CMYW
19 😀     6 😒
66,25%

Rating

Compare CMYW with other games
$3.99

CMYW Reviews

CMYW is a four player survival co-op inspired by classic space shooters. The objective is to work as a team in order to survive the longest and score the highest. Find a balance between gathering resources and defending your portal if you hope to succeed.
App ID396590
App TypeGAME
Developers
Publishers Zen Labs
Categories Single-player, Multi-player, Full controller support, Shared/Split Screen, Remote Play Together, Steam Leaderboards
Genres Indie, Action
Release Date16 Oct, 2015
Platforms Windows
Supported Languages English

CMYW
25 Total Reviews
19 Positive Reviews
6 Negative Reviews
Mixed Score

CMYW has garnered a total of 25 reviews, with 19 positive reviews and 6 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for CMYW over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1034 minutes
If this game had been born as a stand up ,circa gauntlet,...you would have walked into the arcade, bar,restaurant,gas station ,etc... with some type of self defense tool...as you might just need it. Today,lol...in the privacy of your own homes...you can only cut throat your friends,(or other random people that you allow into your own home).,,which...while there may be a few more laughs...they probably know where you keep your cutlery...tools...stairs...etc... In conclusion... CMYW NEEDS an online presence... a place where several unfamiliar triangles can choose to work together or plot each other's doom. Oh...Squeaky Smurf brought me here.
👍 : 1 | 😃 : 0
Positive
Playtime: 815 minutes
If only we can have more Atari-like games on Steam! Pros: -Objective: Its the classic Atari game Asteroids, now with enemies to keep you on your toes and resource collection to further increase your high score. -Graphics: Kick @$$ Especially when the nukes go off or you lose your portal. -Music and Sound Effects: Feels like this is a game from back in the day. -Controls: Fluid. Much simpler when compared to original Asteroids. -Co-op: New major feature added to the original concept. Cons: -Co-op: Feature is local only. TL;DR: This game is Asteroids with added features to make the game more enjoyable. I can easily see this being a fun little party game you play with your buds when you want a change of pace from Mario Party. The price tag is an excellent deal considering how much money you would have to dump to enjoy the origianl Asteroids at an arcade. Give this gem a whirl; you won't regret it.
👍 : 3 | 😃 : 0
Positive
Playtime: 97 minutes
Simplistic, replayable, blast with friends and fun Singleplayer. Great music too. The later difficulties get really tense. That's all I really got to say, I love it. For $3.99 you can't really go wrong anyhow.
👍 : 0 | 😃 : 0
Positive
Playtime: 18 minutes
Yes I don't do many reviews, nor have I played this long. Why does this game get one you ask? (Simple) Pros: Smooth natural feel too the gampelay 250mb, small simple game Currently on sale for .79 Relatively easy too pick up controls, keyboard or gamepad compared too other games (Like ARMA etc) It's just like "Asteroids" but with power ups (Classical feel) Great for passing the time Graphics are what you'd expect for a game like this, but still appealing none the less Music is a nice bonus Cons: LOCAL CO-OP/SPLITSCREEN not multiplayer (Be aware of this as I was not when I got it for me and friends) Normal sale of $3.99, a bit pricy for this type of game even if it is just $4 (Wait for the sale) Overall it's a decent game for the calibur/role it fits in for being simplistic
👍 : 0 | 😃 : 0
Positive
Playtime: 1427 minutes
CMYW is way too addicting. Totally worth the $! PROS: -Quick playing and easy to understand -The leaderboard is a great motivator -The physics behind all the movements is impressive. The more ores you pick up, the slower your ship propels until it's emptied at the portal. The more powerful the gun, the stronger the kickback (so be careful...you're not invincible!). It took a while to get used to the ship's motion, kind of like flying drunk, but once you get used to it it's awesome! The game features all balance each other nicely :) -It's fun to figure out the different weapons classes and how they best work (e.g. the mines have a longer radius of investication than the turrets so they are best placed inside the portal for max protection) -GREAT MUSIC! -The difficulty doesn't ramp up too quickly so you have time to adjust. That being said, I still struggle to survive longer than 5 minutes.... -$4.50 gives you hours of entertainment! CONS (or dirty, dirty tricks): -When droids follow your astronaut into the portal when you're trying to regenerate, you're dead (unless you have some auto-defense weapons to save you). Such an anti-climatic way to die! -WTF is up with the nukes? I hear the alarm system and instantly panic -If you get hit by a sniper, your astronaut get blasted so far off the screen that flying back to the portal with your limited oxygen supply is nearly impossible in the one-player mode. You almost need a buddy to help you out in that situation, especialy because the snipers can track/predict your flight path. -Sketchy "houdini" asteroids at the last level. Woah... Overall, awesome game!
👍 : 3 | 😃 : 0
Positive
Playtime: 7 minutes
This game is an excellent take on an "asteroids" styled game. Music is great and the gameplay is challenging and fun. It really shines when you want some classic "couch" competition with some friends. Full disclosure: I know the dev and have played it at events during various stages of development. It always had a crowd at public showcases because it's a great local co-op game. Check it out!
👍 : 4 | 😃 : 0
Positive
Playtime: 109 minutes
Definitely worth the money - It's very satisfying to watch the asteroids burst and to collect the resources. It's simple enough to play for 15 minutes at a time, but it's addicting enough that you could easily lose track of an hour. Here's a quick overview: Music - Great! Sets the tone pretty well, not repetitive and annoying. Controls - Solid, smooth; I prefer the controller myself but the keyboard felt natural as well. GamePlay - It's addictingly simple; Fly around, blast asteroids and protect your hub. Watch out for enemies on the minimap! Graphics - There's not much to them, but they're consistent and aesthetically pleasing. I would highly recommend this title.
👍 : 5 | 😃 : 0
Positive
Playtime: 935 minutes
