Flying Neko Delivery
2

Players in Game

1 😀     2 😒
44,31%

Rating

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$14.99

Flying Neko Delivery Reviews

Take on the role of Onigiri, a feline witch who lives in a cottage and delivers packages flying on a broomstick. Customize your cottage, explore new worlds, forage plants and fungi, and meet quirky villagers along the way, while enjoying music by Mark Sparling, the composer for A Short Hike.
App ID410740
App TypeGAME
Developers
Publishers Fractal Phase
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Casual, Indie, Simulation
Release Date20 Oct, 2022
Platforms Windows, Mac, Linux
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Japanese

Flying Neko Delivery
3 Total Reviews
1 Positive Reviews
2 Negative Reviews
Mixed Score

Flying Neko Delivery has garnered a total of 3 reviews, with 1 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Flying Neko Delivery over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 49 minutes
The game is quite cute and fun, highly recommend it! :) Warning: will say that it can be addicting!
👍 : 4 | 😃 : 0
Positive
Playtime: 321 minutes
Chill Death Stranding with flying cat Really a relaxing game. You fly around and deliver packages, that's the main action. You can also decorate your house and make potions that give you buffs and change the appearance of your clothes and flying broom. You get to know the inhabitants and make friends. After you have played for a while you can unlock new worlds. I thought the game was short but there is a lot to do and you can collect a lot of new flowers and there are so many things for your home that you can re-decorate it many times. The story is simple and at first the flying is unusual (I recommend a controller) but after a while it becomes easy and fun. I can recommend the game if you are looking for a simple game to relax, want to farm lots of flowers and redecorate (your house), also like to do a bit of crafting and want to explore the world by flying and meet cute characters. The game doesn't overwhelm you with a thousand tasks or complicated game mechanics, it doesn't offer bombastic graphics or controls but it relaxes you at the end of a long day and that's what I was looking for.
👍 : 1 | 😃 : 0
Positive
Playtime: 98 minutes
This game is very underrated. It's ultra adorable and relaxing. I never imagined flying on a broomstick would be this fun with controllers.
👍 : 0 | 😃 : 0
Positive
Playtime: 600 minutes
So this game has its upsides and downsides. Main downside being that the game feels very unpolished and unfinished, especially for the price listed (though it does seem to go on sale pretty often). The main upside being the concept is interesting and the design is generally charming (if a bit rough around the edges). Tips and facts I learned: -Each shop and delivery pickup has a separate inventory that resets (I believe at midnight) -The furniture (couch icon) and cosmetic (witch hat) shops open at 9am and seem to close at 10pm (not sure about the closing time) -When trying to decorate the walls in 'your' house, the wall selected is based on where the camera is facing, and you can't swap walls without selecting the floor (meaning shelves and other wall stuff have to be stored and replaced to move between walls) -Rivers are super good for moving fast (to the point I've often had the fov zoom out enough to clip through the ground) -Please enable "reduce motion" in settings, it makes seeing whats happening when moving so much easier (and thus helps reduce crashes) -If you use the jump right before hitting the ground when dive bombing it will set you up to fly along the ground much faster than you can in the air, rather than just bouncing you upwards Issues I had: -There is no such thing as fine control in this game, you can either move at a snails pace or top speed (both of which are hard to control and have bugs) -Flying has issues. Between the modes there's some form of ground movement mode, which is kind of hard to activate and only lets you move at a snails pace, plus it liked to launch me decently far away at random times and it was annoying to crawl back to the area I was trying to be with the low speed. Then there's the actual flight which has some quirks, namely turning is difficult, especially when you aren't moving too fast like when trying to drop a package off. In fact you can't turn at all without moving forwards at some speed. When I was moving fast my character would sometimes just jerk in a random direction and I have to stop and reorient, losing all speed and other times my package would clip into the floor and while it wouldn't get stuck there, it did slow me down. Finally there's just that there is no inbetween speeds. You can snail crawl or blaze away, and whenever you start moving the acceleration is fast and caps off early so you feel too fast when you want to be slow and too slow when you want to be fast. -There's very little progression, you're barely limited by anything and can quickly get tons of money and just buy everything, blazing through the short story in only a few in-game days) -Jumping was both weird to use, especially because of the weird, inconsistent cooldown it had, and annoying since it seemed to instantly slow your forwards speed to around the max you can get just accelerating straight forwards, which is not a lot. Though I might be wrong about it slowing you down and it just lowers the fov for some reason but the issue is that it feels like it does -The whole food system and foraging felt useless. I literally only gathered food for the races and I only did that much to outweigh the difficulty I had with precise maneuvering from the terrible flight controls -Maybe this issue was only present on controller, but whenever I was walking around in 'my' house the look controls were inverted (so I would try to look up and look down instead) and the only way to fix it was to go through the painful process of switching my controls every time I entered and left the house. In the end I just didn't bother switching them because I barely ever had to go home -There's also not much reason to go the new areas, the npcs and scenery are neat but they aren't really