Fracture the Flag Reviews

Fracture the Flag is not the usual hyper click fest of an RTS... Take some time, gather your resources, plan your strategy and then knock the crud out your opponents!
App ID388900
App TypeGAME
Developers
Publishers One Wheel Studio
Categories Single-player, Steam Achievements, Multi-player, Co-op, Cross-Platform Multiplayer, Steam Leaderboards, Steam Trading Cards, Stats
Genres Indie, Strategy
Release Date7 Dec, 2016
Platforms Windows
Supported Languages English

Fracture the Flag
6 Total Reviews
6 Positive Reviews
0 Negative Reviews
Negative Score

Fracture the Flag has garnered a total of 6 reviews, with 6 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 335 minutes
Quality idea, with a very confusing UI. If the UI is made to be more user friendly, and if more people start playing, this game will be fantastic. Highly recommend, especially for the 3 dollar price tag. Once the UI is fixed up a bit, I would pay 10-15 dollars for this game full price.
👍 : 3 | 😃 : 0
Positive
Playtime: 52 minutes
Fracture the Flag is a very cheap but very enjoyable multiplayer RTS Town building game. At £2, you can’t really complain about the price and the game is coming along very well. In essence, you build a lumber mill, a warehouse (to store your resources), and then spawn some workers that you then assign to different jobs such as miner, lumberjack, quarryman etc. The workers will then go off and collect these resources and bring them back to your warehouse which adds them to your available resources. You then build other buildings which have a range of different purposes. Such as a barracks for turning workers into swordsmen, spearmen etc. The game also has an unlock tree in which you gain points while playing and use said points to unlock different abilities or buildings/units. Such as a faster worker speed to gather resources quicker or to unlock military units such as spearmen and catapults. For an early access game, this plays really well and runs very well. It has some issues you might expect in an E.A. title such as some U.I. issues, but I am assuming those will be polished out as time progresses. From looking over some of the forums, the Devs seem to be very active in the community, replying to questions and accepting criticism/advice on how the game could be improved. Personally, I have a few suggestions on how the game could be improved. These are: - Make workers have different coloured shirts depending on their jobs. For example: Blue shirts for Mine workers, red shirts for lumberjacks etc. Just so it is easy to distinguish who is who rather than it looking like a mosh pit of blue shirts. - Polish the U.I. Yes I know this is probably a given, but some of it needs more improvement. Such as the Barracks for example. You click on the barracks, then click the sword icon and any unemployed workers will run to the barracks and become swordsman. This needs to be much clearer and more obvious. Apart from that, it is refreshing to see an E.A. title such as this and puts my faith back into the E.A. project as this is a fantastic little gem for such a tiny price. Well worth a look and I hope to see this as one of the very few E.A. games that make it out of E.A. EDIT: The recommendations I have put in this review I also submitted to a Fracture the Flag message board in which you can suggest improvements. This is the reply I received from the Developer. “@TribalHarry Some visual difference could be possible. At the moment the colours are reserved for different players. Worth a thought for sure. Thanks for the suggestion.” I cannot recommend this game more. With a Dev that’s in the community willing to listen to feedback and take it into account while updating the game. Well worth buying even if you don’t plan on playing until the game is out of E.A. just to support this Dev. We need more like him/her in our community. TribalHARRY.
👍 : 3 | 😃 : 0
Positive
Playtime: 615 minutes
Fantastic indie game with great play style. good for any age and enjoyed by almost everyone. Has its bugs but are easy fixes and has much potental for future players.
👍 : 7 | 😃 : 0
Positive
Playtime: 246 minutes
[h1]This game, in it's current state, is EXTREMELY buggy and becomes unplayable after you've made your base with some workers[/h1] Before you bash me for giving it a negative review, this was me and a friend's playing experience: We go test the game 1v1, with hints, all fun and games, then, after either selecting workers to swordsman: game literally becomes unplayable as you can't place or build anything, this is one of the few buggy things, of many. Game becomes unplayable, check my gametime, we played 3 matches and all of those ended with "oh I can't make any workers or anything anymore after either selecting my workers as swordsman because of attack, or if I made max workers, you couldn't replace [b]ANYTHING[/b]". [b]Pros:[/b] -Has alot of potential -Nice ish art style (although this depends on who) [b]Cons:[/b] -Extremely buggy, and that barely describes it. Literally unplayable after 20 minutes or so into a match -No AI -Few maps -Weird multiplayer, took us 10-15 minutes to figure out. No joining through steam -Not a whole lot you can do to stop the enemy for just straight up zerg rushing you with all his workers (because you can convert between the two so easily, well if your entire game doesn't clog up after getting some killed). -Discovered around 6 game breaking bugs in the first 1.4 hrs, this game seems rushed out and not playtested [b]AT ALL[/b] [h1]Final verdict: [b]Unplayable[/b][/h1]
👍 : 11 | 😃 : 1
Negative
Playtime: 82 minutes
