Mangavania Reviews
Old school action platformer game with pixel art graphics.
App ID | 423910 |
App Type | GAME |
Developers | Alexander Nikolaev |
Publishers | Sometimes You |
Categories | Single-player, Steam Achievements, Full controller support, Steam Trading Cards |
Genres | Indie, Action, Adventure |
Release Date | 20 Jan, 2023 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, French, Spanish - Spain, Portuguese - Portugal |

23 Total Reviews
14 Positive Reviews
9 Negative Reviews
Mixed Score
Mangavania has garnered a total of 23 reviews, with 14 positive reviews and 9 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Mangavania over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
62 minutes
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄
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⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄
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⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄
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⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄
⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄
⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄
⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄
⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
👍 : 5 |
😃 : 1
Positive
Playtime:
49 minutes
I feel like I need to write a review about this since none of the other reviews really explain the situation here...
This game is tiny speedrun levels that are brought down by controls that decide when to work.
- You collect a certain number of Navi looking things to open the door to leave
- You can find a hidden character in each level
- the level grades you on your performance
This is the entire game. There's 20 levels that you can finish in less than a minute each. You do have a boss fight happen a few times as well, but it's bogged down by a fight that requires responsive controls. Then, while rushing through levels, you add your character not attacking or jumping half the time when you clearly pressed the button into the mix, and reset because an enemy hit you that you either killed or jumped over on your end of the controls. It's worse than I can explain because it works more than it doesn't, so it just happens unsuspectingly randomly when you're playing and it ruins the entire feeling of rushing through levels.
This game is not a Metroidvania; it's more like a 2D platformer with progression elements.
This game is not hard; the controls are not completely responsive.
This game is not fun; it's bland and incredibly repetitive.
I didn't give up halfway through; I got so bored that I just didn't care about getting the achievements anymore.
I could see this art style doing well in an ACTUAL Metroidvania game, but this clearly isn't what I expected when I was looking into this game.
👍 : 1 |
😃 : 0
Negative
Playtime:
102 minutes
Ever heard the expression, "I'd buy that for a dollar"?
That is about what I would recommend anyone spend on Mangavania. Anything more is overpriced.
The game itself isn't bad...but it is just pretty much average. The black and white look didn't bother me, except for the spikes (that even still being red) were sometimes hard to see. There are a lot of cheap hits..especially the bat tossers. (I think they are bats.) Nothing in this game is going to wow you. And i really don't see playing for more than like 30 mins at a time before wanting a break.
The game is poorly named though. It sounds like an adventure, and starts off designed like one....but then turns out to be a speed running game with 20 levels.
The weird thing about it is, unlike others, I actually enjoyed the music. It just fits the mood in such a cheesy way.
I wouldn't go out of my way if I were you to get it and pay full price. But for $1 it is possible to squeeze enough out of it to get your money's worth. If it started at $1, I'd actually change my thumb.
👍 : 1 |
😃 : 0
Negative
Playtime:
17 minutes
I kind of hate this game. not because it's bad it feels like decent game but I did't find this game very enjoyable most deaths felt like the games fault and it also feel like I payed to much for a game I bought on sale because it feels and looks like a game you find on coolmath games
👍 : 1 |
😃 : 0
Negative
Playtime:
12 minutes
Its an alright concept, but its just doesn't grab me or have anything standout in its design
👍 : 0 |
😃 : 0
Negative
Playtime:
61 minutes
There appear to be 20 levels and you have the ability to upgrade yourself.
Not bad at all.
👍 : 7 |
😃 : 1
Positive
Playtime:
69 minutes
Found this on Mobile and figured it would be infinitely better on M&K or Controller and it is.
Game runs fine, Experienced no screen tearing or any performance issues at all, I did get some shrooms that popped up underground in the roof when i attacked, but that just seems to be a graphical glitch and nothing serious gives me nostalgia from back in the day ^.^
The game is pretty casual with maybe 5 levels that are challenging to the point you may need to do them more than once.
The art style is awesome.
There's 4 upgrades but you don't start needing them until mission 11 and up
There's only 2 bosses 1 on 10 and 20.
