Motorsport Manager
255

Players in Game

264 😀     92 😒
70,04%

Rating

Compare Motorsport Manager with other games
$19.99

Motorsport Manager Reviews

Have you got what it takes to become the manager of a high-performance motorsport team? Motorsport Manager is a highly detailed, best-in-class management game for fans of motorsport. You’ll hire the drivers, build the cars and embed yourself in the dynamic world of racing.
App ID415200
App TypeGAME
Developers
Publishers SEGA
Categories Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards, Steam Workshop
Genres Strategy, Simulation, Sports, Racing
Release Date9 Nov, 2016
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Russian, Dutch, Hungarian, Polish

Motorsport Manager
356 Total Reviews
264 Positive Reviews
92 Negative Reviews
Mostly Positive Score

Motorsport Manager has garnered a total of 356 reviews, with 264 positive reviews and 92 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Motorsport Manager over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 4386 minutes
Game ran fine a little over a year ago. Go to start today and won't even load. Find out its a known rampant problem and no response from this company. Community fix is to alter a system file just to run game or disconnect internet and reconnect after launch. Either way its nonsense I have to do any of this to run a game I paid for. Pathetic
👍 : 0 | 😃 : 0
Negative
Playtime: 24601 minutes
Great game... super fun. Not necessarily intuitive, but once it got going I was able to manage things pretty well. Great mods to update rosters, team names, and logos. Edit: Super fun to take a team up the rankings, takes a few seasons but got there eventually.
👍 : 0 | 😃 : 0
Positive
Playtime: 5789 minutes
Golden Lap led me to this game... wow. I'm never going back, this is everything I've wanted from a sports management game and it holds up so well!
👍 : 0 | 😃 : 0
Positive
Playtime: 11175 minutes
one of the worst games i've ever played. it's not pretty to look at. it's not fun to play. it's not complex in a meaningful way. this is why i always buy games on sale. i've played 4 or 5 seasons of the "single seater build your team scenario". things i've noticed that make this game unenjoyable: -you need data to plan your pit, tire, and weather strategies. these are on separate window slides that you can't move back and forth once you're past a certain level of prep. better get out your notepad. you can't plan your fuel strat once in practice because normally it will tell you how long it tires and fuel capacity is. but it will not tell you on practice sessions. you get to figure that out the DAY of the race -you develop a new car for a new season. you get less than a week to deploy reliability or upgrades to the car. this is impossible since all technology takes several weeks to deploy. this isn't even remotely how an F1 team operates. or any other organization. you do a shakedown test. you always give yourself enough time to deploy fixes before the curtain rolls up and people are playing for keeps. basically the first 2 or 3 races your car is falling apart if you try to push the drivers a little bit hard. -you upgrade components from say 50 points to 100 points. what does this do? it doesn't say anywhere. does it give me 0.1 secs better lap time? i have no idea. -moving between engine or driving strats doesn't give you any estimation of how much this will affect your lap times or longevity of the components. -after 4 or 5 seasons my drivers are still dead last. there's zero sense of progression in the game. how many hour do they expect people to put in? this criticism is about the build your team scenario with AI difficulty set to NORMAL. the default slider actually has the AI at -2. might be why some people play this game and think it's incredible and they get results from beating the other teams. -the game is 3D but the top down view is far better for strategy. if you use the 3D view the camera just goes round and round and you lose your place of where your 2 team cars are at. -why does this game lag so bad between menus. it's basically just a spreadsheet graphical interface. you're just endlessly clicking buttons to access some random piece of information you need. it's clear this wasnt developed for PC interface. because there isn't even registering of spacebar or esc key to move about the menus. -your drivers and chief car designer have contracts. you can fire or renew them. the game reminds you to do this. absolutely nowhere does it tell you pit crew are on contracts as well. and it doesn't remind you when they expire. so you can lose your entire crew team if you're really unlucky. just pure stupidity because other team member are displayed as "rolling contracts" so clearly the game engine supports this. -you're the manager of 1 team in 1 series. you're sure as shit gonna sit there and click through each forced result display of all the the other series running as well. more time wasting nonsense. just run the results in the background and i'll check if i feel like it. i hate this game. i tried so hard to play it and see some value in it. but it's literally trash. and i'm well over the refund time limit. there's even a no launch bug that i had to solve to play this game. i should have refunded it right then. it's no wonder