TurretCraft
Charts
8 😀     3 😒
61,97%

Rating

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$9.99

TurretCraft Reviews

Build maze, send units, destroy your opponents! TurretCraft is a fast paced, competitive tower defense game with multiplayer, mazing, and mercenaries.
App ID410330
App TypeGAME
Developers
Publishers Antropi
Categories Multi-player, PvP, Online PvP, Co-op, Online Co-op
Genres Indie, Strategy
Release Date5 Apr, 2017
Platforms Windows
Supported Languages English

TurretCraft
11 Total Reviews
8 Positive Reviews
3 Negative Reviews
Mixed Score

TurretCraft has garnered a total of 11 reviews, with 8 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for TurretCraft over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 428 minutes
Oh man this brings back some great memories of Wintermaul. needs a coop and sell hotkey and it's a 10/10 for me. Wonderful job!
👍 : 0 | 😃 : 0
Positive
Playtime: 25 minutes
Has potential to become good like WMW. If you enjoyed WMW you'd probably like this, although it's missing alot of key things in game. UI feels really plain, needs adjustment,. Placing hotkeys on icons would help alot make it less plain. Needs a Zoom in/out. When choosing classes/race, it felt really awkward due to me thinking it was just a loading screen with descriptions of the class. Hopefully it gets changed and makes you realize it's you choosing a class, instead of thinking it's a loading screen. More upgradable turrets would be nice. Increase max turrets. Lot more things they could do to make the game better. Game is really plain as of now.
👍 : 5 | 😃 : 0
Positive
Playtime: 37 minutes
I want to love the game, I want to love it so badly, but it feels rushed and unpolished. There is so many little things this game needs and if that happens I do believe it will become a great remake of WMW, which I spent months of my life playing back in the day. Update the UI, add a toggle to show the hotkeys on the UI, add the ability to zoom in and out, and for the love of god, add in the ability to replace towers without having to sell them first. I cant explain how annoying it is to be in the middle of getting swarmed and knowing you could use that 20k tower in place of a 10$ one, but you cant replace it because if you do the creep is gonna skip half your maze. For now, and this is just my opinion, the game is unfinished. I do hope to see some updates and if that happens I will look into it again. Also a tutorial for new players to WMW would be a great thing to have. Good luck in deving, I look forward to what comes next.
👍 : 8 | 😃 : 0
Negative
Playtime: 58 minutes
It definitely fills a niche, however it definitely needs some work. After a certain point there really is nothing you can do anymore. Definitely needs more upgrades, damage needs to be tweaked, maybe introduce research? There's a lot of minor things that could make this game better(comparing this to WC3 Line Tower Wars). Practice mode is unfinised, the AI builds on one side only so you win pretty much immediately. There's a few more minor greviences, and it has a lot of potential, but as of now, it's alright, 5/10
👍 : 5 | 😃 : 0
Positive
Playtime: 1542 minutes
Simply an amazing game. Like back in the days the custom maps in warcraft III My favourite kind of TD. Maybe needs some rework, but i believe that this game is pretty much on point after some polishing :D 4.5/5 stars ;:D !
👍 : 9 | 😃 : 0
Positive
Playtime: 35 minutes
I was really exited when I found this game and then played a few round and was highly disapointed. Its a poor port of winter maul wars from WC3. Why am i limted in the amount i can maze? a max of 60 is too low and limits the creativity of mazing. Also in regards to mazing, the spacing is not well designed as it doesnt allow you to maximize the spacing of your maze (you're forced to leave a full space for minons to walk through instead of half a space if you want a clean maze) . Now I know I'm being picky but this style of game is nothing new and isnt better than what was around 10 years ago. I would expect somthing more from a game I pay 15 dollars for considering the history of tower defenses and mauls in WC3; its an established style. I would keep an eye on this game but it needs major imprevements before its worth paying for.
👍 : 8 | 😃 : 0
Negative
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