Dwarves hunger for gold, and no mountain shall stand in their way! So growls the Great Maw! Build great forges and war machines designed to obliterate stone. Gather an abundance of riches and ancient artifacts, to upgrade your dwarves and devour all the mountains whole!
2 156 Players in Game
6 200 All-Time Peak
77,27 Rating
Steam Charts
2 156 Players in Game
6 200 All-Time Peak
77,27 Rating
At the moment, Dwarf Eats Mountain has 2 156 players actively in-game. This is 0% lower than its all-time peak of 4 604.
Dwarf Eats Mountain Player Count
Dwarf Eats Mountain monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
| Month |
Average Players |
Change |
| 2026-06 |
2488 |
-34.54% |
| 2026-05 |
3802 |
0% |
879 Total Reviews
715 Positive Reviews
164 Negative Reviews
Mostly Positive Score
Dwarf Eats Mountain has garnered a total of 879 reviews, with 715 positive reviews and 164 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dwarf Eats Mountain over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1030 minutes
Not enough meaningful upgrades after spending over 200PP. It feels slightly stronger than when I first opened the game, hardly noticeable. The unlocks are tedious, the progression isn't rewarding and the constant calamities are just annoying. There are better games in the genre,
👍 : 2 |
😃 : 1
Negative
Playtime:
6250 minutes
Don't let my playtime fool you, I just let the game run AFK for days to 100% it.
It was fun for a bit, but then became really tedious and repetitive, and that's why I ended letting the game win itself. There are really major balances issues.
- Flame lords are really, really OP. Like, crazy unbalanced: in the endgame, they do something like 100 times the damage of all other dwarves combined. Ridiculous.
- Some unlocks requires luck, so you can lose at the true ending just because you didn't get one item. To circumvent that, so you have to keep spamming "forge artefact" any chance you get. Boring.
- Mountain souls are too rare.
- Prestiges/ascencions feel like setbacks, not progress
- Early game is also annoying because your runners get constantly stunned. I know this is just a game mechanic, but it's just frustrating.
Overall 4/10.
👍 : 3 |
😃 : 0
Negative
Playtime:
2390 minutes
It's not doing what these games are supposed to do.
Early tedium yields when you prestige to unlock things that truly revolutionize the gameplay.
This game just doesn't have that. Upgrades are mostly incremental. When getting bulldozers I was hoping that was actually where the game would play, but no that was also just another increment.
You have to spend countless hours to get up to the higher levels, regardless of how many times you have prestiged.
Just stay away from this one. The dopamine is in another mountain
👍 : 3 |
😃 : 1
Negative
Playtime:
242 minutes
The base loop isn't bad. But my biggest gripe is the prestige system. At least at first it doesn't feel very rewarding. And the prestige options are NOT at all balanced. If you pick the wrong choices, it will definitely hold you back. But even picking decent choices doesn't feel very rewarding and when you come back, you don't feel like you are progressing faster or further.
It just feels like you have to play the same intro bit several time before you get enough prestige unlocks to finally make progress. And to me, that doesn't feel great.
Incrimentals are supposed to be fun not just because of the possible strategy, but time = power. And I'm not getting that. When you prestige, you should feel an immediate power or resource advantage. It should make the beginning stages go by much faster. You should encounter new things on every new level of prestige.
I'm sure if I invested another 4 or 5 hours I could start to see that, but it shouldn't take that long to feel rewarded.
👍 : 4 |
😃 : 0
Negative
Playtime:
2836 minutes
Can't really recommend it. Prestige upgrades are hit or miss. Some are absolutely required while many are just a waste of points. Ascensions are second layer of prestige, anything after the first is a waste of time.
Upgrades for certain units are strict downgrades, for example Cocaine for your runners. This gives them an extremely negligible bonus to gathering and movement speed as well as stun duration but none of this really matters since it guts your dodge chance.
Flamelord is another, it trades out a flamer for a flamelord who gets absolutely nothing at all going for it. It loses its aoe and dots with nothing to show for it.
