Color Symphony 2
Charts
57 😀     7 😒
77,94%

Rating

Compare Color Symphony 2 with other games
$9.99

Color Symphony 2 Reviews

Color Symphony 2 is a puzzle action platformer that utilizes the ambiguity of color. Try to eliminate obstacles or find new paths by using color!
App ID403780
App TypeGAME
Developers
Publishers REMIMORY
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards, Remote Play on TV, Steam Trading Cards
Genres Indie, Action
Release Date16 Oct, 2015
Platforms Windows, Mac, Linux
Supported Languages English, French, Italian, German, Spanish - Spain, Japanese

Color Symphony 2
64 Total Reviews
57 Positive Reviews
7 Negative Reviews
Mostly Positive Score

Color Symphony 2 has garnered a total of 64 reviews, with 57 positive reviews and 7 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Color Symphony 2 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 701 minutes
Beautiful, very responsive controls, challenging but not frustrating. Excelent game.
👍 : 0 | 😃 : 0
Positive
Playtime: 370 minutes
An incredible improvement from the first game, the devs took what they did wrong and fixed all of it, whilst adding more content, abilities and gimmicks! It still had the issue with things being purely invisible and not predictable on your first try of a level (surprisingly this got better in the post game), but that was minor. Another minor quirk is how you cling so heavily to walls, but that seems more like a weird design choice than anything game breaking. Music was absolutely amazing, wish the soundtrack was purchasable!
👍 : 0 | 😃 : 0
Positive
Playtime: 455 minutes
While the first Color Symphony was a short and fun to complete. The second is much less enjoyable due to the very hard ramp up in difficulty, the floaty and loose controls paired with the tighter than before level design makes for a frustrating experience, not to mention trying to hit target times and the instances where the character clips into the walls and floors, or the times where the game randomly slows down for to discernible reason, overall, it isn't recommended for those who have played the first game.
👍 : 0 | 😃 : 0
Negative
Playtime: 58 minutes
This game deserves more recognition. Great concept, smart design and smooth control - it makes you think and plan ahead before making the next move, instead of merely jumping around looking for the hidden traps. Challenging but fun. Fair price for 7 chapters and some extra content (which I haven't yet finished, apparently). It even has a plot. 10/10 worth every cent. The game has a free demo if you want to try it out.
👍 : 10 | 😃 : 0
Positive
Playtime: 152 minutes
[h1]Just don't...[/h1] Far from being unplayable, however, lacks the 2 most important things in a game: Gameplay and Fun. After chapter 4, I felt like just having to complete it as soon as possible, it got really boring and unbalanced. What started as a clever puzzle-platformer, ended as a tough as nails bad game . The character moves like a bag of bricks and sticky, almost pulled, to the walls which was pretty annoying. Several stages were only manageable due to some exploit (standing where you are not supposed to be was very common by the end). There's no learning curve, only several difficulty spikes. The helicopters were especially #$%@. ([spoiler]and they have a whole level just for them...[/spoiler]) Only a masochist would enjoy it, like me.
👍 : 2 | 😃 : 0
Negative
Playtime: 52 minutes
A wonderful platformer with a simplet but difficult premise: Excluding Black, three colours of platforms exist, each colour cancelling out another, making the player switch platforms and traps out of existence to navigate each platform level to the exit. Solid gameplay and framerate, excellent controls and responsiveness. Highly recommended.
👍 : 13 | 😃 : 0
Positive
Playtime: 226 minutes
It's like Super Meat Boy, but more innovative, worse music, more pretentious story, and less slidey controls.
👍 : 9 | 😃 : 4
Positive
Playtime: 33 minutes
I thoroughly enjoyed the first. This one I can't really recommend, especially given the nonsense descriptions in both reviewers and curators (seriously? did you all just play first few levels?). While the switching colors concept is great for the puzzles it seems this game this is only secondary in order to provide complexity regarding input and reflexes and not so much on the puzzles. Every level past chapter 1 feels like a grind fest, where the puzzles are not the problem, but the execution. I find myself repeating the same level dozens of times just so I can get the input and movement right. For instance, in one level you are in tight quarters with checkerboard style rooms which most have spinning wheels that kill you on touch taking up the whole room. You start off in an empty room and your goal is to switch color to where everything dissapears and you do a double jump to the next empty room then switch the color back so everything shows up again. This wouldn't be the problem as much as the room you have to double jump to is actually too far and you have to actually wall jump in your tiny room THEN make everything disappear and do a double jump with your character having waaaay too much inertia hope to land a few pixels above the floor of the top empty room after double jump and time the color switch back again. Now repeat that 3 times in different directions. This is supposed to be moderately easy at chapter 2 out of 7 chapters. Right. I guess some might find that entertaining, especially those of you with great reflexes, I don't find it fun at all and just an exercise in frustration. Nevermind, the leaderboards. If you are looking for a puzzler, don't bother looking here. This is absolutely more like Super meat boy, and while I could finish that one, I can't stomach this level of repetition. 3/10
👍 : 9 | 😃 : 0
Negative
Playtime: 209 minutes
A fun, bust frustrating game sometimes. I recommend it, but I got irritated many times in later levels. It's the wall jumping levels. When you jump, the character already has his own momentum, and the tight wall levels don't fit with this momentum. Counteracting the momentum by holding the opposite way you're jumping is finnicky at best. I died countless times even though I knew how to solve the puzzle and did all of the right inputs, but the time you have to react feels like miliseconds. If you hold the button just a fraction too long, you overcorrect and land in spikes. Undercorrect, and land in spikes. There is no room for error. Other than those levels (there are only 2 or 3), I really loved this game. The colors mechanic is very interesting and mind boggling at times. It's a great concept. I completed everything in 2 hours and some change, but it doesn't feel too short or overstay its welcome, and for its heavily discounted sale price, I definitely think the game is worth it despite the few unfun levels.
👍 : 25 | 😃 : 0
Positive
Playtime: 518 minutes
A vast improvement over the first Color Symphony, this game has addicting and challenging platforming and interesting and unique mechanics. The only downside that is worth mentioning is that on some occasions you can clip through the walls and floors which lead to unwarranted deaths, although this is very infrequent. Overall, I'm very pleased with my experience so far and believe it is worth the 10$ that it is listed at.
👍 : 31 | 😃 : 2
Positive
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