Sid Meier's Civilization® III Complete
891

Players in Game

6 485 😀     746 😒
86,95%

Rating

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$4.99

Sid Meier's Civilization® III Complete Reviews

Sid Meier's Civilization III: Complete, the latest offering in the Sid Meier's Civilization III franchise, provides gaming fans with Sid Meier's Civilization III, the highly-addictive journey of discovery.
App ID3910
App TypeGAME
Developers
Publishers 2K
Categories Single-player, Multi-player, Includes level editor
Genres Strategy
Release Date25 Oct, 2006
Platforms Windows
Supported Languages English

Sid Meier's Civilization® III Complete
7 231 Total Reviews
6 485 Positive Reviews
746 Negative Reviews
Very Positive Score

Sid Meier's Civilization® III Complete has garnered a total of 7 231 reviews, with 6 485 positive reviews and 746 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Sid Meier's Civilization® III Complete over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1832 minutes
The product freezes sometimes when displaying the spaceship picture. i have to save the game before it reaches that point. It may pass the stuck point once i restart the game. This could be due to the fact that my computer memory is getting to full. I just don't know.
👍 : 1 | 😃 : 0
Positive
Playtime: 2238 minutes
I've loved this game since waaaay back when you had to have a CD to load the game. Excellent game! Have fun, I did!!!
👍 : 0 | 😃 : 0
Positive
Playtime: 40989 minutes
I love the game play and it's a great game to just relax and play. you start in the stone age and have to learn everything and work your way to the present I just love that
👍 : 0 | 😃 : 0
Positive
Playtime: 38124 minutes
This is the best game in the series by far. Simple to play but involving while the sequels brought more complexity with turns becoming longer and less fun.
👍 : 0 | 😃 : 0
Positive
Playtime: 4172 minutes
this is my favourite civ game but sadly it wont run. i have tried most of the google solutions, none worked
👍 : 1 | 😃 : 0
Negative
Playtime: 2609 minutes
Until they update the EULA to no longer install spyware on your device, I cannot recommend anything from 2K or whichever other studio that also does it (forgot the name). This will collect personal info, payment info, login info, etc and nobody should be subject to a blatant security breach just to play a game.
👍 : 1 | 😃 : 0
Negative
Playtime: 1454 minutes
Sid Meier’s Civilization III: Complete, released in 2004 as a bundled version of the original Civilization III along with its two expansions—Play the World and Conquests—is a landmark entry in the long-running 4X strategy series. At its heart, Civ III retains the core DNA of the franchise: guiding a civilization from the dawn of time to the space age through exploration, expansion, exploitation, and extermination. But what sets this installment apart is its foundational shift in mechanics, its emphasis on strategic depth, and its bold design choices that would shape the series for years to come. Despite its age, Civ III: Complete remains a deeply engrossing and challenging experience that rewards careful planning and adaptation over brute force or flashy visuals. The first and most notable evolution in Civ III is its introduction of culture as a central game mechanic. Unlike its predecessors, where city borders were rigid and unchanging, Civ III introduces a dynamic cultural system. Cities generate cultural points through buildings, wonders, and great works, gradually expanding their borders and exerting pressure on neighboring territories. This innovation changes the strategic landscape dramatically—no longer are borders solely drawn by geography or military conquest; they become fluid, contested zones shaped by influence and identity. Cultural victories become a viable alternative to domination or diplomacy, and players can now win wars without firing a shot—simply by seducing rival cities into flipping allegiance. Another major shift is the introduction of strategic resources and a more sophisticated trade system. Key units like cavalry, tanks, or railroads require access to specific resources such as horses, iron, or oil. These resources can be discovered, lost, and traded, creating a more realistic and often volatile economic-political dynamic. It’s no longer enough to merely advance on the tech tree; you must now secure the resources that make technological advantages meaningful. This injects new layers of tension and diplomacy into the game, where resource-rich city-states become coveted allies or prime invasion targets. The inclusion of corruption and waste as modifiers to empire management adds complexity—some would say frustration—to expansion. Distant