Warhammer 40,000: Rogue Trader - The Infinite Museion
Charts
159 😀     66 😒
66,62%

Rating

Warhammer 40,000: Rogue Trader - The Infinite Museion DLC

Delve into a secret vault curated by Trazyn the Infinite himself. Discover Trazyn’s obsession with the Von Valancius dynasty, and choose whether to disrupt or fulfill his plans.
App ID4226770
App TypeDLC
Developers
Publishers Owlcat Games
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Partial Controller Support, Cross-Platform Multiplayer, Downloadable Content, Steam Trading Cards, Steam Workshop, Family Sharing, , , , , , ,
Genres Indie, Strategy, RPG, Adventure
Release Date11 Jun, 2026
Platforms Windows, Mac
Supported Languages French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Turkish

Warhammer 40,000: Rogue Trader - The Infinite Museion
225 Total Reviews
159 Positive Reviews
66 Negative Reviews
Mixed Score

Warhammer 40,000: Rogue Trader - The Infinite Museion has garnered a total of 225 reviews, with 159 positive reviews and 66 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Warhammer 40,000: Rogue Trader - The Infinite Museion over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 0 minutes
I love the content (so far), which is all the more a shame because I keep having game breaking bugs (fights not loading, quests getting stuck) that prevent me from actually getting to it. As such, this review will remain negative until the game properly playable.
👍 : 21 | 😃 : 3
Negative
Playtime: 0 minutes
Lots and lots of bugs. I keep loading up my saves to find my player is MISSING from the party and have to quit and reload the game just to get it back.
👍 : 22 | 😃 : 0
Negative
Playtime: 0 minutes
Still no Tech Priest romance in the big '26 but it's okay because the story expansion is so ♥♥♥♥♥♥♥ cool. Owlcat you're the only studio I fully trust to adapt genuinely fun wh40k games
👍 : 34 | 😃 : 5
Positive
Playtime: 0 minutes
It is one of the most interesting role-playing games I have experienced and I have finished it once as a Dogmatic Commander who accepted no Heresy and now I am trying to be a Heretical Sanctioned Psyker and a Blade Dancer. Today is my birthday and the new DLC gives me more of this game to experience. I would love to become a pure Psyker. I am going to spend today playing it. So many choices allow you to explorer so much chacacter development and options for interactions with companions and other characters. The game and ship combat is really fun and there are many ways to approach it. Exploring the world map is full of challlenges and quests. The equipment is fantasically various well documented. You can spend time just reading books and documents learning the lore and background of the Expanse and Empire. The graphic are great and it runs well on my Win 11 system (Intel i5-8400, 32GB, AMD RX 6600 XT 8Gb and external Samsung T9 SSD).
👍 : 28 | 😃 : 0
Positive
Playtime: 0 minutes
A solid "I wish I could give an It Depends." I think labelling this as The Infinite Museion DLC is a little misleading due to the actual time spent in the museion to be quite lacking, maybe 2-3 hours? But there is no real other push for it, so I suppose so. Coupled with a few spots of un-reactivity to certain things I feel Eogunn should react to, especially as we see our other Tech-Priest companion react to (An example: He is disappointingly silent during Pasqals final quest - [i]what?[/i] I don't need him to be positive, but any reaction at all would be great! And he has zero comments during the Palace of Justice trials from the Lex Imperialis DLC), colony events not launching [i]again[/i] with a companion with a promise of patching them in later, the augment system feeling lacking in both amount and depth due to the heavy stipulations, a lack of banters about Eogunns final quest decision after personally ripping through the audio files myself and finding nothing (could be an error on my part). Coupled with how I expected a touch more content for Eogunn as a paid companion, it's a very heavy [u]Maybe[/u]. I understand that romanceable characters will always get more than non-romanceables (See: Heinrix/Marazhai/Solomorne versus Ulfar/Abelard/Pasqal) but Eogunn is a paid companion, and should thus have more scenes than a base game non-romanceable. The final "mission" in the Museion, not the final boss fight, made me dread it on replays for the pure tedium of it as well. The good parts of this DLC are Eogunn himself, as he is fantastically well voice acted, his story has an excellent twist, and I found his combat fun. I also very much enjoy his animations, even down to his idles. His interactions with several companions also help flesh them out, such as Jae and Pasqal, and I found Trazyn to be well voice acted and well written, and his story was hilarious. As someone who prioritizes good character writing and voice acting more than most other things in a game, those features of this DLC are heavily carrying it and helping smooth over the parts I find lacking, especially since I came into this DLC with quite low expectations due to not being excited for another Tech-Priest companion.
👍 : 21 | 😃 : 0
Positive
Playtime: 0 minutes
Really great DLC. The new companion is interesting with a charismatic voice actor in english, the new quest's and areas are amazing. I definitely recommend this one, I just have one complaint: The catch is the implant system is deeply underwhelming, almost all the initial augments are weak and situational and I assume the actually interesting ones don't arrive until very late in the game which is a problem the base game has with it's loot too. I assume they have plans for late game combat heavy areas at some point in the future but for right now you get all the interesting stuff 30 minutes before the end of the game.
👍 : 25 | 😃 : 0
Positive
Playtime: 0 minutes
