 0
Positive
Playtime: 1432 minutes
A good game overall, has it's pros and cons. Pros: Many different interesting strategies to achieve the money goals. Some levels have different metas to keep user experience freshy. On later levels it becomes repetitive and slightly boring, but that's why daily challenge exists - a fantastic addition to keep players busy & entertained after completing a not-so-long journey. Cons: 1)Unlocking new cards is literally a punishment because it makes building certain strategies or farming silver much harder (by adding more cards to the pool to draw from). Once you bought all cards which contribute to your strategy, DO NOT buy any more of them unless you upgrade cards ban thingy to at least level 10+. 2)Too much randomness - every card draw is an RNG, every reroll is an RNG, luck chance, card generators, etc. Sometimes it feels like the luck is a more important factor for victory and not skill, which genuinely sucks especially in daily challenges which are meant to be competitive zone between players. They should display skill and not the amount of times people re-try a level to get a lucky attempt. 3)Forget the word 'Balance' exists, because here it clearly does not. Sometimes the chaos you could create is fun and all, but it just removes any point of challenge the game is supposed to offer, and it gives insane advantage over those who don't use the abuses like infinite games duration, infinite cards generator, and so on. Overall, I found this game fun and interesting to an extent. It has a fantastic potential to grow in further development, but also has many aspects to work with.
👍 : 3 | 😃 : 0
Positive
Playtime: 319 minutes
It seems really well designed and implemented, unique even. On the surface, there appears to be a lot of different ways you can assemble your engine/tableau to get to the goal. It took me approx 2 hours to get my first successful run on the easiest difficulty, and I felt really satisfied in how I pieced it together after a few runs of tweaking the idea I had (I don't want to spoil how I did it but it did seem OP). I think others will enjoy digging into this and figuring out different engines to see how well designed and open the game really is, I am not good at analysing these things myself. On my next run to 3 million I'll try a different idea to see if I can make it effective. There's a lot of cool cards that I find interesting that I wasn't able to solve and I look forward to trying to build around them/breaking them. I feel like there's quite a bit of depth to explore and the game incentivises you to try it by taxing (with time) cards that won you the previous run, which is a cool idea (yet to see if it's frustrating) I also think I've done a good job at filtering out the trap cards. I still need to interact with buying more cards that could change how I put the puzzle together and I haven't explored past the starter upgrades - this is where the meta/prestige mechanics come in. Honestly I have not really payed much attention to this (yet) but going for higher numbers will no doubt need a bit of a grind to unlock tools to get you there (a good thing for incremental enthusiasts!) I'm imagining that I'll need to have runs where I simply maximise silver production for as long as I can before inevitably failing the money goal. But in short, I'm impressed with this. I didn't feel screwed over by RNG, only by my own bad choices which I think is good game design. The UI is clean and I think there's a huge amount of potential to develop the ideas presented here for future iterations - it does feel unique in the seamless marriage of different ideas. I would definitely recommend this game to people who are into active-incremental and engine building games (computer or board.) I would not say it's like other roguelike deckbuilders and has more in common with Zachtronic-type puzzle games than it does, say, Slay the Spire or Balatro. Assembling cool engines does scratch the same itch as putting together a nice engine in Opus Magnum or even putting the right cards down to do get your Magic The Gathering deck working smoothly. Good stuff, and the price makes it certainly worth a chance if what you see, or what I wrote, intrigues you. If the depth I'm seeing in the early stages is there then it honestly seems underpriced! Well done dev, I enjoyed your game for 2 hours already and no doubt will get a few more in.
👍 : 7 | 😃 : 0
Positive

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