Playtime:
25 minutes
A bizarre Turkish kusoge. It has screen tearing despite being an RPGMaker game. You die and respawn with infinite health. If you try to restart from the pause menu, you're kicked back to the first level. 90% of chests contain absolutely nothing, and the text displaying what you get from chests is placed in the middle layer, meaning it gets overlapped by certain tiles. Enemies walk into walls and spin so fast you'd think they were attempting to drill into the ground, and if you happen to get stuck against a wall due to their erratic behavior, it's very possible you'll zip through the level geometry entirely. I tried to experiment with this and boost my movement speed, but of course this game is so fundamentally broken that not even abusing glitches works in your favor. Actually, there were maybe ten instances during my 20 minutes with this game where my controls got messed up, and I actually began moving BACKWARDS, as though the druid was being pushed by a wind current. The only way to return to proper movement was to mash each directional input, and even then, that had a 50/50 chance to send me hurtling around the stage and lose progress.
Towards the end of the second level, there's a discolored tile on the floor which triggers a change in the music. For some reason, when I triggered it, three copies of the single track played over top of one another. Naturally, I kept hitting the tile again and again, and this caused the music to multiply so much that I ended up finishing the stage listening to an ambient noise track. I have never, ever had an issue like that occur in any game. It was glorious.
Besides the jank, there are two reasons I sincerely recommend trying this game out. For one thing, the instrumental music and level transitions add to this oddly comforting atmosphere. If nothing else, there was a lot of soul put into these two elements, even if for all I know they're just asset flips. The second reason I recommend this game is to draw attention to this being a remake of one of the very first hack 'n' slash games ever made. Druid was released for a bunch of home computers as something of a spiritual successor to Gauntlet, and even the Famicom had a port of it, so if nothing else it's interesting to see an attempt to modernize this classic, even if it fails miserably. Case in point, the druid sprite in the original moves diagonally, whereas in this he only moves in cardinal directions. Druid had two sequels released, one of which goes by Warlock, and in spite of their age they are significantly much more enjoyable to play than Project Druid. The company who made Druid, Electralyte Software, also went on to develop Cloud Kingdoms, another maze game with pinball mechanics built in.
So yeah, amateur game devs should look at this game as an example of what not to do when remaking a classic, but also it's a good idea to never mess up something as simple as being able to move your character. One day I'll finish this thing, because I have an odd appreciation for how bad it is, but as of now I'd say try this, refund it, and then go boot up an Amiga or C64 emulator and try out the real Druid games, because they actually work, unlike this.
👍 : 5 |
😃 : 0