A Legend of Luca Reviews
A Legend of Luca is a VR FPS Rogue-Like! Every run you explore vast dungeons as a freed slave caught in a war between gods. Fight hordes of monsters in search of powerful upgrade combinations to kill a god and unlock new classes.
App ID | 433600 |
App Type | GAME |
Developers | Legend Studio |
Publishers | Legend Studio |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards, Steam Workshop, Tracked Controller Support, VR Only, VR Support |
Genres | Indie, Action, Adventure |
Release Date | 5 Apr, 2016 |
Platforms | Windows |
Supported Languages | English |

204 Total Reviews
163 Positive Reviews
41 Negative Reviews
Mostly Positive Score
A Legend of Luca has garnered a total of 204 reviews, with 163 positive reviews and 41 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for A Legend of Luca over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
927 minutes
For anyone who previously tried this game and got a refund, I would say give it another try. Since the updates it plays totally different. The room scale is now fixed and the teleporting system works well. Just tried it for two levels and was really impressed. Glad the Dev listened to feedback.
👍 : 7 |
😃 : 0
Positive
Playtime:
31 minutes
this game would be so much better if you could turn with the stick instead of having to actually spin. not tryna destroy my index cord sorry.
i would give this game another shot if they updated, but since its 5 years old i doubt itll happen
👍 : 4 |
😃 : 1
Negative
Playtime:
1178 minutes
I've had a lot of fun with this game and would recommend it to people who enjoy dungeon crawls. I'm looking forward to future updates.
A few things I think would make the game better include:
-Not having to read every scroll every session to find out what they are since many of them are harmful
-The bow is cumbersome to use, especially given how well some other games implement bows. I think a hand crossbow would be thematically appropriate and mechanically more consistent with how the bow is used in this game.
-The melee sword simply passes through creatures, which is counterintuitive. It would be great if it provided a little knockback of the target and vibrated the controller to provide a tactile sensation with each hit.
👍 : 6 |
😃 : 0
Positive
Playtime:
104 minutes
A Legend of Luca is the first game for VR that recreated some of the draw that I find in roguelikes, this is why so many are comparing this to A Binding of Isaac. Be aware that this is NOT A Binding of Isaac! You will notice that the average reviewer has put in approximately 1-2 hours on this game. This is for one simple reason: for me to fail once, then complete the game took approximately one hour. This includes ransacking every single room and searching all sections of each level.
That is, in all truth, the biggest flaw in this game; it is really more of a demo of how to begin a true VR game rather than mini-game. Some other drawbacks are the difficulty many are having with making this truly room-scale as well as some of the weirdness with hit-boxes.
Even with all that said, I would still highly recommend this game as it is deeply satisfying for that one hour and, especially if you pick it up on a sale as I did, it costs less than going to a movie or grabbing appetizers with friends. It is deeply immersive with intuitive controls and a fair amount of variety considering the recycling of skins from other games.
👍 : 6 |
😃 : 0
Positive
Playtime:
47 minutes
[b]ಠ_ಠ TL;DC (Too Long; Don't Care):
Poor usability and controls make A Legend of Luca uncomfortable to play at best.[/b]
Controls for this game are atrocious. They were originally built (poorly) for the HTC Vive Wand, and do not present any way of re-binding for Index's Knuckles, which is just a shame. All of the commands are crammed into the trackpad and only two movement controls exist - slide forward and teleport forward. The other directions are used for abilities that you only use rarely, which is horrible from a usability standpoint.
I originally purchased A Legend of Luca because it required a fairly large playspace, which I had at the time. Sadly, the game was updated before I really got a chance to get into it, increasing the scale to a much larger one. It's a better and far more accessible game now, but the controls should have been updated at the same time.
There are no turning controls to speak of, so you are required to physically turn in your playspace. This can very quickly get uncomfortable on a wired setup, even with a pulley system suspending your cord. I have a greenscreen setup for streaming, but the lack of snap turning to re-orient to my camera makes it difficult to stream.
Luca's rogue-like design only serves to stretch out the game's very low amount of content - there's 5 levels, and that's it. This feels a little cheap. If there were a proper way of saving progress, people would burn through its content in a matter of hours. While its procedurally generated style could easily stretch this content out forever, it'd become stale and boring without more environments.
The procedural generation can be a little on the harsh side. My last run-through landed me on the first level with 4 locked chests, but at no point did any enemies or terrain drop keys to unlock them, so I was forced to leave them behind, leaving a bad taste in my mouth.
