The Room Two Reviews
Unique events transport you to the halls of a long-forgotten crypt. The only means of escape lies locked within a stone pedestal, along with a note from your mysterious ally. His words promise assistance, but only serve to entice you into a compelling world of mystery and exploration.
App ID | 425580 |
App Type | GAME |
Developers | Fireproof Games |
Publishers | Fireproof Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards |
Genres | Indie, Adventure |
Release Date | 5 Jul, 2016 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain |

19 928 Total Reviews
19 460 Positive Reviews
468 Negative Reviews
Overwhelmingly Positive Score
The Room Two has garnered a total of 19 928 reviews, with 19 460 positive reviews and 468 negative reviews, resulting in a ‘Overwhelmingly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for The Room Two over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
303 minutes
Fantastic puzzle game! Just as good as the rest in the series.
👍 : 0 |
😃 : 0
Positive
Playtime:
261 minutes
Fun, challenging puzzles, unique story.
👍 : 0 |
😃 : 0
Positive
Playtime:
147 minutes
These games are all amazing and I recommend buying and playing through all of them! The puzzles are complex but not impossible and the game is hard enough to make you think and keep you engaged without wanting to give up. 10/10
👍 : 0 |
😃 : 0
Positive
Playtime:
426 minutes
A bit more difficult then the first part, but a lot of fun!
👍 : 0 |
😃 : 0
Positive
Playtime:
459 minutes
Pontos fortes: Gráfico bonito e puzzles divertidos
Pontos fracos: história totalmente escassa e confusa. Os puzzles são fáceis demais.
Minha resenha para The Room 2 é a mesma para The Room 1. O jogo tem puzzles divertidos, e neste jogo há uma investigação maior em vários cantos da sala. Mas os puzzles são fáceis... Às vezes, você fica sem saber onde clicar na tela do jogo, e não necessariamente porque você não sabe o que fazer no jogo.
Eu gosto de jogos de terror, mas os "jumpscares" (se é que posso chamar assim) são elementos totalmente desnecessários pra esse jogo. Aliás, eu odeio como o plot desse jogo parece existir só para explicar certos cenários ou objetos, mas a história em si não serve para nada! Nem mesmo para entender o background story. A narrativa é confusa, a história é pobre e completamente inútil. Só algumas cartas nesse jogo foram realmente úteis para fazer alguns puzzles. Outras, não tinham utlidade nenhuma a não ser alimentar um lore confuso. Eu sinceramente acho assim: ou você faz a história do jogo ou não faz. Fazer de jeito escasso chega a ser inútil. O jogo coloca esses elementos de lente que enxerga coisas ocultas, jumpscares, elementos místicos, elementos macabros (que não serve pra te matar e nem nada, porque a programação do jogo não tem correr, m0rrer e se defender), tentáculos aleatórios (?), "null" (seja lá o que aquele objeto era), mas parece que tudo fica solto no jogo). Nada fica realmente "grudado" nem no entendimento, nem no gameplay do primeiro jogo.
É um jogo que vale a pena comprar quando estiver em promoção e se você estiver com vontade de fazer uns puzzles. Desejo muito que os desenvolvedores desse jogo consiga abrir o leque criativo deles para fazer jogos melhores com puzzles, e que eles consigam trabalhar melhor em lore. Se bem que, um jogo simples como The Room nem precisa de história complexa como eles tentam o tempo todo aplicar. Eles quiseram se aprofundar em elementos mais sobrenaturais nesse jogo, e para explicar por que uma caixa faz a sala tremer e a luz piscar, por exemplo, saem colocando vários elementos confusos no plot.... mas nada faz sentido.
Mesmo sendo feito de 95% de puzzles, não é um jogo que faz você gastar o cérebro pra adivinhar o que fazer igual nos jogos do Sherlock Holmes. É um jogo que vai muito da intuição e memória, e criatividade para rodar a câmera e alguns objetos. Muitos cliques até achar o que realmente é pra fazer.
O jogo também poderia ter aviso de flash, já que toda vez antes de acessar uma porta, você tem que ajustar a câmera para que aqueles palitinhos flutuantes pareçam uma casa, e aí conforme você está perto do resultado certo, é um pisca pisca branco toda hora na tela.
Não queria nem clicar em like ou dislike, sendo bem sincera. Minha opinião pra esse jogo é neutra. Infelizmente, a steam ainda não tem uma terceira opção aqui, a opção neutra: não recomendo pra todos mas poderia recomendar para alguém passar o tempo.
👍 : 0 |
😃 : 0
Positive
Playtime:
221 minutes
Excellent successor to The Room: the story continues with the same atmosphere of cosmic horror, with extended Rooms and more to do to solve the puzzles.
The only downside is that there's more "magic" involved, which makes the puzzles less logical.
Still a very enjoyable, casual game.
👍 : 0 |
😃 : 0
Positive
Playtime:
365 minutes
Just finished The Room Two, and found it to be challenging, but not impossible. Had to hit the hints a couple of times, but it was mostly pretty straight forward on what one needed to do once you thought about it or explored the room well. I would recommend the game for it's graphics, it's odd, but decent story-line, and the mental challenge. But now, I think I'm fittin' to go splatter some zombie brains.
👍 : 0 |
😃 : 0
Positive
Playtime:
199 minutes
I like The Room games. If you like physical puzzle boxes and escape rooms you'll like this game. There's not much else to say about it. This game goes more into escape room territory, while the first one was a single puzzle box every chapter and it does it well. I remember playing this game on my phone 12 years ago and enjoyed playing it again. All puzzles are intuitive, didn't require any hints.
