Godus Wars
1

Players in Game

38 😀     284 😒
18,51%

Rating

Compare Godus Wars with other games

Godus Wars Reviews

Godus Wars mixes tactical Real Time Strategy gameplay with the mechanics of the God-Game genre.It’s fun, it’s simple and it’s brutal.
App ID422420
App TypeGAME
Developers
Publishers 22cans
Categories Single-player, Steam Cloud, Partial Controller Support
Genres Casual, Indie, Strategy, Simulation, Early Access
Release Date3 Feb, 2016
Platforms Windows, Mac
Supported Languages English

Godus Wars
322 Total Reviews
38 Positive Reviews
284 Negative Reviews
Very Negative Score

Godus Wars has garnered a total of 322 reviews, with 38 positive reviews and 284 negative reviews, resulting in a ‘Very Negative’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Godus Wars over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 5 minutes
This game doesnt do anywhere enough to deserve my time let alone the purchase price. It also has paywalls and DLC that are a complete betrayal to people who bought GODUS on Early Access and backed in on Kickstarter. This game wants to be an RTS but its scope and ambition is severly limited. It is not particularly good at what it does and brings nothing new to the genre. Lacking even the most basic resource system, like its parent winning is limited to how much clicking you can do. Why are there two windows for this game? Makes no sense. Why is the screen grab button the same as the troop order button? Who does these things? If you dont believe me read here: http://kotaku.com/peter-molyneux-releases-another-godus-game-1756857351 The developers of this game absolutely can not be trusted and you should avoid this and any other title like the plague. If you think its worth giving a go because as an early access game it will get better, you need to read more about 22Cans. This very limited and flawed reboot of GODUS comes after a 12month period in which no major content updates were made to GODUS. The release of this game is the first meaningful communication from 22Cans in five months. As a potential customer you need to know they do not serve their community, they serve their wallets.
👍 : 75 | 😃 : 0
Negative
Playtime: 8 minutes
Couldn't even get it to load into the battle. Waited in excess of several minutes before the thought of "WTF am I even doing here" Been through all the godus stuff since the beginning, this comes off as a way to rinse their hands of bad press and make a little extra cash with it. Peter, You can't HONESTLY say that this was your plan all along.. that the JUPITER sized world we would all be on and fight for control over with Brian the curiosity winner ruling over everyone.. was meant to be an entirely seperate game.. gimme a friggin break. People, If you already have it from your support of the original Godus try it if you want (or can). But please, for the love of everything not Godus, don't spend your money on this!
👍 : 107 | 😃 : 2
Negative
Playtime: 58 minutes
Probably the most boring strategy game i've ever played. Build as much archers as possible, attack, don't worry if you fail just build some more and you'll succeed. Unless you die of boredom ofcourse
👍 : 59 | 😃 : 16
Negative
Playtime: 3500 minutes
Godus and Godus Wars are both games that had great concepts but seems to be stuck in development/early access with not much progress towards a full release. Godus Wars is the PvP/Multiplayer component of the main Godus entry and as of 2021, it is completely dead. Normally I would attempt to give a real review for all my Steam games but this one just isn't worth the time. You should 100% NOT buy this game until a player base returns or development makes more progress.
👍 : 15 | 😃 : 1
Negative
Playtime: 119 minutes
You know, I actually didn't mind Godus. Sure, the clicking was annoying, but I did spend a fair amount of time in there building things up and exploring the lands. It wasn't terrible. But this? I don't even know what to make of it. There's only one reason I can think of as to why a company would release a game in this state, and that's money. They should simply call it, "Godus - We Need Money". Where to begin? I'm going to do my review backwards from what I usually do. [h1]The Ugly[/h1] Why, in all the holy lands of Godus, does this application launch a second full screen application when I try to battle? I can't even fathom how this works. Are they using some sort of battle engine in Godus that they didn't want to port over to Godus Wars? What happens if I uninstall Godus (I may try this)? I'm completely flabbergasted on this. I wanted to ask in the forum, or maybe it's in the