After a few minutes of playing, a few major bugs/flaws became apparent. After enough workers spawned, the game engine would begin to lag. After the lag would come a failure to follow commands, and ultimately the inability to add, remove or modify elements in the game world. Not to mention the buggy physics-based structures that explode or fall apart when placed on any sort of incline, or too close to trees, rocks, etc, or that some units fail to spawen visually, even in large numbers (about 10 on my mate's ballistae were completely absent on my screen). The game has a lot of promise, and would likely be fun if it was playable after reaching the current "cut-off point" where the game becomes unplayable.
👍 : 4 | 😃 : 0
Negative
Playtime: 701 minutes
Really bad game, the concept is good but there are too many bugs it is unplayable
👍 : 4 | 😃 : 0
Negative
Playtime: 53 minutes
So far I am really enjoying the game. No bugs, no crashes, it looks and plays great. Everything is very straightforward and easy to pick up. Can't wait til more people hop into multiplayer. If you like RTS games but can't keep up with all the keybindings, I feel like this is perfect for you, or just anybody who enjoys RTS games. You really have to think out your strategy early on.
👍 : 8 | 😃 : 0
Positive
Playtime: 417 minutes
Bought this game knowing it would be basic, but I loved the concept and was hoping for a fun time-waster. I could not have been more wrong. I found out that it was a single developer so I didn't expect the game to imporve that quickly. I wasn't hoping for new units or buildings I just wanted bug fixes. When I actually saw the first bug patch I was pretty excited, but it actually didn't do anything. My friend and I still broke the game, because the builder cap was infinite. The gas traps never expired and just killed everything that came near it. The game is essentially unplaybale up to a point and multiplayer is useless. The last patch was in 2016 and I found out this year that the dev no longer works on the game. Instead he's focusing on creating another game. If you create a game in your spare time, that's awesome. However, once you start charging people money for it you become a real developer and you need to honor your commitment. This developer clearly doesn't care. Stay away from One Wheel Studios.
👍 : 10 | 😃 : 0
Negative
Playtime: 247 minutes
The game is fun but there are to many glitches to have this game still be enjoyable. All ai from the villagers are good expect wood cutting the litterlay cut woods in the enemy's land when there's wood near your base. A few Glitches i got I built 50 civilians wich is a absurd low limit and makes the game way worse. If you achieve the 50 civlians you can't build anything anymore. What ends up happening one guy glitches the game and can't build anything anymore and the other guy wins. I didn't play the single player so don't know how the enemy ai behaves. Many civilians got stuck wich where like suposed to go to a watchtower or load and reload your catapult but the get stuck behind and you lose. The hole game is unbalanced because of the 50 civilian limit if you rush the enemy changes all his units in the swordsman and he's got an bigger army then you then if you don't want to ruin your economy while your atacking so basicly it comes down to a 50v50 sword man fight and then you can't kill the flags unless you resign the units that live if any do till loaders and the other guys just spams some sword man in 2sec and your attack has failed.
👍 : 6 | 😃 : 0
Negative
Playtime: 117 minutes
[b]Summary[/b] Currently this game is pretty bare bones but the mechanics are very unique for an RTS game and it definitely has a lot of potential. There's a surprisngly large but unfinished skill tree/unlock tree that you can use one of the 4 resources to unlock. There is Stone, Wood, Minerals, and Build Points. All resource harvesting is self explanitory except build points. Build points are produced via flags that can be places to also expand your build radius. The unlock tree is built in a way that each unlock will increase the price of the next, meaning you must be sparing and choose your unlocks strategically. It is very difficult and time consuming to unlock all of them, currently. There is plan for naval and air units as show in the unlock tree but is not yet implemented. The base building is similar to that of Age of Empires but differently paced and currently lacks defensive structures beyond walls. The current units consist of, workers, (upgradable) swordsman, catapults, and ballistas. There are currently 2 maps, a 1v1 and a 2v2. ---------- [b]Pros[/b] - Really nice developer who is very active with the community and development - Runs well, which is expected with Low Poly - Real time destruction mechanics - Unique and intuitive mechanics - Graphically pleasing - It's $3 ---------- [b]Cons[/b] [i]Disclaimer: This game is still very early alpha and many cons are subject to change with coming updates[/i] - Quite buggy - UI sometimes doesn't fit on the screen depending on where the building is location on the screen when selected -Upgrade tree information for many items does not work or has wrong information - No resolution select or support for higher than 1080p resolution* - No singleplayer campaign, skrimish, or bots* - No private/hostable games yet* - Very low player count - Only 2 maps ---------- [b]Conclusion[/b] The game is definitely fun and unique. I recommend picking it up if you want a new take on RTS games, to support development, engage in alpha testing (report bugs, suggestions, etc.), or have $3 laying around. I don't recommend it if you want a very polished and functional game and don't want to wait for that to change. [i]* represents that the dev is aware of and/or working on the topic from what I've seen in the discussions[/i]
👍 : 37 | 😃 : 2
Positive
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