Wind Child
Charts
85 😀     25 😒
70,67%

Rating

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$0.99
$9.99

Wind Child Reviews

Five souls, brought together in a simple rescue mission, come to learn that they are more connected than they had believed. Classic RPG goodness and intriguing storyline with this RPG from Valkyria Studios.
App ID397090
App TypeGAME
Developers
Publishers Valkyria Games
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards
Genres Casual, Indie, RPG, Adventure
Release Date18 Mar, 2016
Platforms Windows
Supported Languages English

Wind Child
110 Total Reviews
85 Positive Reviews
25 Negative Reviews
Mostly Positive Score

Wind Child has garnered a total of 110 reviews, with 85 positive reviews and 25 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Wind Child over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1138 minutes
Wind Child needs to blow away. [h1]Story[/h1] Abysmal in every meaning of the word, from the dialogue writing to the plot's narrative and pacing. Players take control of a young girl named Alexia, living out her happy little country life in an empire that's at war. While visiting a town with her adoptive sister, she steps away briefly before suddenly seeing her sister being kidnapped by a man in armor. Returning to her village with no idea what to do, the village elder tells her that only she can make the journey to find her sister and bring her back safely. Thus begins a meandering series of events that are allegedly a story. Names of nations will be thrown around and allusions to a greater history of the world will be flashed in front of you, but you'll never get any grip on some sort of genuine lore to this game. Alexia is special somehow, which is never explained. Party members just join her as they have no purpose in their own lives. Only one of them has a genuinely organic reason for assisting her on her journey. Just when the game's plot seems like it's coming to a head, the pacing grinds to absolute halt while telling you the story is to be continued. Frankly, one can only hope it isn't. The dialogue itself is utterly cringe inducing and childish. Swears are censored in a "@#$%!" style and words that can't exist in a world where the origins of those words don't exist are used. Half the dialogue is composed of the writer attempting to be funny but you'll be lucky if your eyes still function by the time they're done rolling in their sockets at how unbelievably painful it is to read. It's just the worst. [h1]Gameplay[/h1] WC is a very basic CRPG and one that doesn't even bother explaining what its stats actually do. World exploration is an utter bore. Half the time you'll find small piles of gold or a few items and the other half you'll find a never ending maze of dead ends that exist only to waste your time. The turn based combat is basic and unengaging to the extreme. In fact, most combat can be completely avoided by simply walking around instances of enemies in the map. If you do find yourself in a fight, your options are to attack, use an ability, guard, use an item, or attempt to run. You can have up to four party members eventually, but combat is hilariously unchallengeing; which you'll be thankful for since the game is such a slog already with just how uninteresting it is. There are no means of seeing if enemies have weaknesses or resistances. There's no way to know what your own abilities are until you try using them. You can't even see enemy HP bars without using a spell ability from one of your characters to check on it. The final boss died before he was even allowed to attack after he was hit by three uses of an item that was given to the party at the beginning of the game. Much of the map design feels like the developer purposefully wants to waste YOUR time as a player. Hidden pathways in walls with zero indication of their existence forces the player to face check every single wall of every single corridor in the winding maze that is the game world; lest they fail to find the correct path forward. Hidden switches stick out from their concealment by mere pixels. One section of the game that forces you to walk in a full circle ten times in a row to proceed while giving the appearance that you're not actually going anywhere; is an excellent example of just how foreign the idea of fun or delivering a quality player experience is to the people that built the game. World construction is also incredibly poor. More than once will you discover walls you can work through, bridges you can phase through, or a constant barrage of decals on the ground that act as impassable terrain despite depicting rather non-obstructive things like blood splatters. [h1]Presentation[/h1] The game uses a pixel art style and at worst, the graphics are as interesting as a blank wall. At best, you'll find some mildly attractive landscapes from time to time. The music is equal in quality, ranging from generic and uninteresting to genuinely comfortable and serene. Some scenes play out in COMPLETE silence, which is pathetic. It functions. It doesn't crash. But that's not going to save the experience from being as miserable as it is.
👍 : 0 | 😃 : 0
Negative
Playtime: 1156 minutes
You can see the cracks on this game at times. Ambiance not playing, wall collisions not placed in spots, etc. But I really like this for what it is. Not bad for a small scale RPG maker game. Nothing crazy amazing but it's worth playing. Get it on sale if you're on the fence.
👍 : 0 | 😃 : 0
Positive
Playtime: 1484 minutes
