Keep on Mining! - Worlds
Charts
1 225

Players in Game

1 302 😀     312 😒
77,35%

Rating

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Keep on Mining! - Worlds Reviews

Keep on Mining! – Worlds is an incremental mining game where you mine rocks, collect resources, and travel through many unique worlds, finding artifacts, crafting pickaxes, and purchasing many permanent upgrades!
App ID4286550
App TypeGAME
Developers
Publishers EagleEye Games
Categories Single-player, Steam Achievements, Steam Cloud, Family Sharing
Genres Casual, Indie
Release Date30 Mar, 2026
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Turkish, Polish

Keep on Mining! - Worlds
1 614 Total Reviews
1 302 Positive Reviews
312 Negative Reviews
Mostly Positive Score

Keep on Mining! - Worlds has garnered a total of 1 614 reviews, with 1 302 positive reviews and 312 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Keep on Mining! - Worlds over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 922 minutes
Great game. Time consuming and very peaceful to play without being actually idle. Just ignore the talents upgrades. They suck except the free potion one
👍 : 0 | 😃 : 0
Positive
Playtime: 499 minutes
Excellent game. Love the Keep on Mining! games. I look forward to the next one.
👍 : 0 | 😃 : 0
Positive
Playtime: 428 minutes
First up - if you liked the first game, you gonna love this one. It has more of everything - more ores, more pickaxes, more systems, more and higher numbers... more. Pros: - More ores cause a better progression through them - The different worlds offer a bit of visual variety and especially in the early game aren't just simple reskins - Pickaxes now have bonuses which makes them more interesting - The skilltree seems improved, offering multiple paths so some nodes - More visuals and effects which makes brain happy - More gradual progression, never felt like a grind (except maybe that I was baffled by the amount of different Ores) Cons: - Towards the endgame the skilltree gets really stale, offering mostly just more rocks and ore modifier - The idea to unlock the big last thingy to finish the game is cool, I preferred the Rock from the first game - The mines seem just as useless as in the first game... little interaction, no fun, don't notice their impact - Upgrading pickaxes has the problem that you sometimes have moments where you can't use your shiny new one right away since it has less stats than the previous one. Overall a nice time waster especially for those super hot days where you don't really wanna do a whole lot anyways with insanely nice visual stimming included.
👍 : 0 | 😃 : 0
Positive
Playtime: 479 minutes
I liked the first game so i bought it but after beeing almost at the end i regret the purchase. its very similair to the first game which is the good part. the bad part is all the new stuff. I hate the market and how it works, the game feels slower, I hate the mastery point system.
👍 : 1 | 😃 : 0
Negative
Playtime: 83 minutes
This one is just worse than the previous installment :( The progress slows down a lot more than in the first game, the new content feels somewhat useless (f.e. pickaxes now have a bonus effect which is nice but you still immediately ditch them for a newer, better pick) and the progression through the different maps is not to my liking. as soon as a map is somehwat clearable for you, you already have the next one available where you feel weak again. I thought the point of these games was to make you feel stronger and stronger until youre extremely op at the end? The xp upgrades also feel extremely insignificant. im sure not all of them are but i spent every mastery point on a bigger circle since that seemed the most fun to me but i was just increasing the alreasy meager base value buy 0.04 percent or so. Not fun Also the first game had some xp upgrades that made you feel way stronger, f.e. always having all 4 potions active during every mining trip. Now potions are consumables you actively have to spend your resources on instead of buying upgrades and they increase in price, by a lot. And the also provide only marginal buffs that you also have to upgrade via increasingly high costs (using the resources which you would use to upgrade your pickaxes, with, again, marginal buffs) everything is just a fraction of a percentage point increase. where are the upgrades that make me feel stronger? i know you accumulate strength with the amount of small buffs you get but you dont feel that strength at all, it feels like with ecery new map you stay at the same level you were before or are weaker. i would give this a middeling thumb if that were an option but if i had to choose, i would just tell you to buy the first game and skip this one
👍 : 1 | 😃 : 0
Negative
Playtime: 207 minutes
lots of bottlenecks grinding for an absurd amount of one ore, the market is punishing early use, gets very boring midgame
👍 : 1 | 😃 : 0
Negative
Playtime: 591 minutes
[h1]Too long and does not add enough new things[/h1] The first game was good for what it was. It was a simple, but satisfying and ended right when it had shown all it had to offer. But the sequel took me twice as long to finish without offering twice the amount of content. The titular "worlds" are nothing more than occational palette swaps. After about an our all strategy had gone out the window and I was just hovering my mouse over rock over and over again. Not to say that the first game devolved into the same thing, but since this game is much longer, it became way more tedious. The squel didn't introduce anything new of substance. The skill tree feels the same and mining is the exact same, there is just more of it.
👍 : 1 | 😃 : 0
Negative
Playtime: 3963 minutes
To much Rocks 7/10 ~IGN It was very nice at the start but in later it slowed down so much that i didnt wanted to play it anymore Left to Mine in the Background Feels like still need some ballance update, with cards and Market the most
👍 : 2 | 😃 : 0
Positive
Playtime: 367 minutes
Started fun, becomes a slog quick. Finished it all to see if there was something good at the end. nope.
👍 : 3 | 😃 : 0
Negative
Playtime: 401 minutes
"Keep on Mining Worlds" is the incremental clicker / idle sequel to the game "Keep on Mining". In this game you hover your pickaxe cursor over a board (world) full of rocks to mine them and collect gems. With these gems you can upgrade your pickaxe, abilities, and unlock new worlds. Rinse and repeat. The game took 6.5 hours to fully complete 100%. Time is highly dependent on the upgrades you choose, some are much more useful than others. + The game is addicitve and fun. + Music and sound effects work well enough. + It's a clicker game, where you don't have to click 100,000,000x. Easy on the wrist. - There is no story. - The ending is super basic and not interesting. - The upgrades and abilities are not balanced. Some are amazing, many are useless. - Too similar to the first game. Nothing introduced really new or original. Fun dopamine boosting time waster, but nothing extra special for the genre. Overall: 7.5/10
👍 : 13 | 😃 : 1
Positive

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