Combat Core Reviews
Welcome to the Combat Core League! Battle with up to 4 players with a cast of powered up characters in a colorful sci-fi arena, or create your own! Compete with your friends or challenge yourself against AI opponents to compete for the title of the strongest.
App ID | 405670 |
App Type | GAME |
Developers | MABManZ |
Publishers | MABManZ |
Categories | Single-player, Multi-player, PvP, Online PvP, Full controller support, Shared/Split Screen, Remote Play Together, Cross-Platform Multiplayer, Shared/Split Screen PvP, VR Support |
Genres | Indie, Action |
Release Date | 10 Jan, 2019 |
Platforms | Windows, Mac |
Supported Languages | English |

2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score
Combat Core has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Combat Core over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2897 minutes
A great 3d arena brawler, Combat Core has the "pick up and play" accessibility of a party game while providing room for a lot of technical depth once you understand how the various mechanics work. Fights involve 2-4 players and uses the character stock system similar to Super Smash Bros..
Basic combat involves utilizing weapons, grabs, quick combo strings and core attacks to deal damage to your opponent; as a party game this is enough to ensure a good time if you just want to beat down your friends in a few matches. However, once you understand how the parry and defensive roll mechanics work the technical game opens up considerably.
Parrying is a technique that allows players to completely reverse momentum when successfully executed, even during a combo string! This is an incredibly powerful tool because it means that attempting to land combos is incredibly difficult as the defender can choose to parry at any point during the chain; if you're not using this you are missing out on the strongest defensive option in the game.
As a counter to this incredibly powerful defensive option we have core attacks, heavy attacks and grabs. Core attacks are special abilities that require energy to use and cannot be parried, heavy attacks are abilities with delayed start-up that have the ability to bait and punish attempts to parry a combo string and grabs cannot be parried at all.
This results in a series of mind games where the attacker attempts to bait and punish parries during his combo string while the defender needs to guess whether to parry or anticipate and evade an attack meant to bait his parry. It gets much deeper when you consider the different combo strings, heavy and core attacks for each character, so I'll avoid trying to get too heavily into it. Just rest assured that the game is much deeper than a simple button masher.
The overall aesthetic feels good with music fitting the tron-style design of the stages and setting. Each character has its own personality with moves and sound bites to match.
As for negatives, it is an early access game with a heavy emphasis on fine tuning the combat first. The UI and character models need polish, game modes are fairly limited, stages are limited and need polish, there's a limited number of weapons, the character editor needs work, along with all the bugs and glitches that normally show up in an early access game. However, there's a lot to love even now and the dev is very active and receptive to feedback; he regularly responds to comments in the steam discussion forum and even chats in the discord channel.
If you're a fan of arena brawlers and fighting games in general, Combat Core is worth a look. While deceptively simple, it provides a lot of customization and depth for both players looking for a good brawl and those that like to play with a more competitive mindset.
👍 : 6 |
😃 : 2
Positive
Playtime:
64 minutes
Ooooooh boy. Here we go.
Here's the thing: As an idea, Combat Core is a really interesting and fun idea for a fighting game. It has a nice, well rounded roster, its controls are....decent, considering a large amount of it is mapped to the mouse for some reason. The voice acting is good. And hey, Zetto and Kizuna from the Terrain of Magical Expertise are here! That's great! But there's still a hell of a lot of flaws. The framerate, for one, is all over the place, especially in certain stages that have a lot going on. A lot of the supers are really tough to combat and easy to spam (Looking at you, Mist.) And this game dosen't offer much in the way of introducing concepts besides a simplistic set of instructions. I'm sure this, along with some other minor issues, will be patched out, since this game is essentially fresh from the oven. So overall, despite a few rough spots, I would still highly reccomend this game. Especially for old TOME fans. Battle on!
👍 : 3 |
😃 : 0
Positive
Playtime:
204 minutes
Super Smash Bros. since its debut on the n64 has made an impact on the battle world. I can still play the original Super Smash on n64 and be pretty happy with the game. For whatever reason, I never thought about what if Super Smash was in three dimensions. I guess this is why Combat Core exists. In essence, Combat Core feels like Fighting Force 64 meets Smash sort of meets Dragon Ball Xenoverse. There is a lot of potential here, but there is also a bit of work and organization to do. Remember - do your homework as this is in early access!
