The Growth Journey
Charts
1

Players in Game

40 😀     29 😒
55,75%

Rating

Compare The Growth Journey with other games
$3.99

The Growth Journey Reviews

A game about tactical growth, where growth is irreversible.
App ID416610
App TypeGAME
Developers
Publishers Cleverweek
Categories Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards
Genres Indie, Action, Adventure
Release Date7 Jan, 2016
Platforms Windows, Mac, Linux
Supported Languages English

The Growth Journey
69 Total Reviews
40 Positive Reviews
29 Negative Reviews
Mixed Score

The Growth Journey has garnered a total of 69 reviews, with 40 positive reviews and 29 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Growth Journey over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1471 minutes
4/10
👍 : 0 | 😃 : 0
Negative
Playtime: 15 minutes
ITS SHIT DONT BUY IT
👍 : 0 | 😃 : 0
Negative
Playtime: 191 minutes
I gave up at 2nd level.
👍 : 0 | 😃 : 0
Negative
Playtime: 231 minutes
[h1] Don't play it. [/h1]
👍 : 14 | 😃 : 2
Negative
Playtime: 34 minutes
The game won't even launch! (Linux related problem?)
👍 : 0 | 😃 : 0
Negative
Playtime: 6 minutes
A [strike]mildly[/strike] infurating game of mouse dexterity and percision. Not one I would reccomend or buy outside of getting it bundled with a bunch of other puzzles.
👍 : 3 | 😃 : 0
Negative
Playtime: 89 minutes
Yeah, make a game with terrible controls and tight levels with a time based scoring system, that makes sense.
👍 : 4 | 😃 : 0
Negative
Playtime: 74 minutes
This is a collection of interesting ideas that ultimately add up to a disappointing experience due to uneven level design and an obscure scoring system. The basic don't-touch-the-walls gameplay works well, although with a very sharp difficulty curve on the first two levels. The game says it supports lower resolution monitors, but the level designs basically unplayable at those smaller sizes due to the need to navigate gaps that are a tiny fraction of the screen size. Each pack of 10 levels gives you a score (generally ~4-7 points) per level upon completion, where it seems 4=ok, 5=good, 6=great and 7=flawless. However, you need 60 points to unlock the next level pack -- that is, you need 10x6 (great) to average A/- proficiency on every level. Getting stuck on mastering even one level (4) can entirely lock you out of the next pack unless you collect a batch of 7s to overcome it. I notice that at present only 3% of players actually made it to the next level pack. Another problem is that the level designs often require a balance of speed and growth -- most, but not all available grown combined with as much speed is possible. However, the algorithm for the optimal combination is not evident. If you get a "5" on a level, should you get bigger and go a little slower, or should you try for a bit smaller and faster? It isn't clear, so the player must repeat a level many times with slight variations on strategy, hoping that the final score will increase on one of the completions. Failing to achieve a goal is frustrating enough -- not knowing the goal at all is maddening.
👍 : 0 | 😃 : 0
Negative
Playtime: 23 minutes
Your goal is to get the dot to the gold finish line, you dont need to actually unlock any levels, which i found out after unlocking the last one, so size and time dont matter, 4$ for a 5-10 minute game is ridiculous.
👍 : 0 | 😃 : 0
Negative
Playtime: 17 minutes
Complete Shit I got this game 85% off, so I was like 'hey it's 60¢ why not get it?' Worst sixty cents I ever spent. The controls are fairly straight forward, but the walls extend like 5 pixels out so thesensing sucks. You can't even get close to the wall without losing. the soundtrack resets whenever you die, so you just here the same beat starting over consecutively. There aren't any instructions, so by the time you get to the third or fourth level you have no idea what all these symbols and markings mean. The only way to find out is to ram into them and then most likely die. Bottom line, don't buy it.
👍 : 3 | 😃 : 0
Negative
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