The SoulKeeper VR Reviews
Immerse yourself in the dark world of The SoulKeeper® universe and unravel the plots of different playable characters as you slash and cast through daunting challenges and towering enemies in an epic VR adventure. Requires VR Headset (HTC VIVE or Oculus Rift)
App ID | 442660 |
App Type | GAME |
Developers | HELM Systems |
Publishers | HELM Systems |
Categories | Single-player, Tracked Controller Support, VR Only |
Genres | Indie, Action, RPG, Early Access, Violent, Gore |
Release Date | 15 Aug, 2017 |
Platforms | Windows |
Supported Languages | English |

1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score
The SoulKeeper VR has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
34 minutes
I want, so much, to love this game.
It has a lot of work cut out for it, and to be perfectly honest I'd rather have waited several more months to have more content and more importantly, a smooth experience.
Lots of things in common with other people's issues with it, but I'll go over my current main ones:
Cons:
1.) Most significant issue: I am getting almost a screen tearing from side-to-side when I move my head back and forth, to any degree beyond a slow crawl.
It's not in the movement of the character at all, it's when I move my HMD back and forth. I've tried both locomotion settings, and actually prefer the smooth option. It's way beyond artifacting and more of a quick screen tearing. I would imagine adding some control over user graphics options will aid this, and look forward to it in the future.
2.) Voicing is mostly inaudible.
I do not believe there to be any option for subtitling currently, which would at -least- allow me to follow along with the story. As it is right now, I don't quite understand why I'm doing what I'm doing. Also: THE PIGEON!!! The pigeon is fantastic! It is someone best impersonation of a pigeon, lol! I loved it, in a comic way.
3.) Proportion and location to the character's hands.
They are too large, inflexible, and oddly angled. It breaks immesion quite significantly. I find myself trying to hold my hands much lower than normal just to hide them from most of the view.
4.) A general and cheer lack of graphics options.
I think availability of options would help for a LOT of people having issues. I know for other games I have been able to max everything out and have no issues - but in this case I wonder if lowering some setting would actually be beneficial to gameplay? Particularly with my problem #1 being a major as it is - at the moment it is preventing me from being ABLE to enjoy the game experience.
5.) Pricing.
Honestly steep for being released in this stage. I would rather have waited several months for fleshed out content and experience and paid the $39.99 you're asking, or have gotten into it now for closer to $24.99 as an early adopter with hopes of future finish work. As it stands right now, I'll probably be refunding until more content comes out, or it'a pricing reflects it's state more accurately.
6.) I have not encountered the "first room" bug, or the training room "bug", however I did encounter a bug in the dark forest that stopped me from physically being able to progress forward, with seemingly no solution besides to reload and try the area again.
Pros:
1.) Beautiful graphics that lend to a great ambiance and feel.
The design of characters, weapons, locations and ambient object are all gorgeous. I love all of them, and think there is GREAT potential here!
2.) Story and World Building seems to have a TON of future potential.
From the litle amount of dialog I could actually decipher meaning to, it seems to me like your ability to design a world, various peoples, and questing will be meaningful - which is SO important! I look forward to seeing and understanding more of this world in the future.
3.) I believe in the future of VR RPGs, and of this game. There are so many of us who WANT good VR RPGs, and are just waiting for them to refine and release. I will be watching the progress of The Soulkeeper VR with an excited eye.
Thank you for working on a game like this, and I wish you the very best in your continued development!
Edit:
Forgot to include specs:
GTX 970
i7 4790k
16GB 2133 RAM
Oculus (2 sensor setup)
👍 : 8 |
😃 : 2
Negative
Playtime:
88 minutes
This is seriously one of the absolute worst VR games I have ever played. I believe it actually should be removed from Steam and certainly should not be sold for $20.00. For one thing, this game is TERRIBLY optimized. I experienced constant wild fluctuating frame rates using an RTX2080 and i9 processor even when setting the only video option to low. As the reviews have well noted, this game is clearly abandoned with very little content. There are also lots of terrible bugs such as the sound not working and having to restart Steam-VR, runes being stuck in the ground that cannot be picked up, and teleportation not working in certain areas. Another issue I had with this game is that the number of enemies is absolutely insane and they attack you in massive groups all shooting spells with wolves jumping all over you as well. Just an all around terrible VR experience. I would stay clear of this one.