Combat Core's [b]gameplay[/b] is at best neutral/ok. I cannot say its bad because there were efforts to make the deliver of the attacks unique, but I can't say its good either because I feel a little more variety needs to be added as well as fluidity. The basic movement system allows the player move along a three dimensional plane and jump to different heights in the battling levels, so jumping is possible. While in the air, players can attack. However, at the moment (I hope), players cannot really string combinations together with air attacks. The attacks work in what seems like a four combination scheme. There are two types of attacks : light attacks and heavy attacks. The same attack animation does not happen unless you do the same combination. The game does have highlights of cool battle, but sometimes it feels like whoever button mashes the most will win. I certainly don't like that and do like a bit of dynamic and challenge when playing these sort of games. Melee had that fade/dodge - this also has dodge but not to the degree that Smash had it. From what I understood from the semi-tutorial, you can mix up the light and heavy attacks to delivered a somewhat varied combo. Objects or weapons are also available in game. You can throw objects and hit other characters with objects. When you launch objects, they are automatically thrown at the opponents. Some people may like this, I would prefer more control over how hard I can throw instead of having a linear system in place.
The characters have different abilities and skill sets. Speed, health and power are a few qualities that will determine your characters abilities. Bigger characters are generally slower and pack more of a punch whereas smaller characters are faster, but do less damage. In the character selection screen, players can choose what type of core to give their character. Cores will allow players to modify the characters stats to favor their playing type (so power over speed or speed over power). Cores allow the players to use their power-up burst move that delivers quite a bit of damage. If you hold down the heavy hit button, this will activate the start of the move. I tried looking more into how everything works. The how to play introduction is a bit rocky. It does explain some of the aspects of the game by showing you the button and animation in a small video. Issue is some of these videos freeze or go white and don't repeat or can seldom freeze the game. Not only that, specials aren't specifically demonstrated. Meaning the button combination required to make it happen isn't really shown. It would be nice having a training tutorial walk-through to help familiarize the player with the game and its specials.
The [b]visuals[/b] are okay at the moment. The levels sort of follow a transparent 3D single color neon look. I hope they add some color and some more objects to the game. I think adding more break-able objects would also deliver a better gameplay and visual experience. I love the stage design for the fact they've made levels in which players can go up and down, but players can't really get knocked off the heights or off the stage. I think its good players cannot fall off the stage, but at the same time it takes away from the excitement of throwing someone off a height (in a virtual world of course :D). The [b]sounds[/b] are ok for the most part and the commentators are okay. Their opinions are not too varied at the moment, but that is understandable as the game is incomplete (and the gameplay is a lot more important than this). I think adding more effects or special effects for certain attacks would engage the player a lot more into the game.
Overall, a decent start to an early access game. It's fun and has a cool model with local and multiplayer game-play, but why not push to reach new potentials? I think there are a few suggestions the game would benefit from. One suggestion I would add is a third attack button. This could be in the form of evasion and attack or even better - a counter. I think the game would greatly benefit from such a feature. Also, consider having a second special - maybe something completely different from the first - or allow the player to choose? I would also continue to work on the movement. Even though switching and turning on a dime is awesome, it would make players think twice how they move knowing that it might take half a second for the character to properly change animations from getting traction to attacking. I'm neutral about this game and do like it, but I think the price is a little steep at the moment. I would definitely do your research on this one.
EARLY ACCESS RATING : 6.85/10
[table]
[tr]
[td]Gameplay[/td]
[td]C+[/td]
[/tr]
[tr]
[td]Story / Campaign[/td]
[td]N/A[/td]
[/tr]
[tr]
[td]Visuals / User Interface[/td]
[td]C+[/td]
[/tr]
[tr]
[td]Sounds / Music[/td]
[td]C[/td]
[/tr]
[tr]
[td]Replay-ability[/td]
[td]C+[/td]
[/tr]
[tr]
[td]Overall [/td]
[td]C+[/td]
[/tr]
[/table]
👍 : 6 |
😃 : 1
Positive
Playtime:
15 minutes
As much as this game is inspired by Rumble Fighter (an old game that came out a decade ago) i am amazed to see how developers had actually put their time on the game.
The level details are fine. Seemed a bit like megaman'ish. Fighting mechanics are a kind of similar to RF.
