Playtime:
1049 minutes
I don't really know what category this game fits into, but I do know it's quirky and, even with being highly repetitive, I enjoyed playing it. In a way, it's a strategy game because you have to figure out which paths you have enough resources to navigate; i.e. if you try to take the path straight to the broken BloodDonald's you might run out of the resources you need to remove the items along that path (or to build the BloodDonald's). It's not difficult so it's very casual-friendly, I guess you would say. Basically, the game is you have to clear a path to the level exit but it's not just a straight shot because you have to satisfy the demands of the characters who call that level home; you might have to rebuild their house or help set them up on a date before they grant you passage. Levels without these needy NPCs still require you to clear a lot and procure item A before you can get item B that will allow you to leave the area. There is some crafting involved, as well; sometimes you need to craft clothing, chairs, or an engine (among other items) to be able to rebuild something or to trade to an NPC to get an item you need. There are also spells that you will need to craft, but the game tells you everything you need and even highlights stuff when you have the necessary items. The game also has a built-in strategy guide that you can look at to see what level has what resources, something you might need if you want to get all achievements because the 'gather 5,000 units of gold' might not come from natural game-play (Maybe if you always upgrade your banks to level 2/3 you can get it in one play-through?).
I forgot to mention that it also fits into the category of time management, I guess? Depending on which mode you play, there is a timer for each level that determines what star (medal) you get. I played without the timer because I just wanted to chill. I don't believe the levels change any according to what mode you play since I did play the demo first with the timer and I didn't notice a difference, but I could be wrong.
There are also what I would call hidden-in-plain-sight collectibles that are for fun and achievements; the princess statue has one in every level, for a total of 60, but the stickers (gift boxes), posters, and black cats do not. Gotta collect'em all. The music is very well-done and fits the game perfectly. There's a little bit of voice-over in the game, some during the story scenes that are done with the stereotypical Dracula voice, and the rest are little reactions from the zombies, Dracula, and others while you're clearing the levels; the ones you hear during the levels could get annoying after a while, especially the one during the wedding level (I turned my volume down because he was so annoying to me, but maybe it's because I was used to the zombies and this was a huge contrast to them). Pop-culture references can be found in the game, too, such as someone who "loves rings and volcanoes".
I did not encounter any bugs, but I did notice a typo in relation to items the Master has to remove; the text says "neitralize" instead of "neutralize", unless they did that on purpose for some reason (or that's how it's spelled in another language, such as Latvian or Russian).
👍 : 1 |
😃 : 0