Rencounter Reviews
Rencounter is a difficult, turn-based, RPG, roguelike game with a mysterious atmosphere. Help your squad survive while navigating through a network of tunnels and rooms. Distribute provisions and medicine to keep them alive.
App ID | 431810 |
App Type | GAME |
Developers | SPVD |
Publishers | GrabTheGames |
Categories | Single-player, Steam Achievements, Steam Trading Cards |
Genres | Indie, Strategy, RPG |
Release Date | 4 Nov, 2016 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, French, German, Russian, Hungarian |

363 Total Reviews
259 Positive Reviews
104 Negative Reviews
Mixed Score
Rencounter has garnered a total of 363 reviews, with 259 positive reviews and 104 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Rencounter over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1931 minutes
Rencounter is roguelike, which means you'll die a lot before getting the hang of it. It becomes a lot of fun once you understand the system, though. Definitely worth the whopping $3.
Best advice: play in easy mode. Make it to floor 2. Hang on as long as you can. When your whole squad wipes (which they will), you'll get booted back to floor 1 with only one guy, but all the gear, skills, and recipes you already aquired (your dude will be naked, but all the gear will still be in your inventory; just re-equip it). Gear up and start again. Before long you'll start to understand the mechanics (hint: recipes are a big deal) and the game will feel much more balanced.
👍 : 15 |
😃 : 1
Positive
Playtime:
774 minutes
Picked this up on Holiday sale for 63 cents. It's worth more than that. So many critics write "I can't figure it out, sob, the developer won'tr hold my hand..." Well, this is a throw back to the golden era where you didn't need instructions to play, but you learn by playing. It's a dungeon crawl, in a post-apocalyptic theme, with great ambient sound and a lot to figure out as you play. It's difficult; "EASY" is by no means easy, but at least lets you keep your items when you die and restart. The game is a crawl, and is fun to whittle away the time. It's likely a mobile game with very little PC polish, but it's fun, and for 63 cents, who can complain. I like that you need to use your imagination and fill in a back story as you discover scrolls (story notes). Its an inexpensive amateur game that lets you feel a little bit of wonder. I could imagine this exact game on the C64 back in the day.
👍 : 5 |
😃 : 0
Positive
Playtime:
8167 minutes
Really amazing game, basically a modern day Rogue clone with some sci-fi elements to it. For me it was more fun than some AAA titles and it's easy worth three times the price.
This will save you frustration: If one of your team members dies, simply go back to main menu and return, the battle will start again with everybody alive (otherwise you lose them permanently).
👍 : 5 |
😃 : 0
Positive
Playtime:
82 minutes
Rencounter is a difficult (randomized, no-rules-explained), turn-based (with some indecipherable rules were some units act more often than others), RPG (there are generic bodybuilder hunks with stats. No interaction beyond "kill it". No Roles. At best a dungeon hack), roguelike (why balance stuff? you can always restart and maybe the randomness likes you next time) game with a mysterious atmosphere (you run around in a weird environment and kill stuff for no other reason that it tries to you too)
Should be Early Access or Greenlight, but not a release
👍 : 23 |
😃 : 0
Negative
Playtime:
15 minutes
Meh-
I'm a fan of roguelikes - from the original to modern ones. This one is a roguelike, but is decidently a meh- score.
[list]
[*] It lacks much help. Not even so much as a brief guide for the controls.
[*] The classic roguelike has a progression of difficulty. This one, so far, really feels like tossing you into the deep end - you've got a guy with a sword against enemies with (what I presume to be) grenades and guns.
[*] The availble controls are neither documented nor intutive
[/list]
This is moreso a game for trying to puzzle out what the coder intended things to be and mean (a '+' room? is that health? Nope - or at least, not before I died against an impossible monster after the first encounter). Puzzles are ok, but they shouldn't feel like inverse requirements gathering.
There are better roguelike games to play and waste one's time on with the "Yet Another Stupid Death" rather than "tried to fight an impossible adversary at the start of the game."
A good roguelike gives control [i]and[/i] hard decisions. A poor roguelike gives neither. This feels more much more in the poor category than the good category.
👍 : 58 |
😃 : 3
Negative
Playtime:
428 minutes
It is not clear to me who are enemies and who are friends.
