Siegecraft Commander
32 😀     18 😒
59,71%

Rating

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$19.99

Siegecraft Commander Reviews

Create the ultimate fortress and wreak havoc, raining destruction on your enemies with catapult-flinging fun!

Siegecraft Commander
50 Total Reviews
32 Positive Reviews
18 Negative Reviews
Mixed Score

Siegecraft Commander has garnered a total of 50 reviews, with 32 positive reviews and 18 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Siegecraft Commander over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 67 minutes
Fun RTS/tower defense hybrid. The gameplay is rather unique, and works quite well, but the crossbow/shooting interface takes some practice to get used to. Both multiplayer and single player options offered. Its just a few good RTS games available in VR yet, so this is a very welcome addition. I have enjoyed this game a lot!
👍 : 2 | 😃 : 0
Positive
Playtime: 134 minutes
The Invite Only multiplayer would not work when I played with a friend. That's a little annoying, but we got together in person and played on local play. After about 90 minutes of gameplay, the game glitched out and wouldn't let either of us make a turn. We could still open in-game menus, but not actually make a move. Pretty gamebreaking, especially after a 90 MINUTE GAME. Rest of the gameplay is okay. Obviously inspired by Moonbase Commander, it's a change of pace from other RTS games out there. Everything that this game learned from Moonbase is good, but I wouldn't trust it to be as bug-free.
👍 : 0 | 😃 : 0
Negative
Playtime: 656 minutes
I played on the VIVE and it was a great experience. I played it till my neck started to hurt from looking down so much, wish i could rotate the board and play the lazyway on my bed. Tons of fun, an INCREDIBLE addition to the tabletop style of VR. Although i haven't found a feature that lets me save my game in case i want to take a break or something, the game is still great. I tried it both in VR and normal and VR is way cooler! you can see the entire board and whats going on, get up close in personal with the battle and just sit down and play. Catchy music too. OH, and i forgot to mention the audio cuts out on the characters on some maps or it just isnt there. 9/10 because It's an awesome game, but my neck hurts after playing for a while and can't save (to the best of my knowledge)
👍 : 2 | 😃 : 0
Positive
Playtime: 1684 minutes
I love the game, I saw a few videos on youtube showing the first view, I love it! I really like the concept and the quality of the graphics. I hope you will put more effort to improve the Online multi player game as it's what will support the game in the long run, as more people play online more interesting it becomes. It would be nice to have a global chat inside the game or a 2-3 online multiplayer events each day or a tournament on weekends, just to connect with other players until the community becomes bigger. Some ideas are easier than others, this is my contribution to you guys! Keep going! Great game!! I bought the game I will certainly enjoy it more if the online multiplayer is more develop than against having an AI. Thank you!
👍 : 3 | 😃 : 0
Positive
Playtime: 119 minutes
I wanted to like this game. I like strategy games like this for sure. And this is a somewhat interesting game. My problem with this game is it doesn't really take advantage of the 3d space at all. It's a game you could easily play with a pc monitor, but you're playing with a big vr helmet on instead. The game is just not really designed with VR mechanics in mind. By contrast, lazerbait is a drastically simpler game in concept, but it fully takes advantage of the fact that you are in 3d space. You cannot effectively play lazerbait on a 2d monitor. This game however would be perfectly possible to play without virtual reality and you would not really lose anything. Also, as a vive owner (maybe different for other headsets), I found it to be physically painful to play for long periods. That's because all my focus was on the ground below me. Again, because this is a 2d game, I never had a reason to look up.
👍 : 5 | 😃 : 0
Negative
Playtime: 239 minutes
I have played for an hour or so in VR and really like it. There is enough complexity to the game to keep it interesting and the graphics in VR are great. You can zoom in and rotate the battlefield. It feels immersive, kind of like an animated tabletop game with painted troops and lush scenery.
👍 : 7 | 😃 : 0
Positive
Playtime: 74 minutes
