Kabounce
1

Players in Game

2 276 😀     227 😒
87,05%

Rating

Compare Kabounce with other games
$14.99

Kabounce Reviews

Kabounce™ is the multiplayer pinball sport game where you are the ball. Experience fast-paced online arena combat, rack up combos and points and score to win. Take the action offline with single player time-attack parkour modes!
App ID431930
App TypeGAME
Developers
Publishers Stitch Heads Entertainment
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Cross-Platform Multiplayer, Shared/Split Screen PvP, Steam Leaderboards, Remote Play on TV, Steam Trading Cards, Stats
Genres Indie, Action, Sports
Release Date29 May, 2018
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Arabic, Russian, Korean, Turkish, Dutch, Polish, Portuguese - Portugal

Kabounce
2 503 Total Reviews
2 276 Positive Reviews
227 Negative Reviews
Very Positive Score

Kabounce has garnered a total of 2 503 reviews, with 2 276 positive reviews and 227 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Kabounce over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 549 minutes
This game is awesome. Very much in the spirit of Rocket League, Kabounce is a team based third person pinball arena. Interesting gameplay and easy to play; definitely worth a go.
👍 : 11 | 😃 : 0
Positive
Playtime: 1497 minutes
I do not write so many reviews but if i do that game gained my credit and got my attention. Kabounce is one of that type of game; an indie hidden gem. Gameplay is fast and solid plus there are tons of skin to unlock by playing only which one of things I admire most but still you can buy them if you want to support this indie developer more. I did and I have no regrets. Also before jumping in multiplayer, game offer you some challenge levels which help you to learn important features via increasing difficulty. For those lvl don't get frusturated (I just restarted like 100 times to get perfect score on a single lvl) this game is chill, easy to learn hard to master. It has relatively low price for it's content and it is very optimized; I never had a single fps drop. Almost bug free (I stuck between accelerator and wall one times) and fun to play. It also gets new content on regular intervals, especially on special days. Due to these pros and almost no cons with this price, I strongly recommend this game to everyone. I also (game too) suggest use controler to play but standart set up is okay too.
👍 : 6 | 😃 : 0
Positive
Playtime: 157 minutes
This game is very good. The only reason this game has negative reviews is that its player base is dead. Just play the game for christ sake and make a community lol.
👍 : 7 | 😃 : 0
Positive
Playtime: 974 minutes
Awesome game! It's Rocket League without the sweats and tryhards basically - LOVE IT!! The game tanked right after launch, always see the same people in PvP - which is a shame cause the game is great. They DID NOT do their marketing right. This game deserves to do better than it does.
👍 : 10 | 😃 : 0
Positive
Playtime: 4735 minutes
rly good game, not always players online (aside for organised matches in the discord) but the challenge mode is v fun
👍 : 1 | 😃 : 0
Positive
Playtime: 1677 minutes
This game is such a satisfying experience. Smooth, fast-paced, dynamic gameplay, and just so underrated. Clearly draws a lot from the Rocket League aesthetic, but it still works. Jump in, jump out, bing bong, have fun. But the online presence is simply not there. It really is a shame because at this point Kabounce is simply a little time waster for an hour or so at a time, rather than a deeply competitive experience. This deserves better I think. The developers and publisher really need to consider an F2P model, much like Rocket League. Go to Epic Games if you have to, guys... QoL updates can only do so much before the audience moves on. So, yes... Get this game. I'd like to play with other human beings for once.
👍 : 1 | 😃 : 0
Positive
Playtime: 328 minutes
I'd be remiss if I didn't give substantial credit to the passion and talent behind this game, and in my opinion, the vast majority of positive reviews for Kabounce are well-warranted. However, while it's unique concept and style are enough to charm those looking for the next big entry into the "extreme sports hybrid" genre, I cannot recommend it - especially at the $15 mark... The game does pit you against a team of fairly-formidable bots in the absence of real players, but Kabounce's player base is severely lacking, so it's 99.9% likely that's all you'll be competing against. I've seen several suggestions that a "free to play" model might remedy this issue. In fact, I picked this up during a free-to-play weekend, and was so impressed by the concept alone, I thought the developers deserved my support. Perhaps F2P is the solvent. Who knows? Again, I commend the talent at Stitch Heads and the love they put into this game. I wish them all the best, but unless they try an alternate marketing approach, it will surely stagnate.