It is not clear to me whether or not a character has a weapon.
it is not clear to me why walk and run result in the same movement.
It is not clear to me what is in my inventory.
It is not clear to me how to wield a weapon.
It is not clear to me how to heal damage.
The character's objective is not clear to me.
It is not clear to me what happens when I interact with an object on the map.
It is not clear to me why there is no manual for a game that does not follow any traditional interface standards.
In fact nothing I have seen in my first session with this game has made any aspect of game play clear to me.
I will concede that English may not be the Dev's milk tongue. Certainly there is programming & user interface standards standards documentation in their native language. If not here are the very primier rules of interactive programming:
• K.I.S.S.
• Make everything simple for the user.
• Adapt your application to the user's paradigm.
• Do not expect the user to intuit your intentions.
By my count the devs have violated every one of these precepts.
And finally, to the Devs:
• Never believe your fans. One dissatisfied customer will cost you more sales that a score of fans will provide.
👍 : 177 |
😃 : 25
Negative
Playtime:
447 minutes
If all you want is a tactical rpg in the sense of leveling up your characters and endless fighting then this is the game for you. However i find this game lacking, no story, no meat on the bone so to speak. however the combat is well planned out and the survival aspect of finding food, healing between rooms and so on does give it a nice flare. But it still feels like a failed game to me, since there is no story and just grinding enemies for 10 floors are not really enough for me to give it a passing review.
If you are like me and require at least some story in your rpg games stay clear of this one.
👍 : 19 |
😃 : 0
Negative
Playtime:
107 minutes
I'm not alone in having no idea how this game ended up with a "Mostly Positive" rating. PLEASE read the other negative reviews, that aren't crowded with fanboys/friends of the dev.
The UI is garbage, the controls are inexplicable, the direction (of the game and the combat) are completely unclear. The game lacks all story and/or structure that would allow me to actually call it a game. This is a badly written tech demo that costs about $5.99 more than it should. I'm usually the first guy to say "if it's on sale, though, get it" - but I can't do that here. This is not a game worth playing at any price, since it lacks any hallmarks of being, y'know, [i]a game.[/i]
👍 : 78 |
😃 : 1
Negative
Playtime:
1128 minutes
I have a lot of things to say about Rencounter but I'm going to start out by being forthright; I really like Rencounter. I have played it on & off & on again. I feel I need to say however that, despite my seemingly limited number of hours, I have felt the change and growth over the time that it has gone up until now. It has gotten a lot better as in comparison to the early stages.
I remember back in the day, the first thing I did was just die. I died a lot and this genuinely made me angry because I simply didn't understand, but after dying a few times, trying to use stuff and my inventory was filling up with junk equipment I finally saw the disassemble button. The game then opened its' doors and said "welcome".
Rencounter is a Dungeon Crawler with turn-based tactical elements, minor roguelite elements & nearly no RPG elements. These aren't points against it. I like my random name the game gives me every time. It adds flavor to my run. I don't like I can't get a random clone when I die, and always end up coming back as the model I call Dick Rockjaw, just slightly bigger or smaller but what it does have is:
Stat building, passive traits, a minor crafting system, gear management & Food rationing. This is enough for me right now because I really find myself very interested in the world that we are playing in.
I haven't beat Rencounter yet but I have high speculation and a ton of the in-game scrolls and I get pictures of the overall plot. I imagine the ending will be along the lines of "you are in a VR program to see if you are worthy for real life" kind of situation. That's why I think you're allowed to come back as your character, until they die.
Edit: I beat the game. I have seen the surface. I hope there will be a sequel. This game has so much potential for an expanded sequel. I am glad that my guess was wrong.
REAL WARNING: if you're playing and you are invested in your main character, if he dies, You will play whoever is left over. I know this should seem obvious but it really comes as a super hard shock to you as a player, so Remember this: Invest in your team mates. They could be your new Player Character.
I have had many good team mates. In the early days, I actually didn't understand what the rooms meant. I didn't understand what Ice was or anything. So I just killed them and looted their bodies. Some people will tell you that this is a good strategy for early on in the game, but you Will Need friends.
I've had characters that I have admittedly abused through perk manipulation. Had one guy that used Path of Pain and a few other things and got my character up to 10K health. There is mechanical fun and challenge to be had if you know what you're doing.
