Tiny Guardians Reviews
Prepare to embark on an epic adventure with tiny heroes in this tower defence game with a twist! Summon unique guardians to defend Lunalie against various enemies as she journeys through the wilderness of Prism.
App ID | 431230 |
App Type | GAME |
Developers | Kurechii |
Publishers | Kurechii |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards, Steam Trading Cards |
Genres | Indie, Strategy, Adventure |
Release Date | 23 Mar, 2016 |
Platforms | Windows, Mac |
Supported Languages | English |

2 Total Reviews
2 Positive Reviews
0 Negative Reviews
Negative Score
Tiny Guardians has garnered a total of 2 reviews, with 2 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
831 minutes
A so-so Tower Defense Game. I got bored with it fast compared to some other TD games.
You can "beat" the game around 7 hours I do believe maybe less. I decided to go on for some more achievements and this added some time to my play time. I would give this a solid 5 out of 10. play if you like TD but that's it.
PROS:
Graphics (if you like the clean art style)
The levels are unique
"Towers" were cool (but see con)
Neutral:
Skill points (rough in some areas)
Short
Got bored fast due to the lack of options (aka towers)
Only few "tower" builds work great.
Cons:
Mobile Port for sure aka (Click & Drag)
No "hold position"
Dependent on AI targeting system
Random death/Non 3 stars just because.... your "base" cannot move and the boss may agro them instantly.
Lack of Balance with the classes aka "towers".
👍 : 1 |
😃 : 0
Positive
Playtime:
1280 minutes
Tiny Guardians is a fun and cute game. The only problem that I see with it is that the story is a short one. It's clear from the gameplay that it's a mobile-port, where you have to click and drag cards to summon your tiny guardians (so that's where the title comes from! lol jkjk ) to defend the summoner, little Lunalie.
You can breeze through the story with easy-mode, but it's all up to you if you want to go easy, normal, or hard! I've found myself entertained by each level and sometimes aggravated due to small mistakes here and there that end up giving me a game over. But I find that learning from those mistakes adds to the fun of games such as these.
So will you help little Lunalie's quest to find her friend? Or will you leave the poor little girl by her lonesome?
👍 : 2 |
😃 : 1
Positive
Playtime:
765 minutes
I had a lot of fun with this one and I loved the art style. You can unlock a total of 12 different characters and there are 3 difficulties to choose from to fit any skill level. Once you're done with the storyline, endless mode becomes available. At 10 hours of playtime I've finished the story but am still missing some stars and challenges.
My only complaint would be it felt a little short overall but I still feel like I got my money's worth. If you're still unsure just wait for a sale.
👍 : 2 |
😃 : 0
Positive
Playtime:
589 minutes
Adorable, well crafted and with a lot of depth to the features.
Super cute art with every class having their own unique appearance, animations and portrait for every level tier. Lots of diverse enemies and moderate environment variety. It would be nice if the environments were animate but that's the only weakness the visuals have.
Really nicely designed strategy gameplay, provides a decent to high challenge. Each class is completely unique and has its own tier system of unit upgrades which give it new abilities. There's a really great balance between the advantages of picking each unit, upgrading specific units, using upgrades to heal and trigger abilites, or creating new units entirely.
Great amount of features between there being difficulty settings for each mission, challenge modes for each mission, permanent upgrades for each class category, unlockable classes and three different spells the player can activate to influence fights.
It is unfortunate that sometimes players can die very suddenly from intense waves which don't offer any time to react naturally the first time through, and some bosses do have relatively unfair attacks which have no distinct counter yet are devastating.
Just a completely fleshed out experience, feels so unnatural that such a professional game has drawn so little attention.
👍 : 2 |
😃 : 0
Positive
Playtime:
300 minutes
The game is unexpectedly challenging and satisfying. Although the controls are tailored to mobile, "Tiny Guardians" is perfectly playable on PC.
👍 : 2 |
😃 : 0
Positive
Playtime:
395 minutes
☐ Kids
☑ Everyone
☐ Casual players
☐ Good players
☐ Pro players
☐ Cannibal killer
===[ ☼ Graphics: ]===
☐ Potato
☐ Really bad
☐ Bad
☑ OK
☐ Good
☐ Beautiful
☐ Masterpiece
☐ Lost sense of reality
===[ $ Price: ]===
☐ F2P
☑ YOU MUST BUY
☐ Don't do it
===[ ☣ Requirments: ]===
☐ 90' PC
☑ Minimum
☐ Medium
☐ Fast
☐ High end
☐ NASA computer
☐ Potatoes
===[ ☼ Difficulty: ]===
You just need 2 arms
☑ Ez
☐ Ez (with friends)
☐ Easy to learn / Hard to master
☐ Hard
☐ Dark Souls
===[ ۞ Game time/length ]===
☐ Really short ( 0 - 2 hours)
☑ Short ( 2 - 8 hours)
☐ Few hours ( 8 - 12 hours)
☐ Long ( 12+ hours)
☐ Endless
===[ ♬ Story] ===
☐ It doesn't have
☐ Still better than Minecraft
☑ Average
☐ Good
☐ Very good
☐ Fantastic
===[ § Bugs ]===
☐ Game itself is one big BUG
☐ Bugs destroying the game
☐ Lot of bugs
☐ Few Bugs
☑ Sometimes
☐ Nothing
===[ ✦ Final rating ]===
5.5/10
Coming from my very own country Malaysia Made Game! Game is relaxing and fun.
