Siege - the card game Reviews
Siege is a strategic single-player card game about sieging castles with armies and magic set in the bizarre setting of Circus Empire.
App ID | 427050 |
App Type | GAME |
Developers | SIA Next Level |
Publishers | SIA Next Level |
Categories | Single-player, Steam Cloud, Steam Trading Cards |
Genres | Indie, Strategy |
Release Date | 22 Sep, 2016 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score
Siege - the card game has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Siege - the card game over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
173 minutes
Fun and challenging.
👍 : 2 |
😃 : 0
Positive
Playtime:
140 minutes
I really enjoyed the game. Recommended for fans of CCGs.
👍 : 6 |
😃 : 1
Positive
Playtime:
299 minutes
THIS GAME IS NOTHING like the trailers. got some spare money? looking for a good strategy game or something? don't chose this, art is clunky at best, bad translations, horrible gameplay mechanics (just spam 2 win) it really just sucks at everything it tries to acheive, writing this to stop anyone else fall into the same pit fall is me. Go buy anything please, waste of £4.
👍 : 4 |
😃 : 1
Negative
Playtime:
1088 minutes
Well fuck me - at first I thought that it will be just about as boring as it was in very early stages when the game started out as a social networks game with shitty card deck and even more shittier multiplayer. I was so wrong!
+ Solo campaign with nice and sometimes funny (I actually chuckled when saw card called Power Potato) storytelling
+ Smooth gaming experience. Doesn't require much of learning (can figure out most if not all by trial-and-error)
+ Card upgrades and other small, but neat extras
- Visually game still looks like a social network's flash game or shitty mobile port
- Design sometimes seem inconsistent (some characters look like drawn drunk, progress map heavily reminds of Kingdom Rush's) and plain boring. Templates?
- Somewhat hard to tell what card exatcly will do (probably subjective - not a fan of this type of games), therefore unintentional fuck ups are almost guaranteed
- Lack of sounds, voiced dialogues and quality music
Obviously the game tries to cut some share from Hearthstone's success and at some point it does that very well (campaign, upgrades).
👍 : 9 |
😃 : 1
Positive
Playtime:
1111 minutes
I really wanted to like this game
but early on, long before you even get to the chapter that allows
upgrading cards, you're pitted against impossible situations that
earllier level cards can't defeat. There are bonus items you can win
via quests but they are so feeble they don't do much good.
Secondly there are some pretty huge glitches like cards that are unusable
because they freeze the game and some instances where the game stops you from placing cards for no reason
Check my game time - I really tried to grunt past it all using elbow grease but in the end Siege is a poorly tested
game both challenge-wise and code-wise.
👍 : 4 |
😃 : 0
Negative
Playtime:
537 minutes
pro:
- sometimes it's funny.
- unqiue concept - non-symmetric card game (your enemy has different options, there is no other deck)
But this is the reason why sometimes this puzzle not a card game
- 3 different factions
- you can increase the gold easily in save file (it's simple json file)
cons:
- 3 fractions but you can't use two factions in your deck (the enemy is too fast)
- the campaign is not polished
(I couldn't defeat the sever quest in campaign)
- "Campaign dialogue choices can impact battles and loot"
some bad answers and the campaign is broken, and you don't want to restart.
- upgradable cards are not good idea in a card game, the pictures are same
- inconsistent design
- one-time use items (But you don't know when it's best to use them.)
- there is no graphics options menu
- some animations are lame
3 / 10
👍 : 2 |
😃 : 0
Negative