Gravity Lab
1 😀     1 😒
50,00%

Rating

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$14.99

Gravity Lab Reviews

Build your incredible machine with gravity bending appliances from Gravity Lab! Our new lunar testing facility welcomes you to try out our standardised testing scenarios - now designed for humans!
App ID408340
App TypeGAME
Developers
Publishers Mark Schramm
Categories Single-player, VR Supported, Tracked Controller Support, Includes level editor, VR Support
Genres Casual, Simulation
Release Date18 May, 2017
Platforms Windows
Supported Languages English

Gravity Lab
2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score

Gravity Lab has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Gravity Lab over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 125 minutes
I would recommend this game...with some caveats. After playing and beating Bounce, which I enjoyed immensely, I was looking for something similar. Grav|Lab seemed like a good choice. It's similar in that you have a set of tools you can use to get objects from one part of the room to another. There's some extra difficult in that instead of moving one object, you're moving multiple, and those objects can interact throwing off the trajectory. The graphics are good, but I can't help comparing it to Bounce again. Where the graphics here are nice, they're bland. Sometimes in Bounce, I'd just stand and stare out the window or watch the different objects moving about the room. There's none of that in Grav|Lab. It's a pretty standard room. There's also no music. The music was a highlight of Bounce, and I was really disappointed there wasn't anything at all in Grav|Lab. The quiet clinking of the balls grows tiresome and boring. It's an early access game, so I'm hoping the devs will add some music and some variety to the settings before the final version. I'd recommend this game if you've already beaten Bounce and are looking for something similar. If you haven't played Bounce, I'd recommend getting that instead of this.
👍 : 0 | 😃 : 0
Positive
Playtime: 32 minutes
Tried a few minutes of this game and enjoyed it! Good game controls and good level design so far. It was not clear to me how to certain stuff, such as delete blocks that I added, so I would say this game needs a level of polish. Great early access release though!
👍 : 5 | 😃 : 0
Positive
Playtime: 512 minutes
Wew lad, this is literally the most fun I've ever had on the Vive. I've played a dozen games but this one takes the cake. Around level 2 or 3 when the ball shooter thing comes out, boy I was literally smiling and laughing out loud. And I live alone. 11/10 would buy again.
👍 : 2 | 😃 : 1
Positive
Playtime: 33 minutes
I love this game! It brings the precision of VR to Incredible Machine and it's amazing! I have some small issues with the UI and level selection stuff, but these will be improved. I met the developer at Steam Dev Days last week and I could tell that he is very passionate about this game. It's such a cool sandbox where you can already do so much, but in the future even more could be added which is exciting. If you like any type of puzzle or creation type games you should definetly get this. It's already well worth the price.
👍 : 6 | 😃 : 0
Positive
Playtime: 211 minutes
Great game and a lot of fun. Even in early access most elements seem to function relatively well. The game only takes 2 - 3 hours to run through once at this point, but more levels are promised and I'm sure the workshop will provide an abundance of levels. If you enjoy puzzle games this is really a no brainer, and even in early access it is worth the cost for people who know they enjoy this type of game. With that said, there are still some glitches / things that need to be added, but the dev seems to be involved, so I'm sure this already great game will only become better with time!
👍 : 4 | 😃 : 0
Positive
Playtime: 7 minutes
Either doesn't work with the Valve Index or currently has a game breaking bug. The hand menu sometimes doesn't work at all. I only played 10 minutes but got stuck twice because the menu buttons could not be selected.
👍 : 0 | 😃 : 0
Negative
Playtime: 44 minutes
Only 0.7 hours in and I've already got some complaints about the game. -Poor Valve Index controller support: *The teleport movement is bound to the track pad, touching the track pad 'at all' will teleport you. Frustrating because I tend to rest my thumb on the track pad without thinking about it and it is always both disorienting and frustrating when I get teleported to some random location when I lift my thumb of the pad not realizing that I was in teleport mode. *The 'A' and 'B' keys do the exact same thing, opens the in game menu. *Pressing buttons with finger tracking is awkward. You'd think that when the in game menu is open you can just 'poke' the option you want with your finger but you cant. You have to get your hand close to the option you want, the button to be pressed is determined by what your 'hand' not 'fingers' is closest to. Then you click the trigger. *(My fix to the controls:) Use press and hold 'A' to teleport. Keep 'B' for use as the in-game menu. Make it so that you can select options in the in-game menu by poking it with your index finger. -The player perspective rotation is broken: In almost all VR games, there is a way for you to change which way you'r facing. Snapping the thumb stick to the right rotates the player 15*, snapping the thumb stick to the left rotates the players -15*. The rotation in this game is weird, image a door pivoting off of a hing. The door rotates around the hing it is mounted on. Then imagine a fan rotating, the pivot point is at the center of the fan. And you see that's what makes this game awkward, the players pivot point isn't located at where the head should be; it's located like 2 feet behind the players head. So rotating your perspective feels like your a door rotating on a hing built into the wall if that makes any sense. -Game cannot be launched from SteamVR, it has to be launched using the windows shortcut. Which I find rather annoying since I tend to play one VR game after the other. Also can I just say that I scorn the fact the Steam forces you to choose between like/dislike the game when posting a review. The game play is still fun, but the controls are frustrating, so my opinion is 'mixed' not just 'negative', '~' not thumbs up/down.
👍 : 0 | 😃 : 0
Negative
Playtime: 477 minutes
Great game, really cool puzzles, you really feel like you are there placing, panels, booster, switches etc to solve the problem. If you like puzzle games you will like this. It is only just out, but feels polished and responsive. Good set of controls to mess around with fidellity in line with what you PC can handle.
👍 : 7 | 😃 : 0
Positive
Playtime: 152 minutes
If you like solving puzzles and engineering solutions then this is a cool game. nice polished design, level editor, interesting mixed reality camera support, workshop support coming, and still in early acess so it'll only get better. well worth the money i'd say. nice relaxing game that works your brain a bit for when you need to take a break from shooting things in other vr games.
👍 : 9 | 😃 : 0
Positive
Playtime: 1033 minutes
I set a hard limit for myself when playing this last night. I was going to stop at 9:15pm no matter what. I finally turned it off around 11pm. My biggest motivation for not hitting the snooze button this morning is that the earlier I get to work, the earlier I can get home and start saving the world from floating balls again! I cannot wait for this thing to be fully fleshed out and complete with large amounts of user-generated content!
👍 : 8 | 😃 : 2
Positive
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