👍 : 0 |
😃 : 0
Positive
Playtime:
8137 minutes
This is one of my favorite strategy games ever. I think I'm on my 4th run and I'm sure there will be more. It's simple enough to not stress you out, but complex enough to keep you interested.
The only thing I could possibly want from this game is more content.
👍 : 0 |
😃 : 0
Positive
Playtime:
239 minutes
Do you like games like Kingdom Rush but want something a bit different? Tiny Guardians promises just that. Instead of building towers along a lane and controlling 1 hero, you are following your hero through the lane while controlling up to 6 guardians of various classes. Sounds good so far, yet the execution and actual game play and tactics are pretty lacking, unfortunately.
Let's start off with the guardians:
All in all there are 12 guardians available over 4 different classes (Warrior, Range, Magic and Stealth). These "classes" can be upgraded with stars you earn from beating levels (up to 3) and challenges. These can also be upgraded several times during battle. Each hero and upgrade costs resources that are earned by killing enemies. If you want more heroes that will also cost ever more resources. Higher Tier heroes cost more resources to deploy and upgrade.
Tier 1, which you unlock in the first few missions (Knight, Archer, Magician and Rogue) are actually pretty good for most of the game. The Knight is a sturdy tank with a stun, the Archer a ranged DD with good DPS, the Rogue a hybrid melee/ranged DD, who's not really all that necessary, and, what I found to be THE bread and butter hero in the game: The Magician, the only one who can dish out reliable AOE damage with each shot, slows enemies and causes massive aoe damage every few seconds with her spells. Seriously, this unit is so overpowered that building nothing but Magicians with maybe 1 tank (and later a healer) is enough to destroy most enemy waves. Of course they are fragile, but who cares if the enemies are often dead before they even reach you.
Tier 2 heroes (Berserker, Hunter, Cleric and Assassin) unlock gradually in the mid to later levels. The Berserker is a moderately ok unit with an AOE special, more HP, but less Defense than the Knight, so I never really used him. The Hunter deals a bit more damage than the Archer, but is slower and has a crappy special ability, yet you ABSOLUTELY NEED her for 5 or 6 levels, because she is the only one who can spot stealthed enemies and traps, which can deal tons of damage. So it's kind of annoying that she gets shoehorned in there like that. The Cleric is a dedicated group healer, but only after being upgraded once in battle. She is essential later on, unfortunately. The Assassin is a melee crit damage dealer with quick attack speed, but is weak without the expensive upgrades.
Tier 3 is where the game loses ANY appeal whatsoever, however. These heroes can ONLY be unlocked with the ingame premium currency "coins". I assume that in the mobile version (yes, this is a port), these could be purchased for real money. Here you get coins after every mission or so. If you just stick to the main campaign (about 14 missions I think) you should be able to unlock ONE of them about half way or 2/3s through the campaign. That is if you want to play with the Paladin or the Sentinel, which cost 8 coins. The Wizard costs 12 and the Dancer a WHOPPING 20 coins, which means you will be grinding challenge missions for quite a while (artificially lengthening the game). Challenges force you to play a map with no reviving heroes, only certain types of heroes, a maximum of x upgrades or just at a higher difficulty (always a combination of 3), which makes a victory anything but certain. This is unacceptable in a SP game for which you pay full price. Moreover you have only a vague idea of what each hero does until you unlock or deploy them. Only then is the entry readable, so you could be saving 20 coins for the Dancer, hoping to unlock the most powerful hero (because it's the most expensive), only to find yourself with a hero you won't ever use. Personally I unlocked the Pally, which is just a better Knight with a heal instead of a stun, but also twice as expensive almost. Deals a lot more damage as well, but I've heard the Sentinel and Dancer are a waste of time and the Wizard is supposedly a Fire AOE mage. I'm fine with my discount Ice mage though. I assume the Wizard is too expensive to effectively use anyway.
Which brings me to my next point: At least on the 1st difficulty setting Tier 2 and 3 heroes are just not good enough to warrant the expensive upgrades. I usually just went with 1 Paladin, 1 Cleric, maybe 1 Assassin and 1-3 Magicians in the end, upgraded the first 3 once to get their special abilities and then just focussed on the Magicians (not in that order). What point is there to include all these options if there's no viability and the game is not balanced? I'd rather have a Level 5 Magician than a Level 2 Paladin for kinda the same price. This is one just one of the flaws of the game.