There's a time limit that grades you on your performance.
Can 100% just by completing all the levels.
Trading Cards!!
Cons
Too short: Game can be ran through pretty quick if you're not looking for the spirits(the levels collectible)
Fairly easy: Doesn't require a lot of effort to complete
Time Trials: As I mentioned before There's a time limit,(not to finish, just for a rank) but no achievement for getting an A rank so there's no real reason to do it besides to challenge yourself, Me personally, if there's no achievement for doing it I'm not doing it, I have too many games to waste time for no reward.(I still attempted them LMAO)
Spirits: There's one in each level, Some are hidden nicely some in the path to the exit, Also no achievement for getting them all, but I didn't realize that until I'd found all of them, but again without an achievement there's not point in looking for them besides to extend your playtime.
All in all I'd liked it to be a little harder and have a little more game, but I do believe that it was a solo developer so for 1 guy they did a great job, I got the 4.99 it costed out of the game so I'm happy with my experience.
Maybe an update will add achievements for A ranks and finding all the spirits and hopefully more levels.
Looking forward to another Title from this dev, The game was well made and a solid experience.
👍 : 2 |
😃 : 0
Positive
Playtime:
69 minutes
Simple, Rough around the edges, and a few bad design choices. it really feels like a free game from itch.io.
You can constantly redo the first level to grind S ranks and get money fast
The game is okay, maybe not worth 5 dollars though
👍 : 0 |
😃 : 0
Negative
Playtime:
237 minutes
Mangavania, a retro platformer, fails to impress with its basic gameplay, lack of storyline, and uninspiring visuals. Collecting items to progress through levels is the game's only focus, offering nothing special or innovative. With numerous superior alternatives available, Mangavania lacks the charm and originality needed to stand out. Its 20 levels didn't captivate me enough to complete. Overall, it's a forgettable experience in a saturated genre.
👍 : 5 |
😃 : 0
Negative
Playtime:
56 minutes
[b] Target Audience: [/b] Those looking what to not do with Game Design. [I] [/i]
[b] Summary: [/b]
Look, every game has gameplay elements that are matched for it: not every feature doesn't have merit in the right circumstances. For example, some people don't like slow deliberate combat, but that doesn't make it bad if it's complemented with the right enemy design, level design, and tone. But there are certain things that every game cannot do: or the game will end up frustrating the player. After 30 minutes of playing Mangavania, I found myself turning it off in not only frustration, but wondering how a game got so many things wrong in a short period.
For example, when you have blind drops in a platformer and can immediately be hit by a bullet that was firing during that time off screen, and it ends up killing you: that's a game halter. The player shouldn't feel like it's just luck they got through things and that the game is blatently unfair, but Mangavania manches to do that. It doesn't help that even though the tags seem to be right, using the vania name when you're not a metroidvania is a little bit frustrating. The presentation is fine for mobile, but if you're going to bring your game to PCs: Vsync. The game tore more then the Doomslayer in the bowels of hell: and you should have realized that 5 seconds into testing on the release. Yes, there's other solutions to that, but it's also a game....that really feels like a demo. Like, there's nothing unique, the gameplay is straight forward and not that challenging yet frustrating at the same time, and even seems to have hitbox issues.
Just a straight up pass.
[b]Stream Footage: [/b] https://youtu.be/qhwlbXaOl7Y
[u] Lists: [/u]
[b]Positives:[/b]
[list]
[*] It runs.
[/list]
[b]Negatives:[/b]
[list]
[*] Game Design will frustrate you left and right, with leaps of faith into death and just bad level design.
[*] Dull.
[*] Feels like there's hitbox/collision problems.
[*] It shows its mobile roots in the presentation in a bad way. Sound design in particular just sorta feels very unrefined.
[*] I'm not sure why it's monochrome. Like, it doesn't add a lot to the experience.
[*] No options/VSync made it frustrating to experiene.
[/list]
[b] If you want more reviews/information regarding games I've reviewed, visit my curator. [url=https://store.steampowered.com/curator/6861768/]Dragnix Curator [/url][/b]
👍 : 21 |
😃 : 4
Negative