Street Posse Showdown Reviews

This is an isometric comedic tactical RPG that take place in a modern urban setting. Gather your posse together and beat the living shit out of your foes in order to strike for a better future. Health insurance not included.
App ID438770
App TypeGAME
Developers
Publishers LS Ensemble
Categories Single-player, Partial Controller Support
Genres Indie, Strategy, RPG, Early Access
Release Date21 Nov, 2016
Platforms Windows
Supported Languages English

Street Posse Showdown
3 Total Reviews
0 Positive Reviews
3 Negative Reviews
Negative Score

Street Posse Showdown has garnered a total of 3 reviews, with 0 positive reviews and 3 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 218 minutes
Abandoned game.
👍 : 0 | 😃 : 0
Negative
Playtime: 792 minutes
If the devs actually did something with this, I will say that they've got a good foundation of a game, but it's a buggy mess as it is, with frequent crashing and one of my saves getting locked after the fourth major gang fight failing to proceed the story. However, given the utter lack of any change notes or patch logs I've seen, I think it's safe to say this thing's abandoned and the $20 I paid was to snag a sucker for some quick cash. Pros: Decent enough foundation for an early access. Customization is a good personalization feature. Cons: Buggy as hell. Very user unfriendly Lack of dev response or communication indicates dead game. Combat is confusing and contradictory at times. Bad time invested for experience curve meaning growth is slow at best. Skills are all over the place. Way too much money for what's here. If the devs are listening, finish your game. It could actually be worth something someday, but it's worth exactly $0 in this state, and I'd return it if I didn't burn through over 2 hours on customization and attempted to polish the turd for the rest of my time spent. 1/10
👍 : 1 | 😃 : 0
Negative
Playtime: 13 minutes
TL;DR: Foul-mouthed, buggy tactics game with a slow progression curve, deliberately confusing mechanics and aspirations to be a console port. It's got potential... But it's crude, in every sense of the word. The dialogue reads like a 14 year old's fanfiction (Which may or may not be caused by the dev having a European language barrier, it's not that clear) and the menus are awkward and seem to be designed exclusively for console controllers... Considering that this is a turn-based RPG, you'll be spending most of your time in these menus too, so it rather quickly moves from a minor annoyance to a major issue. There is a large variety of tactical options and elements available, but it's often unclear which elements apply to which skillsets. Lightning is attached to Lightning, for instance, which is a mixture of Special and Physical, whereas Wind is attached to Agile, and is primarily Special... It gets confusing quickly, and discovering after generating a fire-mage main character with massive levels of Special that it's best move deals Physical damage is fairly disheartening. Progression is an issue too. Those of us that play tactical RPGs in this sort of vein tend to enjoy the sense of achievement as units grow from single-ability rookies into perfectly-statted murderhobos... But in Street Posse, units barely grow at all. The first multi-fight dungeon of the game offers 10xp per fight... And fights are a serious time investment. With your units requiring 100xp+ to grow (Or more if you picked the 'slow learner' drawback), things can feel a little slow... And as far as I can tell, there are no random encounters in the early part of the game, if at all. The final issue I came across was a fairly significant game-breaking bug. One of my units died, and the game hung without presenting a menu. Now yes, this is Early Access, so it's sort of expected... But there's no visible save menu, and when I booted up the game again, I discovered that there's no autosave feature either. By examining the keyboard-layout image presented to the player before the menu, I discovered that the save menu is attached to the ALT key, but by then, I'd sort of had enough. Now the above may not seem like a huge issue for an early-access game... But the developer released an Alpha version of Street Posse on a website (You can find the link in the Discussion forums at the time of writing) and the exact same bug was present. This is a demo that is over a year old, and is vastly different to the finished product... With the exact same game-breaking bug that I ran up against multiple times in the demo. I hope I'm wrong, but that's a huge red flag to me, that perhaps the developer isn't all that serious about finishing Street Posse... I'll be back on release to see if things have improved, but right now, Posse isn't worth it's price.
👍 : 18 | 😃 : 2
Negative
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