The aesthetics of this game are good. I like the Zelda-style upgrades, the overall cartoony feel of characters and weapons. The musical score is cliche but passable, as are the sound effects. The primary flaw of this game is its usability, which is sadly a dealbreaker here - no matter how beautiful a game is, a bad user interface drags everything else down.
[b]For more VR reviews like this one, follow the [url=https://store.steampowered.com/curator/38513044-%25E0%25B2%25A0_%25E0%25B2%25A0-Reviews/]ಠ_ಠ Reviews Curator page.[/url][/b]
👍 : 3 |
😃 : 0
Negative
Playtime:
43 minutes
NOTE: I highly recommend having a space that is similar to the recommended gameplay area of 4m x 2.35m instead of the minimum 2m x 1.5m.
This game has some great elements that I haven't seen much in VR games. You navigate through a Zelda dungeon like map collecting treasures and new weapons with a real feeling of exploration compared to most VR games in which you teleport around that often breaks immersion.
However, my gameplay experience was very different from the trailers and screenshots. The store page says the minimum requirement for this game is 2m x 1.5m but I later found the 'Additional notes' section which says the ideal play area is 4m x 2.35m. My play area is 2.7m x 2.7m and the world was scaled down so much that it felt very different from the trailers and screenshots. This downscaling caused difficulty in navigating through the room and avoiding enemy attacks. I think the minimum space requirement should be changed so that players get the intended experience rather than compromising the gameplay by scaling everything down.
The game itself looks great and I believe it would be quite enjoyable if I had the recommended play area, but I wasn't able to get the expected gameplay experience with the space available to me.
👍 : 11 |
😃 : 0
Positive
Playtime:
348 minutes
Very cool unique use of VR.
They scale the in-game character's at about 1/6th the size of real life and place the floor to be at about your waist (adjustable). This results in a room that is 6 times as wide and long to run around in. This lets them put more objects and enimies in a single room. It kind of feels like you're running around on a game board with real traps and enemies, which is very cool! It's hard to explain, but very well executed IMHO. I find that I am more active (running around) in this game than any other that I've played except for maybe Space Pirate Trainer (and I've played almost all of them).
The combat is pretty straight forward. You start off with a magic staff that shoots energy balls in the direction you point it. You have bombs that blow up blocks like in Zelda. You eventually get a malee weapon for your second hand and thats when it gets real intense. That's as far as I've made it so far, but I can't wait to get the other weapons and give them a go.
I highly recommend checking it out if you're into a Zelda-type dungeon crawler that is focused on action. There isn't really any story to speak of, other than some short narration, but hardly a deal breaker in my book.
Main take-away: VERY FUN!!!
👍 : 17 |
😃 : 0
Positive
Playtime:
75 minutes
Not what I was expecting, but very good. The game makes me feel like the world is a toy set and I'm some kind of dungeon god.
Edit:
This game is now even better, I love the new scale, well done to the developer. Keep up the good work.
👍 : 33 |
😃 : 1
Positive
Playtime:
166 minutes
Cool VR , rogue like, dungeon crawler.
Positive:
+ good graphics
+ random levels but due to simplicity of gameplay this does not hurt
+ dying means start from the beginning
Negative:
- melee combat is not good
- some game elements are not easy to understand and are not explained in a tutorial
👍 : 13 |
😃 : 0
Positive
Playtime:
121 minutes
There are good things and bad things about A Legend of Luca. You can tell that the developer listens to his audience. Originally the game was designed as being "a room-scale vr game" and after feedback, they have changed the game to teleportation controls. I originally purchased this as I was intrigued by the thought of actually having to move around the room to play a game. This wasn't ideal however when put into actual play, as the floor was set to be at waist level and you kind of felt like a god floating in the sky shooting at tiny beasts and skeletons. I gave the game a break.
The developer then came out with new enhanced controls and scaled the game to be true size. This seemed like a step in the right direction, but I had such difficulty fighting even the first boss using teleportation. It felt like it needed much more tweaking. Maybe this is just a knock against VR locomotion in regards to a fast paced action adventure game, but having to turn around after teleporting to fight a boss can get very disorienting. I want to like this game, I really do. The graphics and the amount of work the developer has put into the game is there; it just needs a tiny bit of extra work before I can give it my seal of approval.
Thank you for reading my review.
👍 : 45 |
😃 : 1
Negative