Worlds of Chaos: Invasion Reviews
Worlds of Chaos: Invasion is a single player, party based open-world tactical RPG with a strong emphasis on exploration, tactical real-time-with-pause combats and party creation. It has a deep, fun and intense combat system that will challenge you to your limits, and will make clever decisions count.
App ID | 436510 |
App Type | GAME |
Developers | Tactichaos |
Publishers | Tactichaos |
Categories | Single-player |
Genres | Indie, Strategy, Action, RPG, Early Access |
Release Date | 10 Feb, 2016 |
Platforms | Windows |
Supported Languages | English |

14 Total Reviews
7 Positive Reviews
7 Negative Reviews
Mixed Score
Worlds of Chaos: Invasion has garnered a total of 14 reviews, with 7 positive reviews and 7 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Worlds of Chaos: Invasion over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
101 minutes
It's all right.
👍 : 2 |
😃 : 1
Positive
Playtime:
24 minutes
I bought this game because it looks really fun. I like the idea of the open world fighting, But the combat system is a little to slow even in the fast game mode. It seams like they dont attack when you click on them takes anywhere from 10 seconds to 15 after you chose witch guy to go fight what monster. Other than that its been pretty fun. Not worth the price they ask should be a $5-$10 game MAX. Good luck on develment ill be checking it out again soon
👍 : 16 |
😃 : 3
Positive
Playtime:
77 minutes
I don't know if this game ever had promise, but the combat AI runs spellcasters into melee, and they aggro the hell out of melee fighters. Also, there is no save feature to protect against such "system" issues. Avoid.
👍 : 2 |
😃 : 0
Negative
Playtime:
1424 minutes
Had quite a lot of promise, but the EA dice rolled:"Vapor" or "Vapour" depending on which side of the Atlantic you live.
👍 : 3 |
😃 : 1
Negative
Playtime:
2257 minutes
A fine little game with an active developer. He listens and works to incorporate ideas from his consumers. The combat system is unique and believe me you will need to learn how spells and skills work. Might be a niche game but I like it.
5/30/19 Developer continues to update the game. He now made the tutorial optional and since I already know how to play I don't have to redo this every time I start a new game. the polish and refinements have shown through time and the game just keeps getting better. I really love it.
Edit 10/21/21 For CRPG fans I HIGHLY recommend this game. Though I mostly love turn-based, this is more of a real time with pause, but it is..better than the way tripple A titles do it.
For instance In most CRPG's, the party all try and focus on one threat at a time. Yeah that don't work here. See what happens here is, as you and enemies take damage your combat performance decreases. Sureyour party could all jump one guy and take him out relatively quickly, but then you would face the rest of the pack who have no combat malus, while your party is now fighting an uphill battle that is going to get worse and worse with the ole "jump one guy at a time" tactics. In this game, you want to put some combat malus on as many enemies as possible, because they are sure going to do it to you. It's really quite brilliant. Lets face it, the kill one at a time method is really kinda stupid and not anything like you see in fantasy films. All the heroes in films are engaged with their own enemies and not circling around one monster while getting hit in the back. This method is so good if I ever DM p&p D&D again, I am going to use this system from now on.
Have not played in a long while so I am starting a new game right now....
More later.
👍 : 13 |
😃 : 0
Positive
Playtime:
386 minutes
This is a neat little game.
Gameplay Notes:
- Plays more like Baldur's Gate, not Diablo. Hit spacebar to pause and issue orders. You can issue individual orders or control the whole party at once.
- All melee, creatures and players alike, will automatically backstab if behind the enemy. Even knights with maces. So melee tactics involve getting behind enemies while not letting them get behind you. In a perfect scenario, the creature is facing and attacking one melee while all other melees are standing behind it and backstabbing like crazy.
- Big-damage hits will add an "injury" to the victim which lowers all stats. Injuries and corresponding stat lowerings can stack multiple times. So it's often beneficial to attack multiple enemies at once, rendering them all very weak, as opposed to focus-firing and taking them down one-by-one.
- The game is not impossible, but it's not easy either. I put it on the easiest setting and still suffered a few deaths (but no TPWs!). A typical example: Travelling along, you encounter a large group of enemies. Run away to clear aggro & regroup, then creep up slowly with one character to "pull" a few at a time back to the group.
Pros:
- Good depth in character stats & development.
- Nice world & environment.
- Excellent sounds & combat music. Birds chirping and the occasional woodpecker are very immersive.
Cons/Suggestions:
- I'd like to see health bars over the characters in the game world. The party window is fine, but I have to look away from the action to monitor health.
- I'd like some indication that a character is actively attacking or doing something, and preferably which enemy is the target. In-between melee attacks or before spells go off it can look like they're just standing there without a job to do.
- I'd like to be able to set custom party formations and right-click + drag to specify their arrival orientation (ala Baldur's Gate).
- The main map doesn't have any labels or tooltips on the travel portals. I'd like to know ahead of time where the portal is taking me, especially since it costs a travel orb.
- Some guy wants me to liberate his farm from goblins. I think he mentioned where to go when I first took the quest, but now I can't remember and the quest window doesn't say. I think quest dialogs should show all the previous conversations.
👍 : 25 |
😃 : 0
Positive
Playtime:
1030 minutes
This game had a lot of promise, however I have not seen any updates from the dev in a long time. It is unfortunate as I think if it would have stayed under active development it would have been a great game.
👍 : 10 |
😃 : 0
Negative
Playtime:
540 minutes
This is an early access review written on 02/16/2016.
This is a fun, but currently short, combat-heavy RPG. There are no dialogs, quest givers or even much of a story at this point (something about destroying some corruption.)
Your job is to explore with your party of five and kill camps full of evildoers. Along the way you'll find caves and buildings that when entered, will give you a quest that you complete within it.
Character building and combat is defintely the focus. The leveling system has a ton of options, skills and spells. There are no set classes; any character can have any skill and wear any armor, but there are penalties such as heavier armor makes energy regen slower.
The comabt is real-time with no ability to pause. There is a "tactical" mode that is too slow for my tastes, and an arcade mode that is faster. I played in arcade mode with the combat speed set to 140%.
The loot at this point is limited to weapons and suits of armor, along with hp/energy potions and a resurrection item.
I completed the game in about 7 hours. Again, this is the initial early access release in February, 2016. It will certainly get more content, but I felt it was worth the $10 price already if you like to explore and kill stuff. If you are looking for an engaging story and colorful character dialogs, this may not be for you (right now.)
👍 : 29 |
😃 : 1
Positive