InCell VR
Compare InCell VR with other games
Free
Free app in the Steam Store

InCell VR Reviews

App ID396030
App TypeGAME
Developers
Publishers Luden.io
Categories Single-player, Steam Achievements, Full controller support, VR Supported, VR Support
Genres Indie, Strategy, Free to Play, Racing
Release Date3 Sep, 2015
Platforms Windows, Mac, Linux
Supported Languages English

InCell VR
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

InCell VR has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 31 minutes
A pretty game, but kinda boring, and a little motion sickness inducing. The pretty graphics do not make up for gameplay. :( Purchase at $2 or under.
👍 : 3 | 😃 : 1
Negative
Playtime: 272 minutes
Super fun. GlaDOS type disembodied voice is instantly a favorite gaming character. ("Engines Blazing" makes me giggle every time) Scale of 1 to 10, this game gets a hit of LSD and stares at the screen for hours. Would play again. Fast shipping. Flashbacks optional.
👍 : 3 | 😃 : 1
Positive
Playtime: 68 minutes
One of the more immersive experiences I have had with the rift. My pc barely meets the oculus rift minimum requirements but this game runs very smooth with no stutter at all. For the price especially I highly recommend this game.
👍 : 6 | 😃 : 0
Positive
Playtime: 64 minutes
Yeah great VR game... fast and great eye candy. Had real fun standing up and dancing to the music ;)
👍 : 4 | 😃 : 1
Positive
Playtime: 27 minutes
It was a good fun concept when I first tried it in Cardboard. Looks much more gorgeous on my Vive, but unfortunately its very nausea inducing. Had to quit playing in the middle of the first level... Obviously the game was not made for Vive, so can't really fault it for that.
👍 : 1 | 😃 : 0
Positive
Playtime: 152 minutes
It`s a really nice game for VR. I love to control the game with my head movement. The surrounding area is beautifully designed. Highly recommended for lovers VR.
👍 : 2 | 😃 : 0
Positive
Playtime: 89 minutes
InCell is from the developer of InMind. A spatial view of a planar obstacle dodge/collect game. The graphics are cute, cartoony blobs of color, and higher levels make it harder to dodge things, adding obstacles that have to be knocked down. A fun way to show friends some of what a vr headset can do, with great effort to prevent motion sickness. The developers are attentive and approachable, a great indie experience!
👍 : 1 | 😃 : 0
Positive
Playtime: 23 minutes
My second time reviewing (looks like I did not save the previous attempt). I love educational games. And this one is not only educational it is stunningly beautiful too. Very immersive even if you just pllays it on a PC/laptop without the VR.
👍 : 5 | 😃 : 0
Positive
Playtime: 80 minutes
Very neat graphics and smooth movement perception, it's a great short game even without VR gear. I could even buy a longer version of this game which is relaxing and challenging at the same time. The colorful depiction of the interior of the cell and it's organelles is spectacular and looks like a Biology textbook in motion. I loved this game.
👍 : 2 | 😃 : 0
Positive
Playtime: 184 minutes
This is, by far, the best thing I have ever seen on the rift. I honestly could not see how they could improve on the 3D experience. The depth and scaling of the scenes really make it pop, and it gives a quite beautiful landscape (think James Cameron Avatar fluorescent night scene type coloring and style). I received almost 0 ill effects from this game (an 8 hours session in half life 2 gives me a pretty bad headache). The game is fun and you can kill time in it pretty quickly without even realizing. It’s also nice that they allow you to control yourself with both your headset and a keyboard, as they give completely different experiences. However, the game definitely needs some tweaking in a few areas. #1 The random generators can be completely unfair. I once made a perfect run on a track in hard mode, and still lost 30 seconds. Kind of ruins the fun of a game when you are constantly put in unwinnable scenarios. #2 Starting in hard mode, you get a bowling ball type obstacle. This obstacle can also make the game completely unfair. For example, you’re coming up on a 5-protein chain, but have the bowling balls before it. They are not likely to make it through to the red walls. I cannot find a sure way to hit the balls to guarantee at least 1 will get through. #3 Sometimes the vertical climbs can be just a bit too steep, and the red walls come up so quickly, there is literally no time to make a guaranteed dodge, leaving it up to luck. Although, I’m sure these problems can be fixed without having to make any large changes to the codebase, so I expect the authors will be able to get this right some point soon (“A Story About My Uncle” being a great example of early-access developers listening to the fans on gameplay tweaking :-) ). Oh. And achievements are always nice ;-)
👍 : 44 | 😃 : 3
Positive
File uploading