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Abelard, present my review!
Let us see if my review will be graced by a Starrok comment. (He did!)
Now, for the TLDR: this DLC is missing some important polish due to numerous bugs. But the story is fantastic, and while not on par with Void Shadows, it definitely beats Lex Imperalis in terms of story and writing. It is fun from start to finish and adds critical depth to the game post Chapter 3, which was much needed.
For context, I just completed a 78-hour run on patches 1.6.0.472-482. I have completed 100% of the achievements for this DLC and the other DLCs/main game. This was my fifth run of Rogue Trader, completed on unfair. I played it primarily on my Steam Deck.
As always, let us start with the good. The story, as previously mentioned, is fantastic and 100% true to lore. I was really impressed with how Battlefleet Gothic 2 portrayed Trazyn, but Owlcat somehow exceeded that high bar. It is everything I could have asked for and more. It has given me high hopes for the last DLC, as many of the things we see in the museion are not in-game yet. I am eagerly awaiting the next DLC if it is of this caliber. The story, writing and atmosphere were very well done from start to finish.
There are many more voice lines from all the companions, which was a surprising and very welcome addition. There are great in-game cutscenes at major plot points both within and without the new DLC as well. The Hymn Of The Lost was a standout for me. Owlcat did really well with them, and I can see the love for the Warhammer 40k setting. Like other DLC’s, I was grinning from ear to ear at times with how over-the-top ridiculous it got. The game has really improved in these areas since launch, and I am always surprised by how much it improves with every patch. Owlcat did a good job adding content post Chapter 3.
I like the augment system because it allows for unique builds and helps strengthen other builds even more. I played as a heretical Pyromancer-Bladedancer-Executioner, and by the end of the game, I could just run and kill everything in one turn. It was pretty ridiculous, even on unfair difficulty, but being able to dish out electric, toxin and flame damage plus warpburn from my force swords all at once was very satisfying. The augment system truly added more depth to every class, and I hope we get more augments in future patches and the last DLC.
Speaking of going heretical, when I first played the game and went heretical and lost all my companions, the benefits did not outweigh the loss you took from your party at the end of chapter 4. I am pleased to say that, with the changes to Uralon and Calligos, they are now more viable in Chapter 5 and make adequate party members, should you choose to use them. I do not think it makes up for everything you lose by going heretical, but it certainly is a step in the right direction.
The buffs to operative made Pasqal move up some tiers in power, and using the plasma gun you get from Eogunn’s quest, he is a monster. Eogunn is more of a buffer in my opinion than a damage dealer, but the free attacks from his augment were very welcome. He was super useful in stacking electric damage on my party members at the start of the battle to damage nuke tough enemies. I like his story as well, but he can be tough to build unless you take the time to really understand the talents that are unique to him. He is also one of the only characters who benefits from an augment in every slot. They also added a ton of items. I really enjoyed the new force swords in particular. The new talents do improve some weapons and classes, but I do not even see myself specializing in webber weapons, for instance. I am glad there is now an option, though. For the memes, I guess?
Now for the things to improve. There are many bugs in the game, and keep in mind that I have been very liberal in reporting them. Unlike many people I saw on Reddit and Discord, I started a new run from scratch, so that may be important context. Firstly, for my Bladedancer and Executioner classes, some talents don't seem to work, as my skills like Death From Above, etc., don't get boosts. In Chapter 3, I was able to fly to the planets past the gate in Chapter 5, which was weird. It was because the new planet added to this DLC showed up in that bunch of planets when I searched for navigator points. Vivisector Martinax shows up on the map when I press M, even when I am not on the ship in the Sector Bionica. This happened throughout my run. I crashed at the end of the final boss battle, and the frame rate dipped pretty low prior to the crash for whatever reason. I was unable to replicate this issue a second time. I had a solid frame rate throughout the game otherwise.
We did not get a new origin or class for our main character in this DLC. I would have liked to see one of each, and I hope to see new ones in the next DLC. I also think it is unacceptable not to have all the colony events, etc., for the new companion at DLC launch. I hope this gets fixed soon.
There are some wishes I have for the upcoming patches and DLC that I hope Owlcat will consider. Firstly, can we please have more arm options for our left-arm augment slots? I want a galvanic and toxin arm, for example, please. Why do the ogryn arms prevent the use of psyker power for force swords? I can understand shove and sweep and other special attacks, but as a psyker, force swords are there for a reason. I would like that fixed, too.
Can we have a proper Psyker armour for later acts since the Psyker's Breastplate has been nerfed so hard? A late game Arc Rifle would be a good addition too, especially with some of the new talents. Can we have a heretical ending for Heinrix and Marazhai? That would be nice as well, and add options for the endgame. I would also like more content post Chapter 3, especially in Chapter 5. That chapter is still incredibly short.
A heretical companion would also be nice, as Idira is not enough in my opinion. That or another Xenos companion. Somebody you will not lose by going heretical, please, as you lose up to 4 companions as it exists now. I would like other options to sacrifice our dogmatic companions as a heretic, like you can for Yrliet, so you can get more buffs.
Lastly, for the love of the Emperor, can you please raise the level cap? I was level 55 as I did all the optional quests by the end of chapter 4. I would assume the next DLC will add even more errands and quests, so please raise the level cap and give us more options for our builds.
Overall, though it was a good experience. I will not deduct any points for the launcher fiasco, as it has been reversed. Please do not do it again. I give this DLC an 8/10, as none of the bugs I experienced were game-breaking, minus the one crash I could not replicate, and my main gripe is the lack of an origin/class for the main character. I also did not appreciate the missing events for the new companion. I look forward to the next DLC and think Owlcat is doing a great job with all the fast hotfixes. This is much better than Lex Imperalis and is well worth picking up.
I also want to say that the rumour that Owlcat cut DLC from their season pass is nonsense. Owlcat has consistently delivered high-quality content for this game and deserves praise for it. There are missteps in other areas, as I have noted in my other reviews, but I was disappointed to see the unwarranted review bombing.
👍 : 116 |
😃 : 0