Age of Steel: Recharge
15 😀     11 😒
54,84%

Rating

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$6.99

Age of Steel: Recharge Reviews

"Age of Steel: Recharge" is a 2D strategy with a view from the side. You're taking the role of commander, who was entrusted the management of the military base. Your mission is to defend a base from the waves of enemies at any price.
App ID421060
App TypeGAME
Developers
Categories Single-player, Steam Achievements, Steam Trading Cards
Genres Casual, Indie, Strategy, Action
Release Date6 Jan, 2016
Platforms Windows, Mac
Supported Languages English

Age of Steel: Recharge
26 Total Reviews
15 Positive Reviews
11 Negative Reviews
Mixed Score

Age of Steel: Recharge has garnered a total of 26 reviews, with 15 positive reviews and 11 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Age of Steel: Recharge over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1164 minutes
Really like this game. Straight forward and with a tantalising background lore. Yes it can get a bit repetitive- but still holds a lot of charm. Wish there was a follow up or additional DLC.
👍 : 0 | 😃 : 0
Positive
Playtime: 71 minutes
I keep it short. Game is medium fun for around 1 hour if you enjoy this kind of game. Then you saw everything and it makes not much sense to play any longer. Decide yourself how much this is worth.
👍 : 1 | 😃 : 0
Negative
Playtime: 98 minutes
Tldr; Fun to play and fairly priced. Bugs: -Text screens need slowing down -Few typos -Game freezes for a second when bosses die -Cannot unselect unit type to deploy sometimes I would like to see a way to delete turrets (lemmings style would be fun) as this could let you lose your game if you have max units deployed and an enemy gets though. Please seperate music and sounds in the options menu, and also the bullet sounds are pretty dull (wet farts). UI wise the right sidebar blocks a lot of the action and should really be integrated into the menu bar by reducing icon size... could there be an option to shake the screen but not the menu bar?
👍 : 9 | 😃 : 1
Positive
Playtime: 88 minutes
Fun-to-play side view strategy game with a story, ideal for short games of about 10 minutes. You throw up to 12 units (which you have to research first) at you opponent, who throws whatever he can craft back at you. Plus some bosses. Benefits [list] [*]Pixel graphics with nice effects [*]Short games possible [*]Story and interesting settings with different missions (survive the waves, kill the boss) [/list] Concerns [list] [*]Two modes (campaign and surviving) only [*]UI could be improved [/list]
👍 : 3 | 😃 : 0
Positive
Playtime: 117 minutes
I'm pretty sure I got this game for free from Indie Bundle and I'm thankful for that. I rushed through the campaign in a couple of hours, not because I was in a rush, but that's the extent of the game. I technically didn't finish the last campaign level, but I had control of the two lanes as far as I could tell and I got bored of waiting for the level to finish. It wasn't the first time. My main complaint is the music and that you can't really turn it off. Even if you set it to zero it can come back. It's also very loud in general. My second is that the only difference in the levels is the special unit... which you can easily ignore (though some can be fun!). Also why are there two air lanes? It seems to be there only to make the game more "complex" rather than actually add anything to the game.
👍 : 0 | 😃 : 0
Negative
Playtime: 361 minutes
[h3]Age of Steel: Recharge is an interesting and short Tower Defence Game[/h3] [u]In my opinion not worth the 6,99€ though. If it is on a discount or you can get it for less, certainly worth a thought.[/u] There are 2 main complains I could point out: [list] [*] It is very short for [3-4 hours] [*] It isn't very challenging [Though it has a difficulty option in the Escape Menu] Yet I found pretty fun myself, I have started the game up again and again over a long time and just now finished it. Playing the game in 1 session I could see becoming repetitive and boring though. The Gameplay consists of 3 lanes that you will all have to defend against waves of enemies, and every mission you obtain a unique weapon with which you can stir things up a bit. [i]Once you found a good strategy though, you won't need any of them.[/i] If you are able to get if a little cheaper and want a casual game that does require you to do a lot, yet not think about it too much, this is ideal, otherwise I would recommend to keep looking for another game or wait for a discount.
👍 : 0 | 😃 : 0
Positive
Playtime: 333 minutes
The game is very simple, the campaign is passed in 1 hour, 100% of achievements can be obtained in another 3 hours, the last hour you just look at the screen, making a couple of clicks every 5 minutes. In essence, it's an autobattler with upgrades. It's probably more interesting on higher difficulty, but on the easiest difficulty in survival mode it just seems endless. The game for one evening, played and forgotten, but nevertheless - it's a good game, the developer has done a good job.
👍 : 3 | 😃 : 0
Positive
Playtime: 237 minutes