cities suffer heavy penalties in production and commerce, which forces players to weigh the costs of overextending. While controversial among fans, this system demands strategic thinking about empire shape and infrastructure investment, pushing players to consider courthouses, governors, and even relocating the capital to manage large realms effectively. It also makes the Forbidden Palace and other anti-corruption wonders far more valuable than in previous games. Combat in Civ III builds on the franchise’s turn-based tile system but introduces new units, promotions, and balancing that make warfare more deliberate and less predictable. Combined arms strategies become more important as units now have distinct roles and vulnerabilities. For example, artillery units are crucial for softening city defenses, and cavalry's mobility allows for effective hit-and-run tactics. The AI, while not flawless, is capable of surprising tactical decisions, particularly in large-scale wars, though it can also fall prey to excessive aggression or poor resource management. The Play the World and Conquests expansions significantly enhance the base game. Play the World brings long-awaited multiplayer support (albeit with limitations), and Conquests adds a wealth of content—new civilizations, units, scenarios, and government types. It also introduces unique traits for civilizations, giving each one distinct playstyles and advantages, such as militaristic, commercial, or scientific traits. This added asymmetry deepens replay value, as playing the militaristic Aztecs feels markedly different from the commercial Carthaginians or scientific Babylonians. The historical scenarios in Conquests, such as the Rise of Rome or the Age of Discovery, provide focused, scripted challenges that test players’ adaptability under different constraints. Graphically, Civ III hasn’t aged as well as its successors, but its clean, colorful aesthetic and intuitive interface remain functional and even charming in a retro sense. The map is detailed enough to convey necessary information without overwhelming the player, and the city screens, diplomacy portraits, and advisor menus, while dated, are effective in providing feedback and personality. The music and sound design—ambient tracks that shift with each era, the clashing of swords in combat, the ding of a wonder completed—still do a fine job of reinforcing the epic arc of civilization-building. That said, Civ III is not without flaws. The corruption mechanic, while interesting, can feel excessively punishing, especially on higher difficulty levels. AI diplomacy often swings between erratic friendliness and sudden hostility. Unit stacking and the lack of a more modern combat resolution system can lead to “carpet of doom” scenarios in late-game warfare, where battles become tedious grinds. And while the game is immensely replayable, newer players may find its learning curve steep, especially given the lack of comprehensive in-game tutorials compared to later entries. Nonetheless, Sid Meier’s Civilization III: Complete is a triumph of design ambition and strategic depth. It pushed the series forward in ways that laid the groundwork for the even more refined systems of Civ IV and Civ V, but it also has an identity all its own—denser, more micromanagement-heavy, but incredibly rewarding for those willing to engage with its mechanics. It invites players to think long-term, to weigh the hidden costs of every decision, and to appreciate the delicate interplay between culture, economy, diplomacy, and warfare. Even decades later, it remains one of the most challenging and satisfying civilization-building experiences in gaming history. For fans of thoughtful, complex strategy, Civilization III: Complete is a cornerstone title that deserves its enduring legacy. Rating: 7/10
👍 : 3 | 😃 : 0
Positive
Playtime: 8451 minutes
It is not as cluttered as later versions making it easier to maneuver and keep track of what is going on.
👍 : 5 | 😃 : 0
Positive
Playtime: 10307 minutes
Sadly I will not be playing this game anymore. The license agreement is no longer acceptable. First they take my money, then they change the agreement. And do you think they will give me a refund? If this ain't a bait and switch scam, I don't know what is!
👍 : 13 | 😃 : 0
Negative
Playtime: 529 minutes
Firaxis recently changed their Terms and Conditions to harvest data and present vulnerabilities and breaches to software and operating systems. Under no circumstances update, launch or install the game. This practice must be named and shamed. No support! Vote with your wallets! This game is now spyware!
👍 : 66 | 😃 : 2
Negative
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