Swiftly Reviews
Swiftly is a very challenging platformer game. It has simple graphics and easy to understand rules, but you are going to have a hard time completing the levels.
App ID | 418610 |
App Type | GAME |
Developers | Cleverweek |
Publishers | Cleverweek |
Categories | Single-player, Steam Achievements, Steam Trading Cards |
Genres | Indie, Action |
Release Date | 26 Jan, 2016 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

145 Total Reviews
75 Positive Reviews
70 Negative Reviews
Mixed Score
Swiftly has garnered a total of 145 reviews, with 75 positive reviews and 70 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Swiftly over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
682 minutes
If anyone see this. I need help. In level 5 of this game. The first check poin brings you to a place where we have to jump on the green floor twice and go foward in the stage but right there, there is a big spike ball that is spinning which i cannot go through. I cannot jump over it but i cant go under it either. Please help me. Idk what to do
👍 : 1 |
😃 : 1
Positive
Playtime:
234 minutes
Dev told me to have a go again at the game, and so I did.
There was an update that made the game better.
It was better.
It still needs improvement though.
This games physics are trash still.
I can't beat level 1, not because I suck at gaming but because I simply can't figure out the physics.
Also for a level 1 kinda level it was really hard and pretty long.
After playing for a while the music goes away so you become bored.
It needs more music and better music to catch the attention that this game is going for.
If this game improves I will again change my rating to what I see fit, this game will become good in-time.
👍 : 5 |
😃 : 0
Negative
Playtime:
93 minutes
Purchased this game at some point in time. Gave up and forgot about it, I've since returned and have finally figured out the mechanics (I believe anyway). I passed a few levels, and once you start passing them the game is actually a bit more enjoyable.
👍 : 0 |
😃 : 0
Positive
Playtime:
19 minutes
the physics are junk tbh. You can only accelerate significantly in the air. On the ground you are soooo slow. And a lot of obstacles are such a stupid height that you have to jump in a stupid way. You can't even modulate the jump height. And the hitboxes are wrong as well. You have huge cogs with massive gaps between the teeth and it count's the gap as a hit.
👍 : 0 |
😃 : 0
Negative
Playtime:
501 minutes
I had the chance to play Swiftly, a challenging platformer game developed and published by Cleverweek. The game has simple graphics and easy-to-understand rules, but it's not as easy as it seems. The levels are very challenging, and I had a hard time completing them.
The game has different types of platforms, each with its own traits. Blue platforms are your average ones, while green platforms have a bounciness of 120%, and red platforms have zero friction. Throughout the levels, there are also gears that aim to kill the cube, which is the player's objective to lead to the winning point. The game has checkpoints scattered throughout the levels, which are helpful in challenging stages.
Swiftly is a fun and entertaining game for those who enjoy platformer games. Although the game has mixed reviews, I found it challenging and engaging. The game's graphics might not be its strength, but the gameplay makes up for it. It's a great way to pass the time and challenge yourself. I recommend giving it a try if you're a fan of platformer games.
👍 : 0 |
😃 : 0
Positive
Playtime:
320 minutes
Although this game is very cheap it's still not worth your money. The game boasts itself as a "very challenging platformer game" but the challenge doesn't come from challenging timings or complicated levels like in another far better platformer game Celeste but instead from the extremely annoying floaty movement combined with constant ice-physics everywhere.
The game's art style is extremely bland with no unique scenery in any of the levels. The music is the exact same short loop in all levels making it rapidly grating to the ears.
There are also multitudes of bugs regarding the different types terrain such as: Moving in a straight line from a red to a blue platform can sometimes cause the player to get stuck as if they had hit an edge even though they are on level ground.
Overall do not buy this game, you could probably make a far more enjoyable experience yourself with the free Unity game engine and some Youtube tutorials.
👍 : 0 |
😃 : 0
Negative
Playtime:
169 minutes
[i]Swiftly[/i] tells an exciting story with a deep message and a surprising twist at the end: you buy a game for 0.49€, and it turns out to not be good.
It's not as obvious as it might seem, though. I got [i]Super Meat Boy[/i] for 0.69€ and it has since become a proof to me that "cheap" doesn't have to mean "bad". Even if [i]SMB[/i]'s case remains an exception more than a rule, I refuse to treat uncostly games any differently from all the other ones. I expect, at worst, a fun distraction that lasts way too short, or something of this sort.
[i]Swiftly[/i], in any case, is a non-descript, generic game in the hardcore-platformer-with-minimalist-aesthetics genre. It has no story, worldbuilding or joke to it. What you see on the screenshots — black square, spiky wheels etc. — is all you get. It's super basic, and nothing changes during the game either; no new mechanic appears, even the background and the music remain the same throughout. (In fact, the single music track is looped, and there are no other sounds.)
