Heroes of Loot 2 Reviews
Control multiple heroes at once in this dungeon crawling action adventure rpg, a mix of classic 80's Gauntlet-action and quests
App ID | 439880 |
App Type | GAME |
Developers | Orangepixel |
Publishers | Orangepixel |
Categories | Single-player, Steam Achievements, Full controller support, Remote Play Together, Steam Leaderboards, Steam Trading Cards |
Genres | Adventure |
Release Date | 7 Jun, 2016 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

43 Total Reviews
33 Positive Reviews
10 Negative Reviews
Mixed Score
Heroes of Loot 2 has garnered a total of 43 reviews, with 33 positive reviews and 10 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Heroes of Loot 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2644 minutes
I LOVE this game!! I was pleasantly surprized by the first Heroes of Loot, and this one improves on everything that was enjoyable in the first one, and goes beyond. There are new additions throughout....there are cool levels, great loot, arenas, responsive controls, neat enemies and lots more! Though you control more than one hero in this game, it is not at all trying, nor demands co-op to do so. It's just a lot of fun to play...as is the first game. My play-time is a bit minor as I wrote this...but the game gives you a lot of enjoyment in a short time...so ideal for quick runs and long runs or in-between other games. I highly recommend this game already, early into its 'early access' stage...and also highly recommend the first Heroes of Loot too!! Great to see a 'sequal' that adds so much to its predesassor without diminishing either game. Bravo, Orangepixel!!!!!
👍 : 7 |
😃 : 0
Positive
Playtime:
73 minutes
Great game, you can also play it with a friend with local co-op or remote play!
👍 : 0 |
😃 : 0
Positive
Playtime:
35 minutes
I've played Heroes of Loot 1 & 2 since they first came out on mobile long ago. The first has always been my favorite, and they are both really fun simple games you can always jump into! I like the environments and character designs too, especially the wizard.
👍 : 0 |
😃 : 0
Positive
Playtime:
116 minutes
Recently found this on Steam ! With a twin stick controler this is great. The origional Heroes of loot was epic, but this on PC Loot 2 is even better. More interesting dungeons, lighting, and a laugh out lloud amount of destruction. Loving to switch between characters... snipe and range with the elf and when the action is too hot smash in with the warrior. Great fun.
👍 : 0 |
😃 : 0
Positive
Playtime:
294 minutes
Decent retro style gauntlet like game. Has "story" mode and endless/survival mode. Game is basic in terms of controls, no dash, just hold down 1 button and attack (game has auto aim but you can manual aim for when auto aim is not targeting what you want). Game has 8 characters in total with 4 unlocked at the start, getting the other 4 you need to get hero card's via the game's story mode to unlock them (need to collect like 15-20 hero cards per hero to unlock).
Although the forums arent active, the dev does keep an eye on them for when their is issue's with the game and does patch it when needed. Keyboard keys can be rebinded and if you wanna rebind controller keys (which in all honestly i dont think is needed, you just press and hold down x/square and use the pad/left joystick to move, but to each their own) the only option is to do so via steams controller reconfig.
Can turn off the blood/flesh bits if thats not your thing in options. Their is no option to disable screen shake from what i can tell, but its not that bad. Items sold in shops have no mouse overs though, so from what i can tell is this:
Health potions = an extra health bar, dmg is applied to that extra health bar (which is invis) until it runs out
All types of shields = dmg reduction for a set amount of dmg until shield is destroyed
Glass monicle thingy = shows secret areas with light particle
Their is 3-4 more that you can buy in shop but i am not sure what they do. You can not hold more then 1 of each item. Also, their is no last/final boss fight in this game (it does have mini boss fights though which become spawnable enemies once you beat them during the main campaign). So dont bother "saving" items/gold, just use them when you need them. You also find gems during your run that are used for either healing or buying stage warps. If you want to see game play of the game to see what its like, watch the second video on the store page.