I just finished Wind Child today, and am completely blown away. It was pretty good for an RPGmaker game. I loved the dialogue, the sarcasm and insults were on point. A lot of it made me laugh. There was also a lot of inspirational words and moments throughout the entire game, which I liked a lot. This game is hefty on the dialogue, which I like as a writer who loves to make conversation. I got to do voices and have some fun with it too. The characters were pretty dang good as well. I got attached to the people in the entire party. The way they would interact with each other and others was always a delight. Lytan is by far my favorite character. He's sarcastic, brave, and fun. I played this game ignoring the mixed reviews that it had (some of them fair and others stupid). I recommend people play Wind Child and any other RPGmaker game with mixed reviews. Sometimes good things are buried underneath the rubble of negativity that may, or may not have been valid. Sure, it's not perfect. But who wants to play that type of game? If you like heavy dialogue, turn-based gaming mechanics, an intriguing story, and characters that are in no way false. Play this. You'll not regret it. And if you do regret it. Well, then that's that. Move on and find a game that will satisfy you. Thank you for reading.
👍 : 4 | 😃 : 0
Positive
Playtime: 973 minutes
It's not easy and that makes it interesting, I really liked the story, the dialogues and the characters are the best. But anyways, you need a lot of patience.
👍 : 4 | 😃 : 0
Positive
Playtime: 1759 minutes
I enjoyed this game very much and would like to recommend it to the small group of people who enjoy good RPG Maker games with excellent storyline. This game have nice graphics and well thought out character design where you can control a team of 5 characters, each with unique elementary skills. These 5 people are also intricatedly interconnected, and they start to bond with each other as the plot progress. I played and complete the game in 29 hours. I was able to get all steam achievements in a single playthrough, and all the achievements are hard to miss and are given to you as you advance in the plot. I played on Windows 7 and the game works perfectly fine without any hanging or crashing.
👍 : 15 | 😃 : 0
Positive
Playtime: 505 minutes
Wind Child is another game that showed promise yet failed to deliver. While from a gameplay standpoint the game itself is solid, there are still some things that could be improved upon. The largest and most glaring thing to me was the lack of aoe spells. It wasn't until I was two-thirds of the way through the game that I was given any sort of aoe spell. Speaking of spells, there were few items that improved upon magic defense. Considering that spells are the main source of damage later in the game for both enemies and allies this is a large issue. When it came to the actual story it failed to hold my attention after the constant stopping of gameplay for little cutscenes. Each cutscene was there to improve the story and would appear to happen after every single completed task you finished. This however wasn't even the worst thing the game did to the story. The game itself isn't even completed, there is no grand conclusion. All you get is the main character finding their sister and wanting to quit. After some coercion and reconsidering from the main character you decide to go to a new location where you find hyper inflated equipment prices up to that point, a bunch of backtracking quests, a final boss battle and a cutscene that just ends the game on an unfinished note. On the topic of backtracking, let's talk about the level design for Wind Child. Wind Child is full of huge maps with seemingly nothing in them. In fact once you go through some of these larger areas you also have to backtrack and forth just for key items to progress. There was at one point a puzzle where you could only see one tile in any direction away from you and then had to find a key. Well that key was hidden within a huge maze filled with twists and turns that added nothing to the story. This is just one example of a puzzle being poorly executed as a way to pad play time. It's unfortunate that a game with actual potential and intriguing plot points early on was riddled with many bad design choices, an overabundance of dialogue, and a completely unfinished story. Had the story been finished I likely still wouldn't have recommended it due to the poor design, but the lack of a finished story makes this impossible for me to recommend to anyone. Do yourself a favor and find a game that actually gives a fully finished product instead of one that's been half-assed.
👍 : 3 | 😃 : 0
Negative
Playtime: 40 minutes
It's a bit of a bait and switch. A catfish if you will. Clickbait one might say. Bewbs are front and centre in the thumbnail, yet there is no such celebration of the female form within the games content.
👍 : 15 | 😃 : 10
Negative
Playtime: 669 minutes
So I can and can't recommend this game. The story was really nice, especially after playing so many RPG maker games with zero effort into plot. But also, the game itself had a sort of weird ending? Not quite sure if there's a sequel coming out or not, but it left a lot of loose ends. Some things were seemingly tossed in kind of carelessly to appeal to that 'random' factor, and it's charming to a point, but I still found myself sort of frustrated with the way things ended up. Had good music, and is for Rpg maker fans who prefer a lot of story as opposed to minimal story. I'd rate this along the lines of a 6/10 solely because there were still some grammatical errors, plot holes (maybe I'm wrong, but I did seem to think there were a few), and the end seemed kind of rushed. All in all a fun experience, and got about 11 hours out of the game, which is pretty good for the price, I do believe I got it on sale.
👍 : 8 | 😃 : 0
Positive
Playtime: 3050 minutes