👍 : 0 |
😃 : 0
Negative
Playtime:
48 minutes
I was looking very much forward to the game, from the first moment i saw the first alpha demo. Although it has some potential i unfortunately cannot recommend the game. I´m going for a refund. Pros and Cons are as followed:
Pros:
- Nice graphics
- It has a Story
Cons:
-Serious performance issues! Barely playable
-Sound effects and dialogues seem to be recorded by a dev in his spare time with a 2 bucks mic.
-Musik too loud to understand the dialogues especially for a non native speaker like me. (and no option to adjust volume settings)
- No Options (at all) to adjust graphics, sound, ss, subtext etc..
- First combat scene in story already soooooo dark, that i couldnt even see the enemies and died a couple of times, very annoying and unsatisfying.
- Spells, staff and sword not satisfying while casting
- almost no interactable objects at all
- why is there an option on the controller to turn around?? I have a headset to look around...
- the game seems to be not for vr but a game which got converted for vr afterwards.
- when you go to close to an object with your headest e.g. to watch it more closely, you get "warped" some distance away.. that´s horrible. ok, in some way the devs have to make sure, that i don´t "wallhack" and watch through walls, but to teleport me away from EVERY object i want to watch is just ridiculous. In good games it gets dark, when you try to look trough a wall.
- many immersion killing "features"
- boring
👍 : 9 |
😃 : 0
Negative
Playtime:
152 minutes
video of about the first hour of gameplay: https://www.youtube.com/watch?v=9CnCpdYupJU
I really struggle with whether to recommend this game or not. I have played the alpha and thought it looked pretty but the combat was weak. I was hoping that was just the alpha but it has not improved at all in the EA release at least. The sword play feels like a waggler with no haptics for feed back and very weak sounds so it just doesn't really feel like you are doing anything but swinging you arms around. The sound needs soooo much work. At one point you walk by a window and I'm pretty sure there is a guy standing out there making pigeon noises. I mean I was really enjoying the visuals at least and then the bird man made me lose my shit. When the monk is trying to instruct you in the tutorial I think they want him to sound like he is echoing but it sounds like he is talking into a coffee can. If the devs want to make this game a AAA game they are going to have to do some serious sound work. the spells look pretty cool sometimes a bit flat with the fire spells. The sword seems really small in my hands.. oh and the hands.. WTF? they look like you have some kind of Auto immune Arthritis and they don't sit right with the controllers,. or move at all, and when you barely rotate your hands ,. the model hands are pointing back at you while the end of your gaunlets are facing straight out in front of you.. so weird looking. kinda kills immersion. The touch to move has been added which is very nice, . but I don't know if developers ever sit down and read negative reviews on other games but,.. no body likes they movement coupled to the HMD! I have never heard someone say, "Oh thank goodness this is a game where I move where I look!" Another thing that would make this title better is being able to at least tap objects I can't pick up and maybe hear my sword ping? instead of the swoard just going through everything. These are things that make this game look very amatureish with very pretty graphics. and they are very pretty! At least work on the sound and the combat! I can almost deal with the other things but weak combat in a game like this is a game killer. I understand that this is a small independent studio and these guys have a lot of talent but need to bring in some more. After playing Mage's Tale this just doesn't even come close. As of now The Soul Keeper is pretty wrapping on an empty box. I am keeping it though so the devs have more money and I am very interested to see where it goes. So saying all that I can't recommend this game if you are looking for a polished fleshed out RPG adventure in the state it is now. Seriously Mages Tale should fill that void for you for at least 10 hours. If you have the money and want to help this team move forward and support some very promising young VR pioneres then please do!
👍 : 16 |
😃 : 2
Negative
Playtime:
291 minutes
Just asked for a full refund!! this is complete BS!!! this game is completely unplayable, due to the bugs, I spent 99% of the time just tying to troubleshoot my pc settings, ( same problems that every other player is having) at this point I give up!!! For the life of me I don't understand why/how they would release a game for this price or any price and it is 100% unplayable.. I know, I know be patient VR is still new , but at what point do you get all excited about a game for 6 months now only to be let down.
I have bought VR games for as high as $40 & low as $5, and they all have bugs at some point however they are still playable. This game was supposed to be a "AAA -VR game changer"
PS. I don't care if it has a few bugs.. When the game is "PLAYABLE" you can glady take my money again....
