Space Moth DX Reviews
Fact: everything is better with lasers. So we put lasers on over 30 angry giant insects who want to stop you, Space Moth, from escaping Earth and going to the Moon. Show them who's boss and blast your way into space! (Check out the all new SPACE MOTH: LUNAR EDITION, linked below!)
App ID | 425340 |
App Type | GAME |
Developers | 1CC Games |
Publishers | Chorus Worldwide Games |
Categories | Single-player, Full controller support, Steam Trading Cards |
Genres | Indie, Action |
Release Date | 22 Jan, 2016 |
Platforms | Windows |
Supported Languages | English |

127 Total Reviews
105 Positive Reviews
22 Negative Reviews
Mostly Positive Score
Space Moth DX has garnered a total of 127 reviews, with 105 positive reviews and 22 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Space Moth DX over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
27 minutes
I'm so old that some of the first games I ever played were coin-operated arcade games. There were many times in my life that I plunked a few quarters into an arcade game and played for a few minutes.
I paid two American quarters, $0.50, for this game. Oxford commas are free.
This is a gorgeous bullet hell shooter with a nice soundtrack and I've made it to the second level.
I only have a few minutes of playtime over a handful of sessions over a few years, but I'm totally happy with this small bit. Give these guys your quarters.
👍 : 3 |
😃 : 0
Positive
Playtime:
98 minutes
It's a good shmup game but the final boss is silly. I understand they were going for a hibachi thing but the thing is, hibachi is always an optional boss, not the mandatory final boss.
👍 : 0 |
😃 : 0
Positive
Playtime:
96 minutes
A cute game with a cutesy theme. Part of the reason this game attracted me were the aesthetics - drop dead gorgeous style influencing me.
In this game you can attack standardly with a wide shot and beamy - two types of attacks. Concentrated beam is like the laser from Dopdontzchi DaiFuckkatsu. As is customary in a typical vertical shut-em-upper you also get access to the BOMBER, which is a bomb attack that bombs which clears the screen which is an industry staple at this point.
Scoring is simple yet elegant. You attack and suddenly you beam for extra points.
Game can be cleaned with sheer skill and then entering a 2nd game, which is the same game exactly, but another time, for a, what's called in the community, an interlooper or 2nd loop. In conclusion I like. I still excite!
👍 : 0 |
😃 : 0
Positive
Playtime:
94 minutes
difficult but addicting
awesome art and music
worth it on sale.
easily adjusts to portrait display but not in full screen, part of the image will be cut off you you need to run it in the next option over with it slightly reduced. You also have to set your main display to the portrait display in windows before loading the game.
👍 : 0 |
😃 : 0
Positive
Playtime:
253 minutes
TL;DR Only buy this game if it comes bundled with anything else or just stick with Star Hunter DX and Space Moth Lunar Edition instead.
Space Moth DX is the first commercially available game by the developers at 1CC Games, and while I applaud the effort they put into this game, it still does not hold up very well. When compared to their newer games, it both looks and feels incredibly dated to play. There are numerous ways to rack up points such as making heavy use of the soul drain mechanic or defeating a boss within the last couple of seconds, and while both are indeed satisfying to pull off, they are usually not worth the risk. Soul drained enemies become a lot more aggressive and will corner the player far more easily. This will usually result in a death or the player wasting a bomb, or worse, their entire stack of bombs if they have that feature active. The boss bonus is just about never worth the risk, as players will have to widdle the boss's health bar down almost completely and then stop shooting entirely only to finish the boss off within the final couple of seconds. It is very easy to lose a life when trying this, given how long you will have to weave around projectiles. Another thing that I would like to point out is that you don't get extra lives for racking up points like you would in Star Hunter DX (at the very least, I don't recall ever getting an extra life this way). There are also no online leaderboards, which only makes the bonus systems even more useless here. The last thing I would like to mention is the checkpoint system. If you run out of lives and you choose to continue, you will continue from a checkpoint. The problem with this is that you will start from that checkpoint with the number of lives and bombs that you had at that point. This can lead to situations where you could respawn with no lives and no bombs.