👍 : 44 | 😃 : 0
Negative
Playtime: 217 minutes
This game is an underrated gem in the steam store. Calling all gamers SEEKING a challenge of extreme note. Kabounce is: Pinball P'arkour I wish there were more players to do multiplayer with. It's primarily best for controllers, but everything is possible with a keyboard and mouse. More accuracy will be required and probably easier to maintain. Currently it's just a Challenge game, a 3D platformer, which will bethrill you beyond your wildest challenges. Get ready to be the pinball. You bounce, you spin, you build up inertia, and momentum to sling yourself across the level's walls. There are unlockables on every challenge level which helps modify your character. Which is meant to be for the online competitive gaming. It's difficult. It will take some time to get used to the controls, and your special abilities. Because you're a ball with so many 3D tangents to jump from off the walls, it's deceptively simple to mess up your run. Fortunately, there is a restart button - you will do this very frequently with this game, starting at the level again. You will compete for best times, and afterwards you can take as long as you want retrieving the collectibles in the levels. Really quick and responsive game to play. It's made with UE4 and it's actually one of the most stable games I've played on this engine so far :) 2nd to this is Rocket League, on UE3 . :) It's a niche market, but everyone should definitely play this in their lifetime. It's unique, one of a kind, and is incredibly challenging.
👍 : 11 | 😃 : 0
Positive
Playtime: 3806 minutes
So you heard about the 48 hour period when you could download the game for free but you missed it? Or you’re just now stumbling upon the game because it finally got a steady position as an indie title? Whatever the case, I want to tell you that, even though many got the game for free, Kabounce [i]absolutely[/i] deserves your money. In the past few years I have grown increasingly more interested in [b]Alternative Future Sports Games (AFSGs).[/b] Think of games like Rocket League, Laser League, etc. And if there is one thing I’ve noticed during this time, it’s that indie developers don’t realize just how crucial a few things are to creating a stable and healthy competitive atmosphere. I’m happy to say that it seems like Stitch Heads fully understand what they need to maintain a competitive and exciting indie game. Kabounce is pretty easy to get a grasp on. There are two main game modes. [u]The first[/u] is a competitive pinball game where [i]you[/i] play as the pinball. The main game mode is team based (4v4) and you will work with your teammates to convert bumpers and hoops to your control by bouncing against them and flying through them, and slamming opponents to steal their points. At 3 regular intervals during the match a gate will open which allows you to finally score the points you have been storing in the meantime. The end game tally is made between points scored and field control. [u]The second[/u] is a set of time trials which have online leaderboards and also a tougher “gauntlet” mode with tougher obstacles. The gameplay is marvelous for a number of reasons. First of all, from the very get-go, the movement is just [i]sublime.[/i] Whether you’re playing the normal game mode where you bash bumpers and slam opponents to score points, or racing against the clock in challenge modes, the movement is a blast. It’s speedy, but controlled, and one of those easy to pick up, yet hard to master things (something all great AFSG’s have). The next reason the gameplay is good is that the abilities and layouts of the stages support more than one playstyle. You might be a player who just uses bumpers while you stalk your kill, or you might be a player who avoids any kind of slamming. In truth, they’re both viable strategies, and can both have large impacts on the game. You may be able to score more points by slamming enemies, but by focusing on movement you can avoid the risk of losing your hard earned points (this is especially true because most maps have more than 1 floor, so to speak, and slamming opponents aerially is [i]significantly[/i] harder than on the ground), and also maintain field control, which is an important and, I believe, [i]underrated,[/i] factor in the final score tally. Another reason the gameplay is great is because of the ebb and flow of the match. Of course, at any point you can slam to steal points, but in the early round it’s pretty pointless, because nobody is worth anything. However as the round goes on and you rack up more points, the enemy begins to rain hell down as they try to slam you. This all culminates into complete chaos every time the gate opens, both in terms of number of slams and the area they’re concentrated in. Shortly thereafter though, things cool down again as players focus on racking up points. The flow is brilliant. Finally, the strategy involved at the end of a match is subtle but critical. [i] Do I turn in as soon as the final gate opens so I don’t run the risk of a crowded gate in the dying seconds, and instead focus on field control? Or do I hold my points to the last second to turn in the most possible so no points go to waste? How many points do I need to make a turn in [b]worth it[/b] instead of trying to control the field?