This is a simple but surprisingly deep arcade game with couch co-op built on the foundation of Asteroids, with added recoil physics and a bunch of extra mechanics centered around base defense. There's both D-pad controls with classic Asteroids handling, and analog controls depending on your preference. The ship is somewhat weighty and takes forethought and skill to pilot well, with destruction debris and mild friendly fire being a part of the skill curve. You're trying to protect your base and survive as long as possible, gaining points and power-up drops from dodging and destroying asteroids and aliens, all while collecting and dropping off ore for extra points, and coordinating with and rescuing other players when in local multiplayer. There's a couple clunky mechanics, like the camera that zooms in way too much when you're near the base, and the mini map visibility being too low (I still struggle to see the blue asteroids a bit even on a big screen), but the main gameplay loop is really good. You'll be frantically clearing asteroids with all sorts of different characteristics before they snowball into a major problem, while countering alien ships and rail guns, meanwhile gathering ore and making snap judgements on when to eject them to clear up weight or ignore them to prioritize specific defensive power ups and weapons. It's tense and has you juggling enough different tasks that it doesn't feel stale even after you reach the last threat level. - Teaming up to keep the base safe and protect each other is extra satisfying in local multiplayer. The only balance issue I see is that two or more players with seeking missiles will practically keep the screen cleared because of their unlimited range. I've even crashed the early game once because I destroyed literally everything and the missiles ran out of objects to seek. It only takes a single mistake for everything to snowball though, and you'll take what you can get to survive if you end up back in a basic ship out of the portal late game. The spread shot and charge melee weapon have strengths the missiles do not, which helps build synergy strats in co-op and stops you from cheesing the game too hard with just one weapon. If the base blows up, everything gets much more hectic in Sudden Death, but you can keep fighting for more points until you finally lose your ship. It's very much a classic-style arcade game. I will say the sword weapon is overly useless, and can't be told apart from the other melee weapon before you pick it up. The spin attack doesn't surround your ship or have i-frames and will likely get you killed. Not worth losing even the worst ranged attack for. Also, the ore gathering is fine as a points mechanic, but it'd be nice if the base could be upgraded, or even just dropped power-ups from enough ore collection as an additional gameplay incentive. My strategy for single player max high score (~10k points and way too much survival time in one round lol) was piling sentry guns all around the base and clearing the screen with a constant circling barrage of missiles, then placing mines to try and defend the sentries, and finally holding a shield in reserves unless I saw more sentries or mines were running low. The sentries and mines are at risk from aliens and rail gun shots, so you want to be careful how you place your ship and prioritize targets to protect them. The late game teleporting and tiny quick asteroids will sneak in while you're dealing with other threats otherwise, and if an alien spawns with an undefended base in single player while your ship is destroyed, you lose. No matter what you do, a loss is just a few seconds away if you panic, so watch out for comets when there's a nuke on screen, and use small controlled movements if the rail guns get crazy. There's also a competitive mode where you're tethered to asteroid flails and try to take each other out. It doesn't have nearly as much depth as the main game mode, and lacks the extra arenas or ship types compared to the somewhat similar versus mode in PARTICLE MACE, but it's fun to play while you're already loaded into the game. More resolution and controller binding settings would do a lot to make the game feel more finished. I have tons of controllers, but keyboard and controller should be treated as separate controls for the people that don't. No official online multiplayer is a bit of a shame as well, but leaderboard support really helps add motivation for this style of arcade game. Remote play together brings in a form of online multiplayer and really breathes new life into these couch co-op indie games. While only 2 game modes, the cooperative mode is one of my go-to local multiplayer games on Steam, and the mechanics are surprisingly strong for a single player arcade game. Definitely worth it if you and your friends are competitive and like arcade games.
👍 : 0 | 😃 : 0
Positive
Playtime: 208 minutes
I would recommend to play this game it is fun (Short play due to busy day) Pros: Music 4k HD Grafix Very Simple easy to control Power ups added into an "asteroids" style game The feeling of urgancy when you are respawning. When your ship blows up, you can get back to base and start another one, but this process takes like 3-5 seconds. This being said, as those giant space rocks float at you, you are biting your nails and smacking your keyboard screaming, "HURRY UP DAMN YOU," Con: Co-op and local co-op only (i can understand its not easy to do, and i am not a game dev so i don't know the depth of difficulty that this creates) This is a con for me, but you can only go forward. This being said you have to turn your ship around to go after what you were planning on grabbing. This doesn't break the game for me, and this is more of a pet peive than anythings else, but it is something i will get over and turn into a "skill" rather then an annoyance. Not a con, but Newtonian Physics. Shooting into one asteroid, and your ship flys back into another. BOOM! If i could add one thing, with the resources you are getting, why not use that to add minor station upgrades onto it to increase the survivability, so like a small rail cannon that fires once every 6-10 seconds at 1 asteroid flying at it. Over all worth the cost, if you have friends locally this game would be amazing with them as well.
👍 : 14 | 😃 : 1
Positive
Playtime: 12 minutes
Well, first of all I really think you should remove the Co-op Tag as it is wrong, this is local Co-Op only. Co-op lures people in who think this has network support. The idea of the game is good but you should really add options to customize the controls. At the current state I would expect something like this on newgrounds for free, but not on steam for 4 euro. BTW: The controller support might be true, but it is not very satisfying if you use a non x-box controller. The analog stick and the directional pad are inverted and as so rendered useless. This game is kinda fun, but also kinda not finished.
👍 : 16 | 😃 : 0
Negative
File uploading