Duplexer Reviews

Duplexer is a challenging single-player puzzle platformer game. The player can push or pull the walls, floor and ceiling around them to overcome many puzzling, platforming and physics based trials.
App ID430240
App TypeGAME
Developers
Publishers Vantage Games
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Stats
Genres Indie
Release Date29 Jan, 2016
Platforms Windows
Supported Languages English

Duplexer
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Duplexer has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 8 minutes
I love u jonny lul. Game of the year a must buy for everyone for sure
👍 : 1 | 😃 : 0
Positive
Playtime: 52 minutes
a very entertaining game with emence chalenge. when you finaly compleate that level you will be soo happy.
👍 : 0 | 😃 : 0
Positive
Playtime: 1401 minutes
A decent game with some imaginative ideas, however some puzzles very tedious. For example you may know the solution but controls can be an issue.
👍 : 0 | 😃 : 0
Positive
Playtime: 51 minutes
Ok 3d puzzle game with solid mechanics and decent if not bare bones graphics. Unfortunately there's a lack of polish here that separates games like this from great 3d puzzle games like Portal or The Witness. Without that charm and personality it just becomes a bit of a chore. Will update this review after playing some more if things improve.
👍 : 12 | 😃 : 1
Negative
Playtime: 860 minutes
This is a pretty good game. Most puzzles are interesting and fun. However, couple are just a test of you mouse and fine movements, no purpose but to waste time doing some little thing to perfection from the 20th time. I would still recommend the game!
👍 : 1 | 😃 : 0
Positive
Playtime: 1027 minutes
Ok here is the first REAL REVIEW: I finished the game on principle alone. The only reviewer who actually finished. I still cannot recommend this game based on certain aspects. First, you will fail. This is a running joke in this game as you are forced to fail at random times. Not my style of hardcore joking? This is built around speed racers, and as I know speed racers, you die a bazillion times before you master the level. This is not my style of game play, but that's what the developers wanted to cater towards. LEVEL 44 and VARIOUS random levels: Beware this game is not like others, no previous clues will help you understand that maps are never mentioned or that guessing (getting lucky) is a skill. No, this is not. It is tedious and forces a failure. If this game was designed so you die, then memorize everything as you die, it's exhausting. This game is not forgiving. Jumping/glitching balls/ cubes etc, somethings will collide in unexpected ways. After finishing the 100 levels, jumping is not very well polished, even though you can learn to master it, if you die five billion times. You will be forced to adapt to the jumping sensitivity that is presented. USE LIGHT PRESSURE. When moving through certain mazes with jump pads, make sure to look down and stay centered on cubes as you tap lightly with a keyboard. This game can be unforgiving later on, which is a speed runner mentality in design. It's not all jumping, there are some good puzzles... and SOME of those puzzles are about 70%+ of the game. Only a small portion is truly tedious... if you can get to it... Also, the steam achievements do not work first try. I'm missing some that should have completed. Still is what it is. Rated 6/10 Price point: $5 would be what it's worth in reality.
👍 : 4 | 😃 : 1
Negative
Playtime: 25 minutes
I am awarding this game with a "First" title. But first, let's look at what the game could have improved on. My main complaint with Duplexer is the fact that all the levels I've played (the first 20) appear to be too finicky. Most of them require large amounts of push-pulling to get to the exit due to the abnormally large size of the level, even though it's absolutely clear how to do so; level 3 alone requires at least 20 pulls. Then there are a number of levels where you literally have to parkour your way towards the exit (after push-pulling the blocks). Combined with the over-sensitive jumping mechanic (which only allows you to jump up one space but along about 5 spaces), this results in large amounts of unnecessary failure which means continually re-solving the level again and again until you FINALLY not overshoot the block you're trying to land on (this happened four times to me in the same level). The green pillars can only be pulled; the red pillars only pushed. It goes without saying that this creates the real potential for softlocking if you accidentally pull a green pillar one space too far, or push a red pillar one space too far. It's 2016, what sort of madman still puts softlocks in their games?! Let's not forget about the fact that you can't move a pillar you're standing on (while I see that it prevents the player from being squashed, it also creates extremely annoying situations, like having to move two pillars at once and repeatedly jumping between them in order to climb higher). As well as the fact that trying to pull a pillar through a cube is impossible for no good reason, meaning you have to click on that tiny tiny sliver of pillar not obstructed by the cube. Given all of these drawbacks, you really expect me to slog through 100 levels of this mess?! Before you claim that there's some mechanic later on that will make everything better, note that that doesn't change a thing about my complaints based on what I've seen so far. Either cut out the finicky shit and condense the good parts of your game down into a 20-level pack, or if you're literally incapable of doing so, don't even try to sell this on Steam. All in all, an overly-finicky game that does little to show that it is even trying to appeal to puzzle gamers. Given what I've played so far, I wouldn't even play it for free. Save your money for Q.U.B.E instead; a game with similar mechanics, actual puzzles, and a jump that isn't oversensitive. Oh, and as for that "First" title? "First game edderiofer is refunding."
👍 : 3 | 😃 : 1
Negative
Playtime: 108 minutes
Some cool ideas but in order to really progress you have to be really particular at platform jumping. Portal required some of this skill too - which i'm not very good at, but it gave you a lot more leeway to fail. This one requires precision jumping to the point where I'd spend most of my time navigating the puzzle after I had already solved it. I'm not a fan of that. There's also no personality or story which isn't a huge issue for me but it's something I appreciate nonetheless. Overall I'd say 6/10
👍 : 17 | 😃 : 0
Negative
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