Silverfall Reviews
Silverfall, a once glorious city, lies in the fantastical Kingdom of Nelwë, where the forces of Technology and Nature are strongly opposed. Symptoms of this terrible conflict have begun to manifest physically as melded cyberbiologic organics and living steam-driven automatons.
App ID | 4420 |
App Type | GAME |
Developers | Monte Cristo |
Publishers | Focus Entertainment |
Categories | Single-player |
Genres | RPG |
Release Date | 20 Mar, 2007 |
Platforms | Windows |
Supported Languages | English, French, Italian, German, Spanish - Spain |

148 Total Reviews
86 Positive Reviews
62 Negative Reviews
Mixed Score
Silverfall has garnered a total of 148 reviews, with 86 positive reviews and 62 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Silverfall over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
10 minutes
do not buy. never worked on win 7 64 and does not work on win 11 sadly
👍 : 0 |
😃 : 0
Negative
Playtime:
1809 minutes
i think the game were great. its like modern version of dungeon siege, your attack wont miss, the combat more faster and look like classic Wow. monster scaling with you, but not everyone. in some area the monster will stop scaling with you and reach their max lvl. marsland monster only scaling up to 10-15 common to champion variant, its a sign you already beyond that area, and there plenty monster variants and city theme. people who whining because there is little to none monster variant, cleary not playing this game long enough to see it. in every new city you visited, you gonna get 3-7 new unique monster to that area, which is fitting that city theme. marshland got zombie and skeleton and monster plant, in clockwork city you got goblin, mechanic spider, goblin with mechanic wheelchair, dragon mech and so on. there cleary enough variation to make every city unique.
the combat just consist repeating click until monster dead, cleary is inspired by dungeon siege or old baldur gate, you can highlight every dropped item by pressing "alt", there no need pixel hunting, you would've know this if you play siege or baldur, "alt" button is standard for this function. you only need farming at early game, after you choose what builds you want to make, you dont have farm at all, especially once you got your 2 companion. i playing archer, my companion is fighter and healer, i just hit enemies before he walk reaching me. this game will be easier if you not spread perk, if you want play archer then just ignore strength and goes all the way to agility. the number of companion is quite a lot, every new city gives you 2 new recruitable companion, do one quest for them and they start follow you. its pretty cool that the story alter based on your loyalty to technology or nature, and companion have their own loyalty that make them unable wear nature/tech armor. not until you finish their additional quest, which make every companion have 2 quest to alter them to follow your preferable loyalty.
👍 : 0 |
😃 : 0
Positive
Playtime:
519 minutes
An oldie but worth playing. I often come back to this game now and again when I want a break from new games. I always get stuck at Cloud works though and not sure what to do to progress, Map isnt very helpful even from the start as NPCs are just green dots on the map with no names at all so you have to remember where each NPC is to see them for quests. Pretty decent. I remember getting it for less than $2 in sale :)
Longer game than expected though
👍 : 1 |
😃 : 0
Positive