This game is similar to tower defence games. The resource mining is automatic and you can use resources to buy defence units (turrets, tanks, planes) or to upgrade the units. Or you can upgrade the base to get different units and more upgrades. This game plays on three floors, the ground (turrets and tanks and shield), the middle air (airships) and the top air (planes) and every floor has its own units. Generally each unit only fights against enemies on the same floor but there are bombers (defender and attacker) which drop bombs from the top to both other floors and there are air-defence turrets which can hit planes and airships. The game play is fluent and interesting. You can only build one unit at a time and you are limited to 12 so you have to build wisely. But you can destroy misplaced or unused units. You cannot build while upgrading and the other way around, therefore you have to plan in advance. Every level in the campaign plays about the same because the attackers are always the same and they always attack on the 3 floors. At the end of each level there will be a different enemy boss which is not very hard to beat. On later level you will start with an upgraded base and get a special defence units which might be helpful against the enemy boss. I like this game but the content does not justify the price. The campaign is very short (about 3 hours) and the survival mode is boring because you start with a fully upgraded base and the enemies don't get harder. Also it is not possible to replay the levels in the campaign. You could reset your progress in the game but be [b]warned[/b]: This does not only reset the campaign, it also resets the records of the survival mode and everything you might have unlocked. So there is no real replay value. Pros: Great visuals Good sound Polished menu interesting game mechanics Cons: Campaign too short Survival mode boring No support for touch screen
👍 : 73 | 😃 : 1
Negative
Playtime: 828 minutes
You could see this game as a lane based tower defense game, but with each lane having it's own distinct unit types, or as a rock-paper-scissors tug of war game, where each time you see the enemy sending more units at you, you have to see if your current forces will handily beat it, or if not start building a counter to the enemy unit(s) now coming at you. Do it badly/slowly and they start beating up your base, do it well and you start to dominate all three lanes and kill everything as soon as it appears on screen. The lanes mostly fight against others in the same lane, but some units are designed to use dominance of one lane to give you a boost in another - like the bomber which is useless if you don't have aerial supremacy, but can be powerful at clearing zeppelins and ground forces if you do. The base gameplay then works fine, and make an interesting lite-RTS style experience where you build units, upgrade your base to build more unit types, or research upgrades to existing units, all while fending off the enemy attacks. Unfortunately similar to RTS games each new level you start again from scratch, which has never been something I am keen on as it can makes levels fairly repetitive, especially later on when you have the same 15 techs to get as last time before getting a new 16th tech and finally get to do something a bit new. Another issue in the game is some unit types aiming ability - most units fire straight ahead, but then bullets curve downwards, and no one ever learns to adjust for this and fires up slightly, meaning some units that seeming have long range actually can only hit things immediately in front of them, and some units are much more vulnerable and weak purely because they have some part of their design that drops "below the waterline" of where units shot in each lane. There is a main campaign where you unlock new units as you go along, and there is a story to give it all background which was passable but no more, and missions have some variety of objectives - make a certain amount of resources, build a certain tech/upgrade/unit, kill a number of enemies, survive a certain time, etc. There is also a survival mode where you can sit there and slowly the amount of enemy units sent against you increases and eventually overwhelms you, I can't say I played this mode much as it didn't really feel much different to playing any of the later levels of the game for the initial stages, then you wait around a while once you have all the techs/units/excess resources you can get for the enemy forces to ramp up, then eventually there is another interesting bit where they start to break through but you can hold on by making the right choices, but that tends to only last a few minutes before the enemy adds even more forces and then nothing you can do holds them back. Overall it is fairly decent, a bit innovative in it's approach, nice to look at, but has a few flaws/frustrations that stop it really being something special.
👍 : 9 | 😃 : 0
Positive
Playtime: 122 minutes
Played the game for two hours, finished the campaign 100%. The game is very repetitive. You need one strategy and on every map you can use it. It is always the same on each and every map. The only difference is when there is a boss fight, but that does not count. I didnot try survival mode because i don´t expect anything from it. There are some special weapons on each map, i only used them on the last map, where you need Titans as fire support to bring down the final boss. Should you buy it? If you want give some east european devs some money - do it. If you want to kill some time - do it. If you expect some sort of strategy master piece you can play for hours and hours and try different ways - forget it. One strategy to rule them all!
👍 : 37 | 😃 : 4
Negative
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