
8
Players in Game
4 😀
1 😒
62,51%
Rating
Free
Free app in the Steam Store
Emily is Away Reviews
Emily is Away is an interactive story. Create a screenname and choose your path through the branching narrative.
App ID | 417860 |
App Type | GAME |
Developers | Kyle Seeley |
Publishers | Kyle Seeley |
Categories | Single-player, Steam Achievements, Steam Trading Cards |
Genres | Casual, Indie, Simulation, Adventure, Free to Play |
Release Date | 20 Nov, 2015 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

5 Total Reviews
4 Positive Reviews
1 Negative Reviews
Mixed Score
Emily is Away has garnered a total of 5 reviews, with 4 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Emily is Away over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
40 minutes
Rose: what a goddamn
Rose: fucking
Rose: bullshit
Rose: fucking game
Rose: fucking nigger faggot shit I type a goddamn choice
Rose: everytime its the right fucking chocie
Rose: a choice that would make progress
Rose: and it backspaces
Rose: everything I fuckign say
Rose: and changes it to soemthing
Rose: that results in getting
Rose: cucked
Rose: ffs
Rose: that's gonna be my review for this shit
Rose: too
👍 : 8 |
😃 : 1
Negative
Playtime:
42 minutes
"Oh My God, I'm a Jerk" Simulator 2015.
Ironic, I suppose, that the gameplay is built around a nostalgic recreation of online communication, but it only really allows [i]poor[/i] communication. Maybe this is an intentional commentary on how terrible teenagers are at things like emotional honesty. Maybe they are simply doomed to screw it up.
I can respect an interactive story that sacrifices player agency to preserve an intended message. The game is an artistic expression; I'd say the creator's message is of utmost importance. The delivery, however, feels frustratingly heavy-handed.
I'm not unhappy because the scenario is "unwinnable" (indeed, the attitude that it [i]should[/i] be "winnable" is problematic). Rather, I'm annoyed because I made choices thinking they were honest, straightforward, and kind ones, and the player character [i]still[/i] ended up hurting Emily. Sure, that happens in real life, too - but here it felt like I selected something innocuous and the player character went off and did something stupid off-screen, beyond my control. This only served to alienate me from them.
But let's not forget that Emily is supposed to be her own person, with her own take on things. Let's not neglect to give her character agency just because she's the NPC. If she were a real person, we would respect her right to be upset, or dissatisfied, or uncertain of what she wanted, right? We would respect her right to change her mind, wouldn't we?
Wouldn't we?
👍 : 2 |
😃 : 0
Positive
Playtime:
125 minutes
For a free nostalgia game going back to the days of AOL Online, MSN Messenger and others it is pretty decent. There are a few different decisions that you can make that have some different outcomes as you go through the game. Worth a go if you grew up using an online messaging program of the early 2000s.
👍 : 1 |
😃 : 0
Positive
Playtime:
30 minutes
The game tries to invest the player emotionally through the sole use of internet chat messages. While commendable, the lack of control over the conversations and context left me uninterested in the titular character, which is not introduced in any way and whose personality can be quite grating, [spoiler]which was unfortunate, as you as the player are supposed to want to end up with her. Since I did indeed drift apart, I consider I got a happy ending.[/spoiler]
👍 : 2 |
😃 : 0
Negative
Playtime:
82 minutes
Love the RPG/FPS elements, really love the fluent combat as well.... No but actually I did really enjoy this game it's good for like a 30 minute to 1 hour time waster and is a cool and pretty interesting story (Even though it's a tad generic). My only draw back for the game was that sadly their wasn't another ending. I defifnitely recommend it, especially if you want a cool nostalgic experience or just a a time waster for an hour. And it's also free to play, so I would defitely try it out.
👍 : 3 |
😃 : 1
Positive
Playtime:
88 minutes
EMILY IS AWAY ENDINGS
[list]
[*] Best Ending: [spoiler]goodbye.[/spoiler]
[*] Good Ending: [spoiler]goodbye.[/spoiler]
[*] Bad Ending: [spoiler]goodbye.[/spoiler]
[*] Worst Ending: [spoiler]goodbye.[/spoiler]
[/list]
👍 : 53 |
😃 : 54
Positive
Playtime:
53 minutes
this game easy game was made to kill time simply click on the clave I advise those who do not want to take the long game
extract achievements easy
👍 : 2 |
😃 : 1
Positive
Playtime:
40 minutes
Spend 40 minutes to collect all achievments :D But i dont like Emilly after all that.