In conclusion;
This game was a learning experience for the developers. Personally, I'm happy that it exists, as without it, there would be no Star Hunter DX or Space Moth Lunar Edition. HOWEVER, I would still recommend that you get those games instead. If you must buy this, either get the 1CC Games Shmup Collection which includes this and their other 2 shmups or the Interstellar Insanity Bundle, which includes this, its soundtrack, Void Invaders and Hyperspace Invaders II: Pixel Edition.
👍 : 0 |
😃 : 0
Negative
Playtime:
126 minutes
Your typical shoot em up game. Enjoyed it from start to finish. Soundtrack was amazing and the color style had a nice touch. The game is tough and most of the time you wont be able to dodge the enemys bullets
👍 : 6 |
😃 : 1
Positive
Playtime:
61 minutes
Vertical bullet hell with a space bug theme. Tight controls. Nice scoring, grazing and soul draining mechanics. Stylized, beautiful graphics style and great music. Quite challenging.
[i]Listed on the [url=https://store.steampowered.com/curator/40858110-Shoot-%2527em-up-Database/]Shoot 'em up Database[/url][/i]
👍 : 2 |
😃 : 0
Positive
Playtime:
112 minutes
That is just a very bad made Dodonpachi rip-off, where you even spoiler the existence of "hibachi" or whatever the secret is. And if it isn't enough, the music makes the game even worse. It's boring and it doesn't fit into the atmosphere of a bullethell-shooter (if it is supposed to be one). I've also tried DX-Mode. I didn't see you effort put into the hard difficulty, it's just Normal-Mode with after-death-bullets coming out of enemies.
And i have to tell you, that this is my first bad review i've ever given on steam. I am always fair and give even better reviews than the game deserves. And i'm also a big fan of Shoot' em' ups. Sorry, but this game has no effort included, and the prize for such a game is too high. It seems like i've wasted 8€ here. At least I should have waited for another Steam-Sale...
👍 : 19 |
😃 : 2
Negative
Playtime:
1446 minutes
This is great. Has a lovely, hypnotic, trancey, laid back feel to it.
Has a really good scoring mechanic where you "soul drain" larger enemies by hitting them with your wide/rapid shot until they turn black, and then finish them off with your laser to score higher.
soul drained enemies become more aggressive, firing out more bullets, so it's a lovely risk/reward system.
A lot of bullets home in on you in this game so you can't just be flying all over the screen, you have to stand still when you need to.
Nice bright, chunky, primary coloured graphics take you back to playschool.
Some great, tricky bosses, especially that final one.
Really good game, though some of the bosses can't be good for my blood pressure. I'd like to meet the guy who thought up the final boss and shake him by the neck. Finally beat it today though :D
👍 : 15 |
😃 : 0
Positive
Playtime:
158 minutes
The game is pretty good, at this price it's definitely giving a try if you like scrolling shooters.
It is a huge ripoff of Cave games, it's up to you to decide if that's a bad or a good thing, but you'll be able to tell right away that you've fought every single one of these enemies before. Except for the bosses, those are original as far as I can tell. Coincidentally the bosses aren't all that great.
For difficulty, I only played a few credits so far and haven't beaten it, but I'm under the impression veteran players would consider it too easy. Can't say I've had that problem before.
Scoring is pretty simple, you shoot stuff with the shot, when they turn black you finish them off with the laser, they call this soul drain and it gives you a set bonus per enemy. There's an audio cue when the enemy turns black and they will still have a good chunk of health left at this point, so it's not necessary to memorize how long it takes to kill each enemy like you would on ESP Ra.De. or Ketsui, it's a lot more lenient. There's also a 2x bonus for killing bosses on the last 2 seconds of the timer, point pickups hidden around the stages, and bullet grazing. Save for bullet grazing which is more fluid, all of these are very discrete mechanics, you either get the bonuses or you don't, and it's not all that hard to soul drain every enemy in the stage. I imagine it's very possible that a good player could with enough practice come very close to the theoretical max score of the game, which is weird.
Anyway, it probably won't keep you interested for years but it's a good game. I've never heard of 1CC Games but I hope they make some more.
👍 : 28 |
😃 : 0
Positive