unique enough to go out of your way for when you can make money quicker than you can use it anyways -There's no variety in the gameplay. The little you do aside from delivering packages tends to have unsatisfying, if any, results and doesn't last long at all. Like raising friendship and talking to the npcs is cool, but you barely do any of it and nothing comes out of it aside from the few short lines you get when dropping the package off. Stuff like decorating the house is incredibly tedious (constantly running shop to shop trying to find any nice decorations and only being able to buy 1 maybe 2 at a time due to the limited quantity in shops) and is kind of disappointing even once you're finished since a lot of the furnishings just don't look good in your one room allotment. There isn't even anything decent to use to section off areas of the room since all the floor decorations are stuff like dressers, chairs, and desks which look weird in number and don't tend to fill the space enough -Shops overall, they weren't really explained (open/close times would've been nice to know), the open/close window felt really restrictive since the day goes by so fast and there really wasn't anything else that got affected by the time of day so it just felt like a random restriction, and the random nature of them was a bit frustrating, especially when added to the minimal variety and low purchase limits. Overall I enjoyed the game and think it has a lot of potential, it's just early in its development (not even having had two years yet). I look forward to seeing how it turns out in the future. I like the characters and hope we get to interact with them more in the future. The art is endearing and the general concept feels generic in the best way possible. Even though it feels generic it really isn't. Like the only other game I can really think of to compare it to is Totally Reliable Delivery Service (wonderful game btw) and they're really not that similar (though I do hope this game takes some inspiration from the silly fun that game is made of). Would recommend :3
👍 : 1 | 😃 : 0
Positive
Playtime: 478 minutes
This game is amazing. If you're looking for depth, you're not going to find it here. If you're looking for a chill time with relaxing music, good flight mechanics (when you get used to them), and a cute cat? Can't be beat! After a long work weekend this was the perfect way to just relax, kick back, and enjoy the vibes.
👍 : 7 | 😃 : 1
Positive
Playtime: 166 minutes
A delightful relaxing game, it's great to zoom around this giant world and make friends! The controls are nice, and I appreciate the accessibility features (Reduced motion and swapping boosting to a toggle instead of hold helped me, and "Money is a social construct" is amazing!). Very recommend if you want a chill creative friend-making game with delightful scenery and furniture!
👍 : 8 | 😃 : 0
Positive
Playtime: 691 minutes
A really cute and relaxing game of meeting villagers with bad Christmas cracker jokes, bright and inviting worlds to fly through and deliver packages, customisation of your house and spells/food to learn. The music I particularly liked, each fitting the various worlds, very much reminding me of Spyro's choice and use of music. Some people may find it monotonous delivering package after package but if you're looking for something easy and zen after a hard day then this is it. I would like to see more content in the future such as additional worlds, tasks or even some extension of the story. One thing I didn't like though was controlling the broom, it could be pretty vexing at times. 8/10
👍 : 9 | 😃 : 0
Positive
Playtime: 41 minutes
Game feels very incomplete. Flying and walking doesn't feel satisfying. Stops being fun very soon, there just isn't much to do.
👍 : 36 | 😃 : 0
Negative
Playtime: 75 minutes
I had to refund it, I was hoping for a much more polished and complete game. This felt more like an early beta version than a finished product. The price point absolutely does not match the state of the game, I'd maybe pay $5 to $10 at a push. The controls are very awkward and don't feel fun or satisfying at all. Overall there feels like very little content, little to no narrative, no dialogue options with the characters and the world is very empty and boring. I'm really disappointed, this has been on my wishlist for ages and I had such high hopes but I just cannot recommend it.
👍 : 125 | 😃 : 0
Negative
Playtime: 34 minutes
The game is split into two "sections:" walking around in your house to craft upgrades, and flying around to forage, pick up packages, deliver packages, and enter shops. Yeah. You're on your broom for a lot of this. 99% of the game, really. So how is the broom? ...Well, it's... eeehhhh. The movement feels sluggish. You can tilt it in different directions to go different directions (obviously), and have buttons allocated for speeding up (which consumes energy) and slowing down. Slowing down is more like slamming the brakes completely - you come to a near-full stop very quickly; while speeding up is much much slower, consumes energy quickly, and you can barely glide after letting go of the speed up button. You can get a bit of a speed boost by ramming into the ground and launching upwards, but this didn't always work for me (despite being the most consistent way to travel). Sometimes my character would splay out on their side (losing speed) and slide across the ground for a while before righting themselves again. I'm assuming that's a bug. You have to lower yourself to a crawl to interact with package pickups, mailboxes, foraging, and shops. The number of times I was slapped with the "You're going too fast!" warning is agonizing. I finally get up to what feels like a good speed, and I have to slam the slow down button, and even as I barely float past the pickup I'm still going too fast? So now I have to turn around agonizingly slowly (because I lost all speed), then let go of the button and press+hold it again for a few more sections to engage "hover" mode, which lets me scoot across the ground at a snail's pace so that I can interact with things. Let me be a real mailman (mailcat?) and just toss the packages through the house window at breakneck