Next up, enemy variety:
A new type of enemy gets introduced with each level. Basically these are for the most part mildly interesting and fun, but also pretty standard, apart from the carnies. Nothing you haven't seen anywhere else before. There are also a handful of bosses, which are just super annoying, but we'll get to that later.
Levels:
Not too many and nothing interesting. Why you traverse the levels instead of just standing there and waiting for enemies? Cause the game says so, but it doesn't make a difference. In other TD games the level plays a vital role in your strategy. The only tactical decision here is "take a Hunter or an Archer?" based on the enemies in the levels (mid section of the game). Shame.
Graphics, Sound, Music:
Decent flash graphics, ok sound, subjectively ok music, but gets repetitive.
Controls:
The best for last...*sigh*. The game was clearly designed for mobile users. Heroes are controlled exclusively via drag-and-drop. Same goes for upgrading them. For the most part this is "ok", but in any case really obnoxious and irritating. Maybe assigning each hero a number key or just changing the whole pace of the game in general might have been a good idea, I don't know. I can clearly see how on higher difficulties the slow input could be a real problem. The controls aren't too precise either. Especially in boss fights you need pretty insane reaction times to hope to avoid the boss abilities. Speaking of boss battles: Fuck me, are they boring and bland. You basically just fight a tough enemy with an insane HP pool, who regularly charges you and then "leaves" the battlefield to "bombard" you from afar. EVERY boss does this, they all follow the same pattern with various variations. I've beaten them all on easy, but some of those abilities ONESHOT your heroes (especially the Troll Warlord!) and you can often not even avoid them, because your heroes are too slow and you're already being hindered by the clunky control scheme. Big no!
All in all the game is not worth the price of admission for barely 4 hours of gameplay in my opinion. And also pretty much a waste of time. It's not particularly fun, offers little new and doesn't even have any semblance of a story. For the most part it's: Build x and y, upgrade, win, continue. It could have been something better, but it isn't.
👍 : 8 |
😃 : 0
Negative
Playtime:
54 minutes
This game really isnt worth the money, its extremely limiting in choices and number of units. Not to mention slow.
Additionally the 'challenge' mode doesnt actually add any level of difficulty as the only actual way to do these missions is to over level past them and unlock the spamable heals and damaging spells.
Not a good game, maybe worth £1.99 on mobile, no way its worth £7 on PC. Refunded.
👍 : 52 |
😃 : 4
Negative
Playtime:
242 minutes
With quite a lot more effort Tiny Guardians could become a very good game. As it stands it's a mobile port (which I knew) but a badly polished one (which I didn't know).
It's a tower defense game game without the towers. A hero defense game unlike Defense of the Ancients. When under attack by a wave the hero loses the ability to move, becoming a 'hero tower', but gains the ability to summon defenders who can be moved within a limited range.
None of the above is bad and along with the heavilly Kingdom Rush inspired graphics Tiny Guardians has happy cute feel to it.
The probelm is in the port / implementation. Everything is slide this, tap that. If you want to summon a unit there is no right click wheel that can be popped up where you want the unit. Instead click and drag the summoned units card to where you want them. It's possible to click a card and then click where you want to summon the defender but this doesn't always work. Not a show stopper but subtly annoying.
Upgrading units is the same. There is no context wheel for a unit, instead there is an upgrade card that must be dragged, not dragged anywhere in particular, just dragged. Then the unit upgrades. Moving too: click a unit and then drag the unit to where you want them, not select and click where you want them because again, the command is mostly ignored but not always. All of this could have been better and with all little annoyances I started losing interest.
The game is slow, both in terms of unit movement and play style. I found my mind wandering whilst waiting for my units to mop up various groups of baddies. Playing the game on harder modes doesn't really help as increasing the difficulty increases enemy health but doesn't allow for more skilful play.
It's not possible to select a unit behind another unit - including the hero. This would have been a problem only if there was more than minimal control over summoned units. When moving a unit out of harms way or into a healing circle they'll either not move at all or walk right back to where they were originally. And this is assuming the screen doesn't inadvertently scroll whilst trying to drag a unit around.
On the other hand there is so little need for interaction (except during the tedious slogs that are boss fights) that not being able to micro manage units is not a real problem.
Lastly and most annoyingly Tiny Guardians has a number of techincal issues. Sound and music don't work (at least not for me). The maximum resolution is 1920x1200, lower than my monitors resolution. Menus are unresponsive and toggle states get confused. And enemies become passive and invulnerable effectively requiring a stage restart.
I can't recommend Tiny Guardians without an overhaul, I suspect this is a great time waster on mobile devices but it's failed to transistion to PCs. Buy this is you like Kingdom Rush style art or want to support the developer but otherwise avoid.
👍 : 85 |
😃 : 3
Negative