As for if its worth the default price, that is something you will have to decide (although with steams 2h refund policy, you will easily find out if the game is for you before the 2h window is up). That being said, the dev give's great deals when it comes to sales for all of his games, as such, i would suggest waiting for a sale for this one, unless it looks like something you would play a ton of. Also, game IS 2 player (dev just forgot to add the co-cop tag), it has local co-op. Lastly, from what i can tell, it just has 1 difficulty setting - normal.
Overall, game gets a thumbs up for me (even more so since i got it on sale for a great price).
👍 : 0 |
😃 : 0
Positive
Playtime:
21 minutes
Cannot recommend, even as a fan of twin-stick and roleplay games. Lot of things going against this game. This mobile-type game did not give me the feelings of gauntlet.
So, starting with the gameplay, there are some elements that I did not like. The game uses auto-aim, so not much reason to use the twin-stick mechanic. (Probably for the mobile version!) With enemies spawning in the adjecent spaces, the game encourages simply holding down the fire key, while moving. Having to walk through a room of spike traps shows some weird hit detection, and the traps will keep draining life until you move off the space.
The music and sound was really what killed it for me. Hearing the traps go "bang" repeatedly was cringe-inducing, but turning off the sound would have made those traps harder to find. The music was hard on the ears, too.
Then the big surprise was the loot. For a game with loot in the title, I was surprised to see few lackluster items for use. The in-game items have very little item description, so you have to guess their subtle effects through observation. Then the legacy items were not impressive either. There are some characters to unlock, but since the characters either just spin or shoot pixels, I am just not interested in them.
I do not like this trend in games to provide basic information through unlocks. I had to kill a hundred bouncing skulls before the game let me know they were skeletons.
Technically, I had issues with my xbox-type controller. At one point it glitched out and kept running in a direction, with no way to fix except quitting. The keyboard is not usable when the controller is plugged in, so my co-op option is out. The game engine uses a java backend, and I feel like that does not always run great on linux systems.
Finally, the level design feels repeatitive and uninspired. The quests are as mundane as "find a key." One level will look like another one, and I never got a sense of satisfaction of finishing it. I suspect that if you have played other Orangepixel games, that you know what you are getting in this one. This seems like a mobile, casual design that has been used many times before, just within a dungeon setting here.
👍 : 23 |
😃 : 0
Negative
Playtime:
246 minutes
If you are a fan of randomized dungeon crawlers... this game is for you.
While the game sticks to the common standards, it presents new challenges and puzzles that will require thought/aggro.
Similar to arcade titles of old, the aggressive tone will punish and reward you. This keeps the game balanced and enjoyable for many play throughs. Strategy is basic, but critical. You cannot rush every encounter. As a fan of challenging games, this title is worth multiple attempts.
Gameplay is always the core of my interest. The pace is either fast or at your own speed (depending how agressive you are). It is also challenging, in that each room will require you to analyze the situation. The traps cannot be ignored, nor can you bait every enemy. Swapping your hero is required to progress (the AI might need a few tweaks to perfect this aspect, but it is nearly there). Having two avatars feels like an advantage. Strengths and weaknesses of each class should ne observed.
I was unable to test local co-op, but I can imagine how much fun it could be. Perhaps online/friend based co-op? This opens the door for countless additional puzzles.
The controls seem to be built for a plug-in style controller. As of June 7/16, I could not find a "customize controls" menu. Perhaps my own inability, but the WASD keys had been replaced by the arrow pad. This made it awkward with the mouse. Once I plugged a third party controller in, everything made sense.
Pixel art is one of my soft spots. I applaud the quality of dynamic sprites. Objects have great cycles, not just torches and enemies. Event statues have motion/glow, while health and exp orbs dance around you. The objects are easy to differentiate and bring the areas to life. Obviously, the avatar sprites are fantastic - attack skills are amazing as they level up. It is easy forget judgment on the level back-drop. It blends in and supports the existing mood. A balance is difficult to strike in these situations. Perhaps a few more tiles could use polish (but I do not fault the developer on this, atmosphere is perfect). Maybe a bit more variations in group tiles?