[/i] Questions like these may not appear obvious to the new player, or to even some who have 10’s of hours, but they have critical implications on the results. It’s all done brilliantly. The game is not only reactions and actions, it’s also some critical decision making. These last few things are mostly focused on the main game mode, but I don’t want to diminish the awesomeness of the challenges mode, either. They also got a healthy amount of depth. For starters, almost every level is built to have a normal completion route, and also a [i]hidden[/i] or, at the very least, more difficult to execute route. There are hidden loot balls throughout the challenges, and the challenges have a much more difficult gauntlet mode! Beyond that, you can do all of these things online! You can do co-op, versus, and individual runs online with friends in your lobby. This last part is honestly nuts. It’s [i]such[/i] a good design choice. I originally thought the challenges mode would not be of any interest to me whatsoever, but after I found out I could do them online with friends, I was in there immediately and loving every second. Although you cannot get in the same custom lobby as your friends who play through the Twitch App or through PS4, there is cross-play. Let me tell you, after hearing so many indie game developers tell me that “cross play is too big a task” for their competitive games (some didn’t even have a ranked queue, by the way. I’m looking at you, [u]Laser League[/u]) it is so effing refreshing that Kabounce has cross-play capability. I can’t stress how critical it is for indie competitive games to have this feature. But the game can’t be perfect right? So what are my complaints? Honestly, there’s only three, [i]other than some pesky bugs.[/i] My complaints are: there’s no spectator, there’s only two abilities, and all games with queues need "audio while running in background". Let’s start with the first one. If you’re an indie game developer, and you want to make a competitive game, there are four things [u]you need:[/u] A fun, skill-based game with depth [i](check)[/i], cross-play [i](check)[/i], (online) custom lobbies [i](check)[/i], and a [u]spectator[/u]. Kabounce checks 3 out of 4, but it’s desperately missing this last one. If you want to generate a competitive and fun atmosphere you need spectators and commentary. Right now, Kabounce needs this more than anything else. The second is pretty short. Simply, the blink ability and shock ability are cool, but the game could use more. Finally, games with queues need the option to have the audio run in the background. I don't wanna sit and stare at the screen for queue, just because I won't hear it pop if I'm alt+tabbed. It's a nuisance, especially if it's an indie game and queues could be longish. My other “issues” (if they can even be called that) with Kabounce really aren’t so much as complaints as they are… items on a wishlist. They’re not things I deem important to have, and also things I recognize are perhaps beyond the size of this development team, but could greatly increase enjoyment. They are: more creativity with custom lobbies (modify points, combo multipliers, etc.), add more servers so people can play with less ping, add arenas which are aesthetically more diverse, full-text chat (especially outside of matches), and a music player which we have more control over. All things said, the game has great gameplay, runs well, sounds wonderful, looks nice, has cute customization options, and almost all is there that needs to be. Kabounce, perhaps more than any of these indie AFSG’s that I’ve played, is a game I really want to see stick around for the long haul. It absolutely deserves to be in your game library and be a game you boot up and play with friends. There’s many ways to play, and I’m sure you’ll have fun no matter which you choose. [b]8/10[/b]
👍 : 12 | 😃 : 0
Positive
Playtime: 118 minutes
Game is very good amazing soundtrack and really fast paced.... but the big fault is... there are no players... this game even tho amazing is completly under the rug and nobody knows it exists... has every potencial to be an amazing game if it gets a stable player base... if not it dies before it starts. I hope the game picks up cause the game is really really good! Bit expensive but totally worth! If you like Pinball, Rocket League and making people Rage over losing points this is the game for you! Best of all there is no Chat apart from Quickchat soooo... u wont be annoyed by 12 year olds raging on All Chat!
👍 : 19 | 😃 : 1
Positive
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