I love this game. It's one of the best WH40k experiences on the market. That said; This DLC has many high points. But! Major story content is locked behind a series of some of the worst, most obnoxiously time-consuming puzzles that Owlcat has devised. Owlcat puzzles already have a reputation for being dense and annoying, but this DLC weaponizes that idea. To gate DLC story content behind something as time-consuming as one of the final puzzles--and then to have the sadistic bent to include back-to-back cutscenes between each attempt--is absolutely horrid game design. HORRIBLE game design. DO NOT BUY THIS IF YOU DO NOT ENJOY PUZZLES. Period.
👍 : 72 | 😃 : 7
Negative
Playtime: 0 minutes
Trazyn vs the Rogue Trader...The greatest thief in history vs the greatest thief of today
👍 : 98 | 😃 : 52
Positive
Playtime: 0 minutes
At time of writing, this is the greatest 40K game that has been made. DLC PROS: The DLC additions are *very* impressive. In addition to all of the new DLC content that has been added, several talents, abilities, and items that are part of the base game have been reworked, some minor, some major, all changes and edits encountered so far, I really like. The new DLC character is *awesome* and his voice acting is fantastic. I really like that you get access to him early in your game. His kit is unique, lots of fun, and synergizes well within the existing character niches. I was skeptical about another ad-mech companion, but man Eogunn has quickly become one of my favorite characters. It makes picking my party composition pretty difficult. I am enjoying the cybernetic augmentation and modifications as well. There are lots of cool parts and augments added which dramatically spice up character builds and playstyles. I really like that each of the augments I've encountered so far have their own designs and art style, changing how they look on your party members. This includes chest augments. To test augments from the get go, I went with a forge world origin. The changes to the origin are both useful and thematic. Throwing augmented Abelard at hordes of enemies is without a doubt, extremely satisfying. Another really cool feature is that companions which have augments pre-installed due to lore reasons (such as Pasqal) now get buffs and other unique interactions from the new augmentation system. Overall it is a fantastic feature. DLC CONS: As the game progresses, I definitely see why people complain about the augment system overall. While some augments are *incredible* and completely changed how I built my party, sadly a great many of them are lackluster and some are outright useless. One in particular that I really dislike the design of is the galvanic chest augment. It causes lightening to chain between enemies, and allies alike on melee attack doing absurd damage. Pretty frustrating to build a character around that only to have the character down your entire party due to the augment. That was beyond infuriating, and now I never use that augment, which sucks because in principle, it's extremely cool. In practice, it just doesn't work due to the fact that most engagements are done in fairly close quarters. Another issue that I have found is leveling. The base game needs to be reexamined in its difficulty and character progression. I hit exemplar by act II. That is WAY too early and it trivialized most of the encounters in the game (I play on unfair). Lastly, this is trivial and more personal preference than anything: I would have really liked to spend more time in the infinite museion. As it stands, your time in it is really short. By extension, I am kinda disappointed at Zarkov. While I LOVE the colony, it is a huge missed opportunity for a much larger area to explore, I would have liked to see a Janus or Quetza Temer design as far as exploring the planet is concerned. Overall, this DLC is very good and adds an incredible amount of *stuff* to the game. However, it does fall short in DLC areas, specifically the musieon. I just want to see more of it, I want to explore more of it and have more content in it. Despite the cons, I love the game and the DLC and wouldn't play the game without it due to the amount of stuff that is added. 10/10, would listen to tech-priest ideological banter again, highly recommend. Thanks for all your hard work Owlcat.
👍 : 79 | 😃 : 3
Positive
Playtime: 0 minutes
Abelard, present my review! Let us see if my review will be graced by a Starrok comment. (He did!) Now, for the TLDR: this DLC is missing some important polish due to numerous bugs. But the story is fantastic, and while not on par with Void Shadows, it definitely beats Lex Imperalis in terms of story and writing. It is fun from start to finish and adds critical depth to the game post Chapter 3, which was much needed. For context, I just completed a 78-hour run on patches 1.6.0.472-482. I have completed 100% of the achievements for this DLC and the other DLCs/main game. This was my fifth run of Rogue Trader, completed on unfair. I played it primarily on my Steam Deck. As always, let us start with the good. The story, as previously mentioned, is fantastic and 100% true to lore. I was really impressed with how Battlefleet Gothic 2 portrayed Trazyn, but Owlcat somehow exceeded that high bar. It is everything I could have asked for and more. It has given me high hopes for the last DLC, as many of the things we see in the museion are not in-game yet. I am eagerly awaiting the next DLC if it is of this caliber. The story, writing and atmosphere were very well done from start to finish. There are many more voice lines from all the companions, which was a surprising and very welcome addition. There are great in-game cutscenes at major plot points both within and without the new DLC as well. The Hymn Of The Lost was a standout for me. Owlcat did really well with them, and I can see the love for the Warhammer 40k setting. Like other DLC’s, I was grinning from ear to ear at times with how over-the-top ridiculous it got. The game has really improved in these areas since launch, and I am always surprised by how much it improves with every patch. Owlcat did a good job adding content post Chapter 3. I like the augment system because it allows for unique builds and helps strengthen other builds even more. I