I could tell you how much i use to rock types of game like this in my younger age but now i couldn't fall back into that much.
Anyway, great game. I applaud to the team. Dont care if it is done solo. You got a long way to go my friend. Do not give up.
👍 : 0 |
😃 : 0
Positive
Playtime:
796 minutes
One of the best vr Fighting games my only regrets are no paying dlc or updates since long time i hope at less a combat core 2 ....
👍 : 0 |
😃 : 1
Positive
Playtime:
60 minutes
only played an hour so far, but it's left a good first impression, the character creator might not have thousands of minuscule details, but it actually lets you make an interesting character, gameplay is fun from what I've played and allows for a nice variety of play-styles, Art style is also visually appealing. Would certainly recommend.
👍 : 0 |
😃 : 0
Positive
Playtime:
110 minutes
Just found this gem, pretty fun. It is early, but still a blast to play. Going to keep a close eye on this one and see how it develops. Would like to see more options for the creator, but it is early. Great job to the creators of this game, keep it up.
👍 : 5 |
😃 : 0
Positive
Playtime:
97 minutes
The music is cool and the designs are pretty nice. Kinda wish there were more levels though. Gameplay is cool too. I wish you could import your own assets for the custom character though. The parts they give aren't that great and I could personally stand to just import my own. Very weird not being able to use the standard character parts as options honestly. Otherwise the gameplay was not really bad.
It definitely could have used a tutorial but I kinda just figured out the parry and dodge mechanics from playing.
👍 : 1 |
😃 : 0
Positive
Playtime:
237 minutes
Honest Review : Very addictive and Solid gameplay.
after recent update,
combat core became one of my favorite game.
I currently have so many fighting games such as
street fighter 5, King of fighters 14, Virtual Fighter 5 Live Arena,
Smash bros for Wii U, Tekken Tag Tournament 2, Mortal Kombat XL,
Injustice, Soul Calibur 5, Guilty Gear Xrd Revelation, Blaz Blue. and so on.
OK. Combat Core is not the best fighting game but,
I can tell you that it is the most addictive game.
Control is very nice - Very smooth and intuitive and also easy.
even for people who don't like fighting games (because they are difficult)
combat core is easy to control.
but gameplay is not just simple. there are so many environments and items
to use and care, and you can make tons of combinations by equipping different kinds
of combat core. and it definitely affects players' gameplay style. and it allows strategic
gameplay. now sound effect also is cool, music is super nice.
( + you can also create your own character)
and VR experience is just amazing.
I am sure that combat core is definitely the best VR game (which played with controller)
on Steam VR. it is totally different experience from monitor play.
it feels like I am controlling mini combat figures just in front of eyes.
it is super immersive and realistic gameplay even though there is little annoying
issues. (soon will be fixed) for me, combat core is one of the best VR game so far.
if you like fighting games and have VR - MUST BUY.
if you like fighting games and have NO VR - STRONGLY RECOMMENDED
If you don't like fighting games and have VR - RECOMMENDED
If you don't like fighting games and have no VR - JUST TRY. you can refund if you don't like.
Graphic - 7/10 (Getting Better!)
Sound Effect - 8/10
Music - 9/10
Gameplay - 9/10
UI and Designs - 8/10
VR Exprience - 10/10
Overall
8.5 out of 10 - Very Nice
👍 : 10 |
😃 : 0
Positive
Playtime:
5 minutes
TL;DR: Just play Storm or something.
Pros:
-An actual indie arena fighter for once
-Graphics look good
-Voices are okay
-Game isn't overly buggy.
Cons:
-Literally no movement options. No dash, no double jump, no jump cancels, no dodge, just jog and jump once.
-Literally no combat options. You get X/Y auto combos, grab, special, and super. That's it.
-The roster isn't that big. It wouldn't be an issue if the gameplay had more variety though.
-I'm not a fan of generic dubstep. The OST overall doesn't sound action-y, akin to the worst tracks from Street Fighter 4.
-Sound effects just feel weak, they remind me of Shaq Fu
-Why can't you exit certain menus with B? You specifically have to hover over "main menu" and press A.
This game is definitely has some good ideas, but falls flat on its head with an overall lack of content and gameplay depth.
👍 : 20 |
😃 : 0
Negative