FAQ, but... [h1]The Bad[/h1] The forums are currently locked. Any time a company locks the forum and allows no discussion, right away you know it's to avoid negative threads. And this game, AS IS, will only be negative threads. They knew this was a pile of ... going in to it, yet they pushed it out anyway. Was there no way to simply wait a few weeks until the engine could be fleshed out? They put up absolute garbage and praised it, despite it being several orders of magnitude worse than Godus. The battles themselves, when they work, are fairly simple. This (I hope) changes later on, but I haven't gotten very far yet because the game keeps crashing. Perhaps it's releated to it trying to run another process and getting confused somewhere inbetween. The few times it has worked, I had to manually select the second window it opens. One of the major complaints in Godus was all the clicking. The clicking is still in this game, but luckily it appears you don't HAVE to do it. It feels more like a bonus click now. The game generates points on its own, but you can still click the rocks and trees to get additional points. I put this in the bad section because I fear it's going to feel like I still have to click all those rocks if I want to stay ahead. Graphics-wise, the cards it shows me are blurry if I click on them. They don't appear to be very high resolution (I was running on 1920x1200). The rest of the engine in the battles looked fine since it was the Godus style, but the other windows that were tacked on for this just don't have a crisp look to them. I understand this is EA (very very early EA I hope), so maybe they can be bothered to drop a slighly higher resolution image in sometime during the EA period. The starting God Powers, sculpting land, seems a bit pointless so far. I can't destroy the land under my enemies and destroy their village. I hope there's more later on (at this point I wouldn't put it past them to not have other powers), but I certainly don't feel very powerful here. Esentially the first few maps are: Click this building, build a unit, send them to the enemy, go to next map. If your map is going to last 30 seconds, why bother? Make it a bigger map. Especially if you're going to screw around with my resolution and desktop switching from application to application. [h1]The Good[/h1] Like Hearthstone, this game has a spinner at the start. Unlike Hearthstone, this one actually matters. It changes the battle from making items/cards cost more to giving you bonuses or debuffs. I like the random nature of this, and if it works right, it would add a lot of replayability. ... boy, not much else to say that's good. I rarely do reviews. Godus Wars is clearly a cash grab disguised as.. I don't know what. If you still have Godus in your library, stick with that. It at least has a calming effect, unlike this that just causes anger.
👍 : 90 | 😃 : 1
Negative
Playtime: 252 minutes
"It has been 457+ and 122+ days since the last Godus and Godus Wars update. We haven't heard from 22Cans since the 18. March 2016. No tech support. The company shifted all of its resources away from Godus and Godus Wars after the main designer was let go (over 3 months ago)." Stay away from this game.
👍 : 26 | 😃 : 2
Negative
Playtime: 21 minutes
3 things: -Flatten land -Click citadel to get warriors -Click warriors at their warriors Good job, you've just mastered the entire game. The game includes such crazy moments as: -Flattening land -Seeing the enemy flatten land -flattening your land faster -Clicking trees and rocks since your workers can't do shit -Clicking your warriors into their town -Watching your warriors fight their warriors -Accidentliy Alt+Tabing and having the game get stuck in windowed mode 10/10 Would trust Peter Moloneux and be dissapointed again... apparently. Protip, send this to someone that loves you and watch them try to pretend that they enjoy it.
👍 : 105 | 😃 : 130
Negative
Playtime: 85 minutes