played as a heretical Pyromancer-Bladedancer-Executioner, and by the end of the game, I could just run and kill everything in one turn. It was pretty ridiculous, even on unfair difficulty, but being able to dish out electric, toxin and flame damage plus warpburn from my force swords all at once was very satisfying. The augment system truly added more depth to every class, and I hope we get more augments in future patches and the last DLC. Speaking of going heretical, when I first played the game and went heretical and lost all my companions, the benefits did not outweigh the loss you took from your party at the end of chapter 4. I am pleased to say that, with the changes to Uralon and Calligos, they are now more viable in Chapter 5 and make adequate party members, should you choose to use them. I do not think it makes up for everything you lose by going heretical, but it certainly is a step in the right direction. The buffs to operative made Pasqal move up some tiers in power, and using the plasma gun you get from Eogunn’s quest, he is a monster. Eogunn is more of a buffer in my opinion than a damage dealer, but the free attacks from his augment were very welcome. He was super useful in stacking electric damage on my party members at the start of the battle to damage nuke tough enemies. I like his story as well, but he can be tough to build unless you take the time to really understand the talents that are unique to him. He is also one of the only characters who benefits from an augment in every slot. They also added a ton of items. I really enjoyed the new force swords in particular. The new talents do improve some weapons and classes, but I do not even see myself specializing in webber weapons, for instance. I am glad there is now an option, though. For the memes, I guess? Now for the things to improve. There are many bugs in the game, and keep in mind that I have been very liberal in reporting them. Unlike many people I saw on Reddit and Discord, I started a new run from scratch, so that may be important context. Firstly, for my Bladedancer and Executioner classes, some talents don't seem to work, as my skills like Death From Above, etc., don't get boosts. In Chapter 3, I was able to fly to the planets past the gate in Chapter 5, which was weird. It was because the new planet added to this DLC showed up in that bunch of planets when I searched for navigator points. Vivisector Martinax shows up on the map when I press M, even when I am not on the ship in the Sector Bionica. This happened throughout my run. I crashed at the end of the final boss battle, and the frame rate dipped pretty low prior to the crash for whatever reason. I was unable to replicate this issue a second time. I had a solid frame rate throughout the game otherwise. We did not get a new origin or class for our main character in this DLC. I would have liked to see one of each, and I hope to see new ones in the next DLC. I also think it is unacceptable not to have all the colony events, etc., for the new companion at DLC launch. I hope this gets fixed soon. There are some wishes I have for the upcoming patches and DLC that I hope Owlcat will consider. Firstly, can we please have more arm options for our left-arm augment slots? I want a galvanic and toxin arm, for example, please. Why do the ogryn arms prevent the use of psyker power for force swords? I can understand shove and sweep and other special attacks, but as a psyker, force swords are there for a reason. I would like that fixed, too. Can we have a proper Psyker armour for later acts since the Psyker's Breastplate has been nerfed so hard? A late game Arc Rifle would be a good addition too, especially with some of the new talents. Can we have a heretical ending for Heinrix and Marazhai? That would be nice as well, and add options for the endgame. I would also like more content post Chapter 3, especially in Chapter 5. That chapter is still incredibly short. A heretical companion would also be nice, as Idira is not enough in my opinion. That or another Xenos companion. Somebody you will not lose by going heretical, please, as you lose up to 4 companions as it exists now. I would like other options to sacrifice our dogmatic companions as a heretic, like you can for Yrliet, so you can get more buffs. Lastly, for the love of the Emperor, can you please raise the level cap? I was level 55 as I did all the optional quests by the end of chapter 4. I would assume the next DLC will add even more errands and quests, so please raise the level cap and give us more options for our builds. Overall, though it was a good experience. I will not deduct any points for the launcher fiasco, as it has been reversed. Please do not do it again. I give this DLC an 8/10, as none of the bugs I experienced were game-breaking, minus the one crash I could not replicate, and my main gripe is the lack of an origin/class for the main character. I also did not appreciate the missing events for the new companion. I look forward to the next DLC and think Owlcat is doing a great job with all the fast hotfixes. This is much better than Lex Imperalis and is well worth picking up. I also want to say that the rumour that Owlcat cut DLC from their season pass is nonsense. Owlcat has consistently delivered high-quality content for this game and deserves praise for it. There are missteps in other areas, as I have noted in my other reviews, but I was disappointed to see the unwarranted review bombing.
👍 : 116 | 😃 : 0
Positive

Packages

ID Name Type Price
1479863 Warhammer 40,000: Rogue Trader - The Infinite Museion Package 17.99 $

There are 0 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.


Warhammer 40,000: Rogue Trader - The Infinite Museion Screenshots

View the gallery of screenshots from Warhammer 40,000: Rogue Trader - The Infinite Museion. These images showcase key moments and graphics of the game.


Warhammer 40,000: Rogue Trader - The Infinite Museion has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


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