Playtime:
0 minutes
Blood West Scavengers. What can I say, it just, isn't what I expected, nor does it really give you a means of having "Fun".
I see what they were trying to go for, but this game really leans heavily on taking things slow. The game doesn't really support you being smash and grab. This DLC however, REALLY WANTS you to be a smash and grab player, which DEFIES all that you have been taught about the game's flow.
The ISSUE, is that with this NEW playstyle, NOTHING about the scavengers has been changed from the main character to ASSIST in that new playstyle.
I expected that we would get loadouts, abilities, UNIQUE things to go with these REALLY WELL voiced characters.
But just having a starting loadout be different, doesn't help very much. This game puts you on a CLOCK before it spawns enemies to hunt you down (Which is already a hard to vibe with situation considering the heavy stealth often required to overcome the base game's map and enemy placement.), but without any real uniqueness to your kits, it's kinda a let down. I was expecting a character to lean towards necromancy like the DLC, another character to lean towards holy relics or abilities of divine intervention when playing the priest, I figured the mobster might have some extra looting or weapon handling. Nope. Just, what you have already done, already been, and a different voice, associated with a starting bundle of weapons.
This was a ambitious project, but not only is it on a reused map, it's not adding anything to the Player's perspective to meld in with the mold it wants us to form.
It's unique quest system is nice, but be aware... If you finish the side quest, and run out of time before being able to do the main quest (Mainly because I've been so accustomed the Bayou that I haven't been on the main map in forever), you DO NOT get to collect your side quest reward... ON TOP OF THAT, if you FAIL a quest, you PAY FOR IT out of pocket REGARDLESS of side quest completion.
This doesn't encourage a good relationship towards the mechanics of the game.
For people who have been playing the main map for a long time, this DLC fits in their packet really well, you already have the locations of things fresh in your mind.
However when your compass doesn't even tell you where your objective is... and then hell breaks loose if you take too long... and have to pay for failure IF YOU SURVIVE. It really REALLY pushes a person away.
It's hardcore, that is for sure, but perhaps a little TOO hardcore for some people, like myself. Which is unfortunate, because I REALLY like this game. However this DLC, is experimenting a little too much, and doesn't give you the tools to enjoy it unless you enjoy constant set backs and being on a nasty time crunch.
For hardcore players, this is a dream come true to test your metal, but if you're not a hardcore player, this will not be your cup of water. It's be seven mugs of bourbon. Your Liver will NOT thank you later.
The big this that turned me away, was that these really interesting characters, were not given a class system. I feel like that would have really adjusted how things could work. Each character with passive and active abilities that would make them interesting to play, and you would WANT to play them all. It missed that mark however, and I don't know if they'll even attempt to try that sort of thing, or if this is just what they'll double down with.
I REALLY want to like this DLC. It's just... Not Bloodwest to me. If I am going to lose my stealth to a time crunch, give me something cool to work with in return to compensate for the high profile activities I am being pushed into doing. Which is ANOTHER thing. Bloodwest has SO MUCH to work with. I am confident that they can make this even better in time.
If things change, I'll take another look at it, but at this time, I can't really recommend this to average Bloodwest players, or people looking for a new way to play. There is just too much going on, and not enough support to achieve it at the moment.
Alternatively, if you haven't played Dead Man's Promise yet and are trying to decide which of these 2 DLCs to get. I highly recommend you get Deadman's promise first. It's awesome, and the new play style feel like a new Class compared to the base game, a summoner with a little bit of focused magic.
Scavangers has 8 Characters, that is a lot of room to make 8 Unique classes.
👍 : 24 |
😃 : 3