First of all: No, Peter, you didn't envision Godus as two different games, at least that's not what you initially said, so the first lie right at the start of the game. To the review then: I will treat this game as Godus 3.0, or higher, because with every version came the promise that everything is better and this is still fully based on Godus, so you don't get the "It's a different game"-treatment. BUT as bonus difficulty you have to meet todays standards for RTSs, because now you want to be an RTS also. Despite being in development for a very long time now, the game is very light contentwise. It's a bit of a backtrack to the first version of Godus, although you have to do less now. You are there to level the ground, so that your people (which you can't control) can build their houses on plots(which appear automatically) to generate belief (which now gets collected automatically, one of the few positive aspects). When you have enough belief, you build a fort (out of your houses that merge together automatically to a chunk with battlements) where you can recruit soldiers. These soldiers are somewhat controllable, although their pathfinding is terrible and the mouse response is too, and you send them to conquer and destroy the enemy village. Also the animations are clunky and ugly, the collision detection doesn't work that great resulting in corpses hovering above ground and blood splatters spread widely although the corpse is already gone. That's it for the beginning, so at the moment the game is neither fish nor meat, as RTS it falls flat on its face because there are way better ones out there, and the god game aspect is mainly moving around dirt to make way for plots, not very interesting either. VERDICT: I gave the first Godus the benefit of the doubt, rating it positive, because it showed promise and I changed my rating to negative when the support ceased and the game died. This time I will do it the other way round, so it gets a negative rating from the start (because it absolutely deserves this), BUT this version of Godus also shows promise, so if it gets way better and deeper than it is now, the rating might also change. As for now, NOT RECOMMENDED. (PS: And dear developers, get rid of that cheap mobil-ish feel of the game, as long as your plan isn't to use PC gamers as beta testers for mobile AGAIN, this won't do you any good.)
👍 : 309 | 😃 : 2
Negative
Playtime: 5 minutes
First, Peter Molyneux promises a God game through Kickstarter. Since he is the one who did Black and White, he's getting a LOT of responses. Next, development is slow, and information is conflicting. Supporters get irritated. Molyneux keeps promising cool features, but at the same time the game is weirdly defective, and features are few. Supported get annoyed. Molyneux responds by making it a pay-to-win card game. Next, he removes the in-game store. For a bit. Supporters get angry. He says it's not pay-to-win, but keeps adding pay-to-win features. Finally, he admits it's pay-to-win, and moves over to a full cardgame. Supporters get angrier. Molyneux responds by completing a quick Android cash-cow, based on Godus, and development of the actual game stops for a bit. Months later, he sacks his entire team, but "development is ongoing!". Finally, he renames the game, which removes all previous reviews. He did add one thing he promised years ago; combat. However, it's available as a card-based mini-game. The original game is virtually unchanged. It would appear Molyneux was either out for a quick cashgrab, or he didn't have a clear understanding of how games are made.
👍 : 266 | 😃 : 10
Negative
Playtime: 657 minutes
As someone who doesn't particularly care about the Godus-related drama, I came at this simply hoping to see whether Godus Wars could be considered worth its asking price ($15 USD). My feeling from playing through the first 10 battles is that it isn't. There doesn't seem to be much to do beyond: 1) Level the ground around your starting village. 2) Cast the Build/Upgrade Citadel power as Belief permits. 3) Throw armies at the AI's Citadel until razed. 4) Dance around the Belief silo for 30 seconds. 5) Repeat [i]ad nauseam[/i]. Perhaps there's more to it if you progress even further on, but the poor path-finding makes control cumbersome and the game was starting to have some serious frame rate issues toward the end of my playtime. Eventually culminating in the game completely freezing. EDIT: So apparently, after you defeat the first island (circa 20 battles), the game throws up a $5 USD paywall to unlock the next island. EDIT 2: Within a day of launch, the 2nd island is now free to unlock for everyone. However, it's still the case that future islands may require additional purchase to unlock, so be wary of that. EDIT 3: Having now played through the 2nd (and currently last) island, I can now say with certainty that steps 1 to 5 generally hold true throughout the entire game. Although the trebuchets do add a nice bit of wanton destruction to the mid-/late-game, they are rather easy to [url=http://steamcommunity.com/sharedfiles/filedetails/?id=615835139]exploit[/url]. ------- If you have $15 USD to buy a game on steam, there are much better games to be found elsewhere.
👍 : 467 | 😃 : 13
Negative
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