Karaski: What Goes Up... Reviews
An immersive sim-lite in a fictional historical setting. You are on the world's first airship about to crash down and have to find the culprit. Sneak around, break into cabins, interrogate passengers, find evidence - but be careful not to incriminate yourself!
App ID | 424640 |
App Type | GAME |
Developers | Unbound Creations |
Publishers | Unbound Creations |
Categories | Single-player, Full controller support, Steam Trading Cards |
Genres | Indie, Action, Adventure |
Release Date | 2 Mar, 2016 |
Platforms | Windows |
Supported Languages | English |

59 Total Reviews
51 Positive Reviews
8 Negative Reviews
Mostly Positive Score
Karaski: What Goes Up... has garnered a total of 59 reviews, with 51 positive reviews and 8 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Karaski: What Goes Up... over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1387 minutes
I really thought I would enjoy this. I set my hopes a bit too high. I love mystery adventure games and really believed that maybe we have something new going on here. What I experienced was nothing short of mediocrity wrapped in a blanket of promise. First let me say that the premise of the game appeared to be Agatha Christy like and that appealed to me. I thought I would give it a go. At first it seemed like it was going to be a fantastic mystery but then things became monotonous and unchallenging. There is a plot here but it does not really matter at all. Lots of boring dialogue with very uninteresting characters that made the game feel more of a chore than a challenge. No puzzles or enigmas to deal with. Then we have the the stealth part that is nothing more than listening to footsteps. Really nothing here that I would call over the top. There is no challenge, there is nothing at all actually. Very mediocre attempt at making a good experience.
👍 : 4 |
😃 : 0
Negative
Playtime:
205 minutes
This is a sensational First Person Adventure game in the vein of Titantic Adventure Out of Time and others. You'll love the espionage and the quirky characters. The story and the environment is immersive. Hurry up and buy this indie gem!
👍 : 0 |
😃 : 0
Positive
Playtime:
202 minutes
This is a really well made mystery game with light stealth elements.
The game gives you a lot of freedom in how you want to solve the game. You can even shape the backstory by talking to people.
The writing is great, the graphics are great if simple.
Awesome game. Definitely recommended.
👍 : 0 |
😃 : 0
Positive
Playtime:
356 minutes
[h1][b] High Flyin' Mystery [/b][/h1]
This pretty much unknown game deserves your time if you are a fan of well written mysteries.
The story is entirely set into an airship in a fictional soviet-like 1920's state with its undeniable charm, quirkiness, and latent fears, cleverly recreated not by top-notch graphics, but by a clever low-fi decor of socialist-realism-like inspiration.
It's not as much about the stealth or clue hunting; however it's all about the lovingly crafted atmosphere and some pretty intricate characters, including your very self.
👍 : 3 |
😃 : 0
Positive
Playtime:
166 minutes
Karaski: What Goes Up... is an interesting experiment in the nature of interactive storytelling. The gameplay isn't particularly difficult, though there is an option to make it harder if that's important to you. Gameplay consists mostly of sneaking around restricted areas of the airship you're on in order to solve the mystery of who has sabotaged it. The mystery itself is the primary driver of the game though, with the big payoff coming when you realize just how player-driven the whole affair really is.
Karaski: What Goes Up... is an art piece. You'll probably only play it a few times, but I bet you'll think about it a lot more than that. Definitely earns a recommendation from me.
👍 : 0 |
😃 : 0
Positive
Playtime:
135 minutes
It's okay. Following the story thread is engaging, and snooping around the admittedly tiny airship is good fun. 2 gripes: It's not a im-sim, but a metroidvania. Items you pick up only have 1 use case every time, which is fine but wasn't what I expected. Also, it lacks some of the detail that could have made the game more fun, like how footsteps don't propagate through walls convincingly, or the lack of distinct humming ambience I would expect from a steam powered aircraft (could have been drowned out by the music, but the point stands).
👍 : 0 |
😃 : 0
Positive
Playtime:
188 minutes
Great little game, plot goes much deeper than the cartoonish graphics suggest, really recommended to anyne enjoying adventure games
👍 : 0 |
😃 : 0
Positive
Playtime:
311 minutes
Pretty decent indie immersive sim. I don't usually leave reviews but I think this game deserves more attention. There was one annoying bug where guard NPCs would be stuck behind doors or objects, making sneaking past them, according to their patrol route, impossible. Not a huge deal, since you can in theory run away and you're not penalised too heavily for getting caught. Also I couldn't find the tool to open vents, so I didn't manage to complete all the objectives/explore every area. It's a pretty short game, but fun, recommended for a light delve into a cute universe.
👍 : 0 |
😃 : 0
Positive
Playtime:
852 minutes
It's another one of those games that makes you wish there was a "neutral" option for reviews.
I have to admit that I rather enjoyed my first run of the game. The mystery felt intriguing, the gameplay smooth enough to not bother me much, and it was satisfying to explore the ship and overcome the obstacles in what felt like my own unique way.
Unfortunately, that fascination didn't last long. The story doesn't have a satisfying ending, asking you to come up with your own conclusion which could've worked, I guess, but in this case just felt lazy, several of the design choices and mechanics started to grate after a few hours of playing, and of course having to work around the bugs made the experience even more tiresome.
That might just be me nitpicking, of course.
What got to me the most though was that [spoiler] none of your choices and exploration matter in the end. You can blame whomever you want without having to learn anything about them.[/spoiler] For a story-driven game that was not something I could accept.
I've seen this game compared to Consortium and while it has it's own share of questionable moments I'd still recommend it over this one. But if you're satisfied with making up your own story and don't mind filling in the blanks then, sure, give this one a try as well.
👍 : 0 |
😃 : 0
Negative
Playtime:
551 minutes
I wish there was a neutral or a maybe button, to be honest. This game isn't bad, but I can't recommend it.
PROS:
Allows multiple playthroughs
Different choices*
Friendly developer (He got into contact with me after I reported the first bug I found)
NEUTRAL:
Stealth (Got boring for me after a while, but this is an opinon-based thing)
The story (It's good, but if you're expecting a really detailed and clever mystery, then this may not be for you)
CONS:
*Quite a few choices change nothing and lead to no different dialogue
Buggy - The second bug I found has yet to be fixed, and I reported it over a month ago
To be fair, the bugs killed it for me. If the game were bug-free and the problems I found were fixed entirely, I'd probably change my review. The developer did say he'd look at the second bug I found, so there's hope.
👍 : 37 |
😃 : 22
Negative