If there's one distinctive element to [i]Swiftly[/i] — and maybe the one thing that could have saved it somehow — it's the focus on physics. I should, however, put "focus" in quotes here because it really only is lip service. While the game makes the notions of having some very physics-y stuff in it (e.g. you "add force" by pressing move buttons, according to the help text), there isn't any actually to be found. What's more, you shouldn't even expect the most basic physics to behave correctly. Some of the things that happened to me when playing Swiftly:
I strafed in the air.
I jumped in the air. But I think it only works when you're falling.
I jumped in the air when hitting a bouncy platform and got rocketed into the sky.
I also got sent into the sky because I moved between two different-colored segments on a platform.
I got stuck to the ground.
I got locked in between two blocks with no way to restart from a checkpoint. (In fact, there is no pause menu; you just exit to the main one.)
And many, many more surprising situations. Or, as one might call them, bugs.
To make things better, the game explicitly includes wall jumping which I guess was added just 'cause it's cool — so much for the "scientific approach".
For what it's worth, [i]Swiftly[/i] is relatively challenging, so at least one of its claims is true. (Although maybe I should say, relatively unchallenging, since while it was somewhat hard at certain points, the game doesn't come close to the difficulty of [i]VVVVVV[/i] or [i]SMB[/i], or many other titles.) At least it is short, so you won't suffer too much if you do buy it (took me 2.8 hours to beat). I can't recommend getting it, though.
👍 : 5 |
😃 : 0
Negative
Playtime:
452 minutes
[h1]"Square returns home"[/h1]
Swiftly is a basic platformer and skill game. You have to dodge all the spiked gears and use 3 different colored platforms (green = jump, red = slide, blue = walljump). The jump mechanics are quite evil, also the leveldesign which let's you die instantly at your spawnpoint. At least you can barely control your square at flight. Another mean element not to be underestimated is the deadly ceiling. But after get used to it you can even skip many gears by jump over them with full throttle or use the checkpoints that are spreaded in the levels. Some quality issues forced the dev to remove the achievement for the last level (level25) and also the lately added timer seems pretty broken. But if you want to get entertained for a few hours and enjoy raging moments this game is good. Also the neverending soundtrack loop is supportive to your raised heartbeat.
👍 : 7 |
😃 : 0
Positive
Playtime:
21 minutes
Ooh yay, yet another 'hurr-durr dis gem iz hard' game.
Ok, I get that some people get some entertainment out of these, and most of them are cleverly thought out and put together, so that no time is spent figuring out the mechanics. But this game just doesn't play well at all. I couldn't figure out what the hitboxes of the wheels were, making the game not just hard, but also annoying. It wouldn't have been bad if I could have set my own controls. Using the arrow keys to move is meh, I prefer AWSD, but using the up arrow to jump just makes this game unplayable. Also the physics are st00pid.
Unfortunately I can't recommend the game, despite the low price. Save your pennies, folks!
UPDATE: So I was contacted to change my review in light of recent changes that have been made by the developer.
One thing I can give credit for is that the developer seems to care about constructive criticism and wants to improve upon what he has made and has as such implemented AWSD controls after my review. Jumping however, is still a pain as I'd rather have a dedicated button that isn't part of my control pad. Music doesn't restart upon death anymore, fortunately removing another layer of obnoxiousness. Hitboxes are still eh.
A small thing I forgot to mention in my first review was how the first checkpoint was stupid, because you need a run-up to do the next gauntlet, meaning you have to track back a little every time you die. This doesn't make the game hard, just annoying.
All in all, I'd say that maybe I was too harsh at first and the game is just unfinished and needs some polish. This game does have potential to be functional, and I'm sure the developer can do it!
👍 : 13 |
😃 : 0
Negative
Playtime:
10 minutes
Floatiest platformer ever made. https://steamcommunity.com/sharedfiles/filedetails/?id=710537064
Going fast is not an option because it takes ages to speed up and slow down. It has these locations where the height of your jump is slightly too much but you don't expect that, so first you mess up, go back to a checkpoint, and next time you have to remember to jump in a weird way so you go right when you start falling. And that has to be well timed, too. Almost everything is based on perfect positioning but the way the "character" controls really sucks. Oh and sometimes you get stuck in the ground.
This all happened to me on the first level. I gave up.
★☆☆☆☆☆☆☆☆☆
👍 : 31 |
😃 : 0
Negative