speed!! Foraging things feels bad, too. I wish you could just dismount your broom and go pick them up instead of scooting along the ground. In fact I wish you could just dismount your broom anywhere so you could actually interact with shops and package depots better, and with more control. You already walk around inside the house. It feels like there's no precision anywhere in the flight - my abilities to turn, control my speed, interact with things, seem largely up to luck and the terrain surrounding the villages. My hitbox feels huge and I'm constantly ramming into the ground, trees, rocks, whatever, especially when I'm trying to forage. It became more tolerable when I turned on the "Infinite energy" in the settings. Having that button honestly saved the game from being not recommended for me, honestly. I know my struggles with the flight controls are probably a lack of my own skill and familiarity, but it is really frustrating to experience and removing the arbitrary cap from it at least let me fly around a little more consistently. And flying is your PRIMARY mode of playing the game. It is literally everything except walking around in your house for a few seconds to start a craft. I can understand wanting to make a progression system where flight feels better and better, but if I want to get better flight, I have to suffer through the lackluster controls and systems already in place. There's nothing else I can do to really level or get money outside of flying, and the tutorial was painfully short and only explained controls - not really how the game expected you to fly or control the broom. If it just took a minute to talk about the thrust mechanics in detail and its expectations for how the player was supposed to use the flight controls, I don't think I'd struggle as much. I feel like I'm not "getting" the flight as the dev intended. Like, that there's a good flight sim in here, and I'm too stupid to figure out the proper controls to access it. Some other nitpicks: 1. There's no way to customize decorations placed on the ground. You have to open your inventory, go to the item, select "customize", customize the color, then accept another confirmation input, and then you have to exit your inventory, press the decorate button, select the item, pick it up by holding a button (just make it a toggle press, please), and then place where you want. You can also just hover over the square you want it to be and try to then open the inventory and place it, but it just doesn't place if it doesn't fit without throwing an error or telling you what you did wrong. Also, I only seem to be able to place items on the backmost wall. I hope that's just me missing something and not that the other walls are restricted (the images on the Steam page seem to imply you can place on the other walls?) 2. Shops close at night but the game isn't very clear on their hours. I think they open at 9AM, but I have no idea when they close or if different shops have different times. Or how much their inventory varies - they seemed to have different stuff in them, but I don't know if a) the items cycle in and out b) shops actually have different item sets they pull from c) if the items will ever restock. Also, when you buy an item from a shop, the menu CLOSES and returns you to the flight controls for some reason! So you have to struggle to open the shop again! What if I wanted to buy multiple items? :( 3. THE GAME TIME DOESN'T PAUSE IN SHOP MENUS AND CRAFTING MENUS!!! Auuuugh. I don't know if there's a timer on anything in particular but the mail you get isn't very encouraging (it constantly tells you that you're a fuckup who can barely pass the exam and that your mentor isn't interested in you at all) and I can't figure out if I'm expected to own the house by a certain time to progress the story or if owning the house is like, the end of the game. The game is kinda cute. The world is empty presumably to allow for flying great distances (and possibly optimization?) but that does mean it loses a lot of charm. There's not a lot of landmarks, so when navigating, you pretty much just point yourself at the indicator on the screen and struggle with the thrust across the world. It would be nice to be able to turn off the minimap bar/indicators if the world was a little more fleshed out, and try to explore it through rote memorization of the landscape, but as it is now that's not possible. Which sucks because, again, the entire game is just flying from point A to B. Well, flying from point A to desperately cranking the brakes at point B. Over. And over. All the buildings and villages look identical. Most of the deliveries are not to villagers (who have little to say, anyways, but the thought remains). The terrain is also a little messy-looking in places. The furniture is generally nice-looking, though the colors are somewhat questionable. The game calls itself a "witchy" game but there's not much witchy about it. You cook potions on a stove(??) that increase your speed and that's it. I guess the broomstick, too, but like... you could swap the broomstick in for a pegasus or dragon and nothing would change. Why are witches mailpeople in this world? It's also a little mildly annoying that you can't name your cat. I don't like the name Onigiri, and it's not like Onigiri really has a personality or character that would meaningfully separate them as their own individual separate from the player. So why do I recommend it? Well, I do like it, despite its flaws. I think it's got a lot of potential and riding on the idea of a flying cat helps its case a lot. The game has options for infinite energy and money, which also soothe over some of its problems (I only used infinite energy, however). And I'm determined to learn how to fly properly in the game, despite the challenges. I really feel like it's mostly my fault that I can't fly well. And I hope the dev irons out some of the little quirks in it. As it is I'd pay closer to like $15 rather than $20. But I'd still get it if you like cats or flying. If you like witches or decorating, it's still got aspects of those, but really it's just about flying.
👍 : 45 | 😃 : 1
Positive
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