GeForce GTX gtx 1060
i5-4670k CPU @3.40GHz
16 GB RAM
👍 : 10 |
😃 : 1
Negative
Playtime:
798 minutes
Just finished. Very good game. Started out with quite a few game breaking bugs but the devs have stepped up and fixed many of them and seem to have optimized it a lot since release.
Very immersive, beautiful, detailed worlds. You can spend some time just admiring the graphics and huge scale of the landscapes and castles. The collision detection and movement is done well. I never got stuck in a wall or in a half-opened doorway. I did have quite a few opponents go crazy and glitch out at times though.
I love when devs enable touchpad and teleport at the same time. The option to have click to move would be better because when you are trying to use the inventory it is too easy to make yourself move by accident by barely touching the trackpad.
Pretty good story and script. Not too many cut scenes and you have the ability to click through them.
I liked the simplicity of the spell casting. You aren't forced to memorize anything. A little extra help with the staff and crystals would be nice. It is hard to figure out which combos do what.
Combat actually worked better than expected. I could block my opponent's sword fairly intuitively but the AI leaves something to be desired.
Overall worth the money. Hopefully they add the additional content without making us wait very long. (not holding my breath though, I have been burnt by quite a few early access VR titles lately).
Probably about 3-5 hours playtime if you don't rush. I had to restart many times due to early bugs.
I run a 1080ti and a i7-4770 stock clocked and ran it on ultra settings.
👍 : 8 |
😃 : 1
Positive
Playtime:
194 minutes
[Review Updated]
Last update, fixed all major bugs that prevented me to play.
Pros:
Graphics
Ambient
Gameplay
Sounds
Way you cast the spells (very nice implementation)
Cons:
Very small (I need more)
The devs keep looking the reviews / feedbacks and fixed a lot of things very fast.
The only complain is the size of the game. Too short (finished in 2 hours).
I hope they add more and more hours.
For me, one of the best vr games so far.
👍 : 12 |
😃 : 3
Positive
Playtime:
28 minutes
So, I'm going to start off by saying this game looks awesome - and for me that's where my positive opinion ends. The first thing I would like to say about my early access experience is " Dev's, for god's sake get rid of the soulless narrator - he sounds like he's reading STRAIGHT OUT OF A BOOK ". A game that's as visually stunning as this deserves a decent voice actor to play the part of the characters we use - the voice you have now is dull boring and painful to listen to. get someone who can play and become the part, someone who can bring life and energy into the game. My next concern is how jittery the game is at present, I have a gtx1080 strix advanced gpu and i7 6700k cpu. I have had to dial the scaling down to 1.0 in the VR settings tab. so now the game looks blurry on my vive and still stutters quite a bit. My final nag - I would like to see improvements to the birds when you start the game for the first time, they need feathers not textures. They deserve to have them so they feel like they belong to the player and fit in more with the graphics from the rest of the game. I am going to say I am excited to see how this develops because I feel it's going to be something special. but right now, the most important thing to improve upon (apart from optimising the game to run better) is the voice acting. It's killed it for me and needs to be re-done. For now, I give this a thumb down, don't rush in and buy this as of now, give it a few more months and see if it's improved. I'm going to request a refund but if things change I will gladly give it another go in the future :)
👍 : 17 |
😃 : 1
Negative
Playtime:
115 minutes
While this was a great game, it's been abandoned. It's being replace by something called "Soul Keeper: Chronicles" but there is no sign of activity on either front.
THIS GAME HAS BEEN ABANDONED AND SHOULD BE REMOVED FROM EARLY ACCESS.
Posted by the Developers in January 2020: "The SoulKeeper VR /Early Access is being retired and will not be supported any longer."
👍 : 8 |
😃 : 0
Negative
Playtime:
155 minutes
STAY AWAY!
The game is dead and no longer being developed.
Unbelievable it is still listed as an Early Access game that can be bought. Really false advertising.
The content of the first trailer (with the 2.0 in 2019) NEVER landed on steam and HELM now develops a game called Soul Keeper Chronicles (meaning it is a different game). If I understand it correctly you will not receive that game if you by this now (only those who bought it prior to 2020).
👍 : 11 |
😃 : 1
Negative