Siegecraft Commander has made my computer crash in HORRIFIC fashion 2 out of 3 times, shortly after entering the first level in the first campaign. It's a crash where everything locks up, goes black immediately and there's an extremely loud buzzing sound as my graphics card revs up like crazy and becomes super hot, unnecessarily! I've never seen this with any other game, whether it's VR compatible or conventional. The time I was able to play and get past the crash point (not sure how), I found this game to be kind of cool and unique, as you had to constantly "shoot out" buildings like cannon fodder in order to branch out your civilization and create better vantage points for the outposts, barracks and other buildings you'll use to eliminate the enemy town. This game also features badass Vive controller skins (beautiful wood grain handle with a gunmetal top). I think performance could definitely be improved with updates to Siegecraft Commander, and unless they can reach out to me guaranteeing they have patched this recurring crash, I will have to return the game because I'm too scared to put my 1080 through another crash like that.
👍 : 8 | 😃 : 3
Negative
Playtime: 35 minutes
If you loved Moonbase Commander like I did, then this is a required purchase. Someone has to keep the lineage of the Hierarchical RTS genre alive and I will support anyone who does it right! It may not be Moonbase Commander proper but it's the best we'll get for years.
👍 : 19 | 😃 : 1
Positive
Playtime: 607 minutes
Siegecraft Commander is an interesting take on the RTS form, where instead of constructing buildings to spawn units which you would then micro, you are managing a variety of structures. First is your Keep, which is your home - losing it means a loss. From here you can spawn a variety of buildings, such as [b]Outposts[/b], a sort of cannon-fodder structure used to rapidly expand your base, [b]Garrisons[/b], which can spawn unit-spawning buildings as well as repair utilities, and the [b]Armory[/b], which is used to build offensive structures. One of the important things to note is that many towers you build will not automatically fire. There is skill involved in gauging distances, including taking into account terrain and spell modifiers, when firing your cannons, trebuchets, and the like. If you are able to out-aim your opponent, you are likely going to be able to get away with some crazy strategies. So far I have played through the Lizard campaign, save for the last level in it. Each campaign is 8 levels long. The levels can take anywhere from ten minutes to fifty, depending on how well you are performing. There is a significant ramp-up in difficulty as the game progresses, but I didn't mind this since I felt the first levels were rather easy (though rightfully so, being introductory). I would certainly recommend this game for fans of the RTS genre, as long as it is acknowledged going in that this will not be a typical RTS in terms of managing units. There is plenty of strategy to be had, however, and I'm excited to get into the multiplayer for games at a skill above what the campaign AI can provide. The game appears to have VR support, though I do not own a Vive, etc. with which to test the quality of the VR version of the game. I can say that the mechanics do seem like they would support a VR experience well, so I would be interested in seeing it played that way. If you are interested in seeing the game played at an introductory level to get a gist of how things work, I would recommend the [url=https://www.youtube.com/watch?v=KIlUOeOPVz4&t=0s]Outside Xbox let's play[/url], it was how I found out about the game, and while it might not be the highest level gameplay, it will certainly help you understand the basics. Edit 2017-01-17: I've just finished both campaigns, and while they were enjoyable overall, I do think that they leave you wanting more, especially in terms of story. The ending of each campaign feels somewhat abrupt, despite how grand the final levels are.
👍 : 40 | 😃 : 1
Positive
Playtime: 327 minutes
Full controller support, does not say more or less that a controller is required. I went to look at the controls and there is no mouse and keyboard controls listed, so I have no idea how to turn the map or anything with mouse and keyboard. It doesn't seem you can delete a tower after you place it either. Maybe I am wrong about these things? No idea, can't find help about this anywhere. Awful voice acting, it just gets annoying to the point I want to skip it as fast as I can. I thought you could build walls, it looked like a real fortress builder in the screen shots, but it is not, that is just the connectors from one tower to the next. The Base Building part was what lured me in, but it is not actually base building, just tower placement with automatic connectors. Not the same thing at all.
👍 : 33 | 😃 : 4
Negative
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