Collectin John Ceena Ahcievment make me really funny :D
Good game 4fun :) Try it
👍 : 8 |
😃 : 0
Positive
Playtime:
79 minutes
[b]Notice: This review is based on my personal experience, which is very similar to the story of the game. Call it a semi-spoiler. With that said, those with intentions of playing the game without being spoiled, please look elsewhere.[/b]
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I used to have a lot of friends back in high school. And there was this one person with whom I never spoke too much. After graduation, she left for the US. We were able to get in contact with each other through social media, though. I think I struck a conversation with her first, and that's when our friendship started to blossom.
A few days in, we start to talk about almost everything, being all nice to each other and stuff. We speak about what school was like. Just sharing memories.
A few weeks in, mid-2012, and we talk to each other non-stop. We tend to stay up late for each other. Sometimes, we'd ask each other stupid questions just to keep the conversation going, because it was fun.
A few months in, end of 2012 to early 2013, and we have practically found solace in each other, and talk to get away from things. We share info on our problems. We complain to each other. We debate on things. And there are many times when she felt like she wanted to come back here to meet everyone again. This was the closest I've been with a person online.
It's about mid-2014, and we've run out of things to talk about. She talks about how she doesn't feel too alone anymore. and how she's making new friends now and then. And I say that I'm really happy for her. She sells cupcakes, and goes out with her friends once a while.
It's 2015 ... I send her a sort of petition to sign, but it was just a desperate attempt to try to resuscitate our excessively engaging conversations again. It didn't work, ended up talking about college again. It felt like talking to her the first time all over again.
2017... and counting ... I haven't spoken to her since then ... and it doesn't feel like we're friends anymore.
Although I am a stranger to the nostalgic visualization that the game represents to those who are familiar with [i]AOL Instant Messaging[/i] (as I have clearly never used it), [i]Emily is Away[/i] nails this emotional aspect of my life so hard, it made me think of the times when I actually had a lot of fun talking to my friend. The fact that I can't have that back again makes it all the more hurtful. And all the more reason to give it a try, so you could appreciate what you had while it lasted.
This game, in short, is a reminder that all good things will always come to an end. And I feel fucking horrible about it.
👍 : 18 |
😃 : 1
Positive
Playtime:
85 minutes
The game is about you having a crush on a girl from your high school and chatting with her.
The game puts you in 3 years of the character's life where he chats with his crush Emily.
It's kind of fun. You say something, then she replies, then you have to reply and it goes on.
Each time you have to reply, you will have three choices of what to say. So you have a few options and it won't be like watching a premade tv show.
Picking what to say is not all you have to do. You have to type it too. Well, not quite by yourself. There is a premade sentence for each choice. When you start hitting your keyboard buttons and try to type something, the letters began to be placed one by one. So you can either try to guess what your reply choice will say and try to type that, or simply just spam one button until the sentence is complete. Whichever type you are.
It's kinda fun but also saddening and stuff. Just like a real crush. If you don't want to go through the pain of having a crush on someone, don't play this. If you do want to, then play it. It only took me 0.9 hours to finish it (I started button spamming in the second half of the game). 0.9 hours isn't very much so you won't lose anything. Specially since it's free to play.
If you're a guy, you can play this. If you're a girl, I don't see the point. If you're a lesbian girl, yeah play and have fun.
If you're a shemale, well then I'll be confused to advise whether to play or not so it's up to you. Heheh, just kidding.
I'd give the game 7/10 I think. Made me relive some bad memories of when I had a crush on a girl and f**k did that hurt!
[b]---Spoiler---Read at your own risk---[/b]
[spoiler]No matter what choices you make, how you behave and what personality you will have, you will end up with one ending. I tried it myself.[/spoiler]
👍 : 17 |
😃 : 1
Positive