Having finished, I can't give a reccomendation, for a very unfortunate reason. The writing starts off very weak. But you can easily see the writers improve as it goes on, and by the end it gets outright exciting, as everything starts coming to a head, the game builds to a really dramatic crescendo... Then it tells you to wait for the sequel. Which, judging by the fact the game was listed as "Wind Child" instead of "Wind Child Black", the actual full name, and that Valkyria Studios hasn't appeared since the early 2010s, can be safely said to be never happening. Edit: There have ben certain updates that show that Wind Child White is still in development. But there's still so little information it's still not enough to reverse my review.
👍 : 14 | 😃 : 0
Negative
Playtime: 405 minutes
[h1] Game Summary: [/h1] I will say that this game doesn't do a great job of putting its best foot forward. The title card is fan-service, with a late-game character overshadowing the heroine all to put cleavage at the fore-front. It seems like a really cheap way to bring attention to the game, which is especially foolhardy as there's nothing remotely like that in the game itself. Distractions aside, this RPG Maker game does begin clumsily and there are flaws throughout holding the game back from what it could have been. [h1] Pros: [/h1] • It begins slowly, but the story does become fairly engaging if you're able to stick with the game. For those 10% of people who give the game a few hours, 8% wind up playing through 'til the very end. Clearly though, people do give up on the game quickly, as about 20% of people boot it up and don't play it at all. • I prefer this style of game where enemy encounters are represented by avatars you can either choose to fight or avoid, as opposed to random encounters. I know I didn't wind up being as powerful as I could have by the end, but I wasn't in the mood to keep fighting random peons. • Your defense tends to be pretty high, so though you may not easily kill enemies, you tend to be hard to kill yourself. That varies, especially in the latter half of the game, but if you keep your equipment in good shape, your defense will be solid. • It's hard to explain succinctly, but I found the characters and story enjoyable. Admittedly cliche, but I did get caught up in what was going on and wanted to see more. [h1] Cons: [/h1] • The game has problems with its walls and boundaries, as there are multiple areas where you will walk through tiles that should represent a cliff-side or wall. This is mostly a non-issue, though it can get annoying when you're simply trying to navigate an area and randomly get held up or stuck. However, while traversing through Glenweln Forest, I passed the boulder by walking through the walls, and skipped past content where you get both Renee and magic. As I went to the next area, Renee arrived to trigger the next story segment, but the characters had no magic. I only tried it because of the ironic word choice the protagonist had. If I hadn't saved around that time, I could have really screwed myself. • Near the end of the game, there's equipment for sale that is well beyond what you can afford at that time. Sure, you could buy one incredibly expensive item with all the money you have, but to equip everyone in the party somewhat evenly, you have to get items two or three levels below that. I fail to see why the equipment sold at the end is so unbalanced like that, especially since the location and narrative don't support it being such stellar gear. • The main reason I avoided fights towards the end of the game was because many regular enemies make use of annoying status effects that either increase their defense or evasion, or make your characters miss their basic attacks. This really drags out fights with peons you should be wiping out with relative ease. It's not interesting or challenging, it's just irritating. • There's a random "cutscene" halfway through the game, and it includes a very poorly drawn picture. Compared to the rest of the game, this sudden picture is out of place and jarring, which seems odd to include at all since it's so brief. This was an anomaly in the game. • When Lytan comes into your party, he he woefully underequipped. His equipment is weak, and two slots are totally empty. He was a fair fight against you earlier, has a unique flying ship, and raids places frequently, but can't get basic defensive gear? • Hidden rooms and areas don't only hide secrets and treasure, but sometimes require you to find them to progress in the game. That can be annoying, since there's not always a clear indication where a fake wall is. • Despite moving through different areas and facing new enemies, the HP of enemies don't increase as often as I'd expect. For instance, much of the early game consists of enemies with 40-50 HP. • When going through the Black Snake Base area, you descend the same exact room TEN TIMES, with no indication anything is happening. I thought it was either a puzzle or a glitch at first! [h1] Conclusion: [/h1] This game has several design flaws, with little sense as to why these mistakes were made by a developer with this many titles already under its belt. Even the title seems to be an error, since the game is clearly called Wind Child Black, and the sequel is supposed to be Wind Child White. The sequel is in theory a WIP, but very little information is available now. Frankly, though I enjoyed the characters and story as I played through the game, I can't recommend it with the various mistakes and flaws it has. Personally, if the sequel is released sometime soon, I would want to play it just to see how the story wraps up. However, having finished this game, I feel invested. For those who haven't done so, I see no reason to get this game, whether the sequel does or doesn't get released.
👍 : 47 | 😃 : 0
Negative
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