the studio never released another game. i would ashamed to be associated with this product. EDIT: i have now since beat the "create your team" scenario and it took about 50 hours. i have been promoted to the next series up. and the game has given me an impossible to win scenario. -only top 6 finishers place points -you start with the WORST car on the grid -had 25 million in the bank before my prize and company payments totaling about 50 million total; the problem is time. you can't develop parts fast enough catch up the in championship. -what's the big deal? the game forces you to place at least 9th in team standing otherwise you get fired and demoted down to a lower series. the one you just came from. remember YOU CAN'T SCORE POINTS UNLESS YOU'RE AT LEAST 6TH OR BETTER. there's 2 cars per team, so you need to be about a top 3 team to score 1 point. -some reading on the internet explains why the time gap is so large. this game uses arbitrary units for component rating. you have a 100 engine. your opponent has a 200 engine. what does that mean? it's twice as fast? no.it's a flat modifier. as long as the opponent has even 1 point advantage equipment rating, they are some 0.xx secs faster than you before modifiers increasing or decreasing this in an actual races. just stupidity. this game is antifun. and masquerading as complexity. it's very clear that they straight up did no playtesting. i'm sure the game is winnable if you pick an existing raceteam. but the build your team scenario is just stupid. this blogpost is more for me to think about how this game could have been made better. let's say the game let you promote to the higher series and it gave you a number of methods to catch up the new series. like spending your prize money to convince the organizers for concessions to make certain components spec frozen for that year. there are per component path to the max level costs about 10 million and you have 2 cars. so it 20 million total. total prize money in the starter series is about 30 million. plus sponsorships but those vary. you could generously assume another 30 million if you place well ever race and hit race position targets. so even in the best case you can only fully develop 3 components for 2 cars. even if you has the full amount of money, you still have a limited amount of time to develop and improve the parts so they are actually usuable. on top of that, you can't just spend your money on parts. you have other fixed expenses too. alternatively, the game can let you continue in your present series but you set aside the normal next car budget for the new series car. how much you spend determines how good of a base you start with. instead of 10th rated team, you could be 8th rated on start. something like that. but this game is too retarded for such considerations.
👍 : 3 | 😃 : 4
Negative
Playtime: 3174 minutes
I am a late comer to this title. Guess that is good because there are so many good mods, and so much help available.
👍 : 0 | 😃 : 0
Positive
Playtime: 1950 minutes
Part of the reason I got into F1. I think the game definitely loses some strategy once you have played enough but it's still a great game and really your only choice for a racing management game
👍 : 0 | 😃 : 0
Positive
Playtime: 2826 minutes
exelente juego de los mejores en su clase. una verdadera lastima que no sigan adelante en PC. Muy buenos controles y la toma de deciciones en muy acertada.
👍 : 0 | 😃 : 0
Positive
Playtime: 18347 minutes
There's just some je ne sais quoi that MM continues to have that other similar games fail to capture. It's not the prettiest, but there's enough details to make cars interesting to design liveries for. While the lack of real drivers and teams is a loss for some, I love the fictional series they made with the promotion/relegation system and finding random gems in the rough (Franky Kinney will save your budget for every start). The macro management has some complexity to it and even changes from season to season, although the engine is always over half of your performance without mods. I love doing worst to first runs in management games, and I just got sucked into The Underdog Challenge here much harder than F1 Manager 2024 or Open Wheel Manager 2 managed (I still liked those two!). The slow build really requires you to go up through the in-game equivalents of F3 and F2 before you get a chance at F1, and it just feels so much more satisfying to win through all 3 championships. And the modding community is fantastic. You can get unofficial F1 mods, total revamps of the game to increase the challenge, and even quality of life mods for the camera and race management. I can't recommend MM enough. It's just a shame we won't get another game like this anytime soon.
👍 : 0 | 😃 : 0
Positive
Playtime: 16742 minutes
Great game over the years! It's exactly what you want it to be. Also had the Intel/OpenSSL issue where the game wont start, but it's easily fixed by pasting the following into the launch properties of the game on Steam. cmd /c "set OPENSSL_ia32cap=:~0x20000000 && %command%" Takes 2 seconds and is not a reason to leave a bad review or not play the game!
👍 : 4 | 😃 : 0
Positive
Playtime: 2130 minutes
The ultimate Motorsport Team Manager, much better than the officially licensed F1 manager.
👍 : 15 | 😃 : 0
Positive
File uploading