Calamities are a major ♥♥♥♥ you to the player. Most of them cannot be mitigated in anyway. For example you have Dancing Boulders which causes a stream of boulders to go bouncing across the screen, usually at the same speed your bulldozers and runners move at meaning that even if they manage to dodge the initial boulder there's a good chance these idiots will run back under it and get hit, even more so if you give them cocaine. Or Volcanic Eruption which WILL stop your economy no matter what upgrades or setup you have. The falling meteors cannot be shot down with your antirock turrets as they cannot produce enough dps to break them. Even a stack of railguns cannot manage these. Especially with the density.
Spelunkers guild is a massive noob trap. You have to sink copious amounts of dwarves and resources into this building just to get it started and a majority of the time your dwarves are either going to come back empty handed, get injured in some manner, or just straight up die. And on the incredibly rare occassions they actually prove their worth you get maybe 2000 gold or a vein of mithril if you're lucky.
Meadhalls are also a waste of time, the kegs only ever fall in the center of the map making the gold amber keg worthless and the oxlung only mostly worthless.
Duke Cannons are not strong enough for the detriment they are to your own runners with the cannonballs falling on your runners. Unless you get lucky and get the Gravel Marble which removes hitting your own units. This should've been an upgrade for PP not a random chance upgrade you HAVE to reacquire every run unless you sacrifice a better relic to keep this one (which still requires you to get it in the first place)
TLDR: a lot of tedium wrapped up in even more ♥♥♥♥♥♥♥♥. Go play the demo on itch, but at the current point in its development I cannot recommend it over free games like Idle Pins or Reactor Incremental 1.
👍 : 25 |
😃 : 7
Negative
Playtime:
22312 minutes
-Cookie Clicker but it's Dwarves and Mountains.
-Cookie Clicker BUT it's not infinite. There IS an endgame. It won't take you YEARS to get there.
-Decent graphics with charm.
-Upgrades, Passives, a system to Prestige and Super Prestige (Lose normal Prestige bonuses but gain some powerful very upgades that stay forever). All of which feel impactful and aren't fluff.
-Good amount of settings to tweak the games graphics, sound, and QoL.
👍 : 6 |
😃 : 0
Positive
Playtime:
3162 minutes
I like dwarfs, it was fun, but now i am 100% done with it, literally
👍 : 4 |
😃 : 0
Positive
Playtime:
15013 minutes
Can be a bit confusing at start, because the game hides any upgrade you haven't discovered behind cryptic text which is actually pretty neat in retrospective. Otherwise a fantastic incremental game that you can really push to get the biggest PP possible. Because the bigger your PP the more money (gold) and more hoes (dwarfs) you get and isn't that what life is all about?
👍 : 5 |
😃 : 5
Positive
Playtime:
727 minutes
This game is great for you any audhd folks.
there are so many things happening on the screen yet it is still organized and chaotic at the same time.
I'm enjoying the game so far as I am now about 6 hours in.
👍 : 9 |
😃 : 2
Positive
Playtime:
4532 minutes
Fun incremental game. Once you get to a point, just wait and come back to lots of loot! When you get far, the ridiculousness of the power is hilarious. The only input I have is that it seemed pretty obvious which dwarf was best a damage, but it was nice seeing which one is best change a little as the run goes on.
If you like lots of explosions on the screen at once while you enjoy your morning coffee, this is the idler for you!
👍 : 9 |
😃 : 0
Positive
Dwarf Eats Mountain Minimum PC System Requirements
Minimum:- OS: Windows 10
- Processor: 2.7 GHz Dual Core
- Memory: 4 GB RAM
- Graphics: 512MB
- Storage: 150 MB available space
Dwarf Eats Mountain has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Dwarf Eats Mountain Videos
Explore videos from Dwarf Eats Mountain, featuring gameplay, trailers, and more.
Dwarf Eats Mountain Latest News & Patches
This game has received a total of 2 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
[Demo] Small patch & Linux version is live
Date: 2026-02-21 22:13:47
👍 : 37 |
👎 : 0
First small patch
Date: 2026-05-18 19:43:37
👍 : 36 |
👎 : 0