Love the pace, risk/reward and colour palette of the game. If you need a new hack/slash medival title, I offer my recommendation. In Canadian dollars, 10$ is reasonable in todays market. Personally, I will spend more time in this game than most new AAA titles. I am a fan of supporting developers and trying new things. For a more discerning crowd, I would understand 10$ being a hair high (only due to June 7/16 testing + bugs). At the first Steam Sale, you must try this game.
In full disclosure, I try and review games that are new to the scene. Only a review are under my belt. Looking forward to bug patches and additions, I would recommend this title.
👍 : 11 |
😃 : 0
Positive
Playtime:
1229 minutes
Amazing little game. Many similarities with old school gauntlet. Also reminds me of hammerwatch,binding of isaac in a very good way. Character evolves with every playthrough, unlockable characters and very addictive fast dungeon crawl gameplay.Imo superior to the first game and a must have for rogue-like/lite fans!
👍 : 9 |
😃 : 0
Positive
Playtime:
1023 minutes
I played the first Heroes of Loot on mobile for 60+ hours so I was super interested when I saw this on steam.
I've just jumped in and played two games so here are my first impressions.
The game looks nice and is pretty similar in gameplay to the last one. The controls are simple, aim with the mouse and move with the arrow keys clicking on people to interact.
For a game just beginning it's early access there sure is a good amount of content here, A bunch of passive and interesting items, enemy variety, levels, teleporters, cool bosses and very funny level transitions. The game doesn't take itself very seriously at all, cracking a joke whenever it can, which is definetly a plus for me. You unlock items in the game by collecting fragments of the item. When you collect all of the fragments you unlock the item which is very cool. The game gets deceptively super hard later and can start to give you an bit of a challenge which is actually pretty cool.
Now all that being said here are some things to work toward.
The games did randomly hard crash after a certain point usually in shop areas, but I'm sure that'll be worked on in time. Luckly the game has an autosave feature, so even if it does crash it's not too frustrating.
Now although fun, the game feels a bit chaotic. While other roguelites like TBOI and Spelunky have set level paths clearly labeling a "Level 1" and "Level 2", HoL2 doesn't feel that way. Instead I jump around to different levels each play through not knowing where I am or how far I've gotten. The game could really benefit from a "Level Map" like in the level transitions of TBOI. Or a difficulty meter when you enter a level to show how much harder the floor is going to be.
Difficulty definitely gets there eventually but all in all feels a bit easy to start comparitive to other games like this and I would love to see the starting max Health decreased or More enemies at the start and maybe a slightly faster Rocko! ;) The game feels like you're being babied a little in the beginning which can be frustrating when you make it pretty far, die, and have to go through like 4 levels for it to start being hard again. I want to be challenged the WHOLE time. But thats really just a personal problem.
The game does way more right then wrong IMO, I love the game and I'm super glad I bought it. I can't wait to follow the development of the game and It can only get better from here. I'll be watching Orange Pixel! XD
-TubaPlyr
👍 : 19 |
😃 : 3
Positive
Playtime:
161 minutes
I never played Heroes of Loot 1, but I love Space Grunts. After watching the trailer I saw some similarities in art style and game play style, so this was an insta-purchase for me.
I've been having a blast. All the same addictive dungeon crawling from Space Grunts, but a much faster game play pace. I particularly like the booby traps. Again, Space Grunts had some really cool booby traps, so it's fantastic to see the dev continue to include them in future games. OrangePixel is/are beginning to establish a game style and it really works. This is a developer to watch.
[h1]Some key review points:[/h1]
- Fast paced, hectic game play. Collect tons of loot, smash enemies with multiple characters, switch them in and out in real time. Enemy AI is balanced and fun. My only critique of the game play is that it's really easy for a while at the start of the game. I wasn't challenged at all for at least an hour of game play. As I've mentioned a few times, Space Grunts, another game by O.P was tough straight away.
- Cute, bold pixel art visual style.
- Subtle,well suited music and some great sfx.
- From my 2.7 hours of play time, I've explored only a small amount. Heroes of Loot 2 is packed with content and replayability.
👍 : 19 |
😃 : 1
Positive