I like the lighting, the shadows- I like the Look of Rencounter. I like the ruins, the fungal altars, the drowned rooms, the nearly-aztec style masks, the shift to near-medieval with plate and then the severe comparison to things like the Hacksaw, or the Star Killer. You feel very lost in time if that wasn't already felt from your slow departure from the cloning pods.
I intend to beat Rencounter soon. I have been inspired by a rare instance in-game that meant something to me.
I got a Crab. I got the egg and opened it up and I got my very own crab. I thought to myself, after it saying "Hey give it a name" that I would pick a name that just makes me laugh. His name was MEME. I was going to make him into MEMELETTE but I didn't have the space.
I saw, that you could Feed your crab and it would always cost 500 to feed. This was the most cost-effective thing I had seen in the whole game. By now I have a character with like 500 levels or so, so I can't afford upgrades but not only could I level up my crab but actually sate its hunger was a great deal.
For a long while, it was just MEME and I. People would come and go, they would be healed and armored and treated well but MEME was the MVP. He soaked damage, ignored water and consumed smaller crabs.
That ended.
MEME was actually pummeled to death by a smaller crab. I murdered the fuck out of that smaller crab.
So it was just back to my guy & me. I am on floor six. I am getting ready for whatever there is to happen but without MEME I'll be real, it's sad.
I have had a lot of good moments in this game, because of its hardline stances on its mechanics and universe. It's very basic, very enjoyable and sometimes there are small textural or typographical flaws but I can forgive that because I can feel the effort.
If Rencounter never gets "finished", then it will still be known to me as a very solid title to me.
It's fun, it's fast, it reminds me of a lot of classic 90's fun & its' price is justifiable.
Get it now for wholesale, or on a discount but please give Rencounter a chance. I thought it was going to be a garbage title & I was happily wrong.
So I recommend it Entirely.
SO HERE ARE SOME TIPS:
Invest in your stats first and foremost. You will always find better gear.
Buy EVERY recipe. They will literally melt the difficulty away as you collect so many ingredients that you can do anything and make super valuable stuff in a flash.
Ultraviolet herbs are the best deal second only to attribute potions at the sellers (the ice crystals and the circle icon on the map is a store)
Going to a Mushroom Altar will always feed you and then you will always recieve a mushroom or two. Don't spam mushrooms as soon as you leave, just in case you aren't paying attention.
You will need to reload your gun every shot, but you will need shot in your inventory pouches to reload also. Except the Heater, the Heater is a revolver.
You can use Healing Grenades in your inventory.
The Star Killer seems to always take like 90% of your health but it will usually 1-hit kill anything strong. Boost your stats and you can get away with upper-end 4 number swipes. I think I got like 5K one time on a dude who needed only like 1000.
👍 : 33 |
😃 : 3
Positive
Playtime:
20528 minutes
This game is not for everyone. This is a challenging, turn based, dungeon crawling RPG.
The game puts you on the bottom of a 10 level duneon. To win, you must escape. You work with 1-3 characters to clear rooms, gain loot and improve your characters so that you can tackle the next level of the dungeon. When you start the game, you won't get any tutorials or much in the way of help. However, the game isn't hard to learn and exploring is part of the fun (though many will not agree with this).
The game is hard. You will die. You will need to learn which weapons are the best, how to spend your money, when to eat and how to craft.
Combat is a hex turn based system. Each room can have different environments (foggy, hot, jungle etc) and/or a few obstacles in the way (ex. corrosive acid) which can add complexity/variety to the fights. The AI is decent, but not amazing by any stretch. A room that leads to the next level of the dungeon is always a boss fight. You will have a tough character with a small number of minions helping him.
As you progress, you can buy equipment and/or attribute upgrades (str, dex, agil, etc). The game has special abilities called "T.A.L.A.N.T.S." that you find randomly and after a boss fight. These abilities can make a big difference, but its a RNG on which ones you will find.
There is a story to the game, but it is pretty hidden. You actually have to work to understand the story. Graphics on this game are not great. If you need top tier graphics to play a game, move on.
If you like a challenge and turn based strategy, this is an inexpensive game that can give you several hours of entertainment.
👍 : 111 |
😃 : 1
Positive