👍 : 1 |
😃 : 0
Positive
Playtime:
166 minutes
[H1]One room was good. How about several, all stuffed with satisfying mysteries?[/H1]
The Room Two cranks up the mystery and multiplies the puzzle joy. If the first game felt like turning over a magical puzzle box, this sequel feels like stepping into a whole puzzle museum: each room a new contraption, each object begging to be poked, prodded, or spun into oblivion.
The atmosphere remains rich and immersive, with gorgeous lighting, eerie ambiance, and the tactile satisfaction of clicking and sliding parts into place. The sound design still slaps, and the moment you solve a puzzle and the room shifts in response? Pure gold.
It’s slightly longer than the first game at 2.5 hours and offers a bit more variety and difficulty, while keeping the intuitive feel that made the original great. Some puzzles, like the boat segment, stood out as particularly clever and fun. Even if you get stuck, the hint system is kind and unlimited (perfect for those who want to keep the pace cozy and chill).
It’s an easy recommend for anyone into puzzles, cozy atmospheric games, or just solving strange contraptions with satisfying clicks. The achievement list is simple, with no grind, and right now it’s on sale until July 20, 2025, so there’s no excuse not to dive in.
Only flaw? It’s still not very difficult if you’re a seasoned puzzle fan. But honestly, it’s not trying to break your brain, just to delight it. And it totally does. Also, as I mentionned in the first game review, please get the bundle. You won't regret it.
[quote]If you enjoyed this review, please check out my curator page to find more : [url=https://store.steampowered.com/curator/45639970-Ele%2527s-Little-Recommendation-Corner/]Ele's Little Recommendation Corner[/url]![/quote]
👍 : 3 |
😃 : 0
Positive
Playtime:
224 minutes
I'm going to leave the same review for all 4 games, because if you're interested enough to click on one and read reviews to figure out if it's worth buying, then you're equally interested in all of them. Because fundamentally it's the same game, with 4 different chapters.
Do I recommend the series? I absolutely do. If you enjoy puzzle games generally, you're a sucker for Cthulhu-vibes, and you have fond memories of things like Myst or Monkey Island or other point-and-click riddle games, you should absolutely get this whole series and play it through.
If you don't know whether you like puzzle games or not, because you've never played them (especially on the PC, maybe you've just done some mobile gaming?) then this is an extremely solid, exceptionally affordable entry to the genre, especially when they're all on sale and you can pick up all four for around £6.
The games increase in length as they go on, with the first being the shortest, solvable in I'd say about 2-4 hours depending on how experienced/good you are at puzzlers. The third was the longest for me, at 5+ hours. So for the series in total you're looking at about 20 hours? It's all a bit down to the player.
The devices in the games are generally satisfying to move around, with nice audio feedback with solid clicks, thumps, whirring and so on. Some of the lens-based puzzles were a tiny bit less impressive on this front, because you're not operating 'reality' per se. But that's not a detraction from the game at all. Very few, if any, of the puzzles break immersion by violating the spatial capacity of the objects they're made from - each box, desk or prop feels as though it could fully contain the components you manipulate and reveal, and you find yourself almost marvelling at the engineering, forgetting it's an entirely virtual construct.
I think in each game I clicked the hint button once. Maybe twice in the longer ones. Generally not because I was stuck on a puzzle - they're all fairly self-contained and intuitive, which is great - but because I was moving between puzzles and there was no obvious link that connected one to the next. Sure, I could have blindly hunted around for ages fiddling with every thing on every screen, but really the only reason to not click the hint button if you're super stuck is your own ego. It's not like you get an achievement or a different ending based on how many times you clicked it.
The first game is definitely suitable for playing with children, the cosmic horror elements are negligible. The second through fourth games are a bit scarier, so you might want your kids to be a bit older before playing, and you might want to play through first to be sure you're happy with the cutscenes.
Overall, I really enjoyed the series, getting fantastic value for money when they're on sale, and enjoying almost every aspect of them.
If the Devs are to continue creating games like this, or might revisit the franchise in the future, I'd only offer two main bits of minor improvement:
- I was hoping for some easter eggs by using the lens in places not obviously designed to prompt you to put it on. For example when flicking through books, or moving between rooms, or behind/under objects. Maybe they exist and I just didn't find them? But a couple of hidden messages that aren't related to the puzzles, but simply add to the plot or feel of the game would be great!
- I think my biggest frustration was when presented with something with no indication that it was movable in a particular direction. Off the top of my head, I think in number 3, or end of number 2, there was a hollow metal rectangle that you could move around the rim of a circular table using a crank handle which you found and stuck onto it, but there was no hint whatsoever that you could also raise and lower the rectangle, as well as move it around the rim. Sure, you can make the player mindlessly drag every single puzzle element up, down, left, right, around, in, out and so on - but it'd be a lot easier on my mouse hand (and slightly less rage inducing...) if the metal shape had simply been a stylised vertical arrow or something that gave a hint, however subtle, that it could be raised.
That said, those are extremely minor gripes. These are excellent games, worth your time, stimulate your brain, and have excellent visual and sound design that are perfect for relaxing at the end of the day, playing before you go to bed, or completing with your (not super young) kids. Also, from an accessibility point of view, there are no timed challenges, and no way to 'fail' anything. Take your time, look around, and enjoy the escapism!
👍 : 5 |
😃 : 0
Positive