Cashtronauts Reviews
Take to the stars and smuggle, shoot, scavenge and steal your way to wealth and glory! Cashtronauts is fast-paced space capitalism at its finest. How are you going to make your millions?
App ID | 386750 |
App Type | GAME |
Developers | Simon Prefontaine |
Publishers | Simon Prefontaine |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Full controller support, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP, Steam Leaderboards, Steam Trading Cards |
Genres | Indie, Action |
Release Date | 31 Aug, 2016 |
Platforms | Windows |
Supported Languages | English |

68 Total Reviews
48 Positive Reviews
20 Negative Reviews
Mixed Score
Cashtronauts has garnered a total of 68 reviews, with 48 positive reviews and 20 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Cashtronauts over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
337 minutes
This is a great idea for a game, but so much about it just feels off.
First of all, there are plenty of cool things. It's a nice short game, it doesn't waste your time and you could easily jump back into it after a long break without having to remember what you were doing or how to play. All of the alien races are dinosaurs, which is great. The main progress comes in the form of unlocking new rules to the game, which you can also turn on and off if there's one that feels stupid to you. The low poly cartoony graphics are nice and charming.
But there's bad stuff. The ships you get aren't very interesting. You can't upgrade your armor or cargo capacity. Upgrading weapons or engines mainly relies on you hunting civilians and cop ships, you can't get any upgrades by hunting criminals. Shooting always feels really wonky, like there's a 50% chance of your shot going remotely where you aimed it. The Supply & Demand rule is completely broken, unless you exclusively go after reddium, you and the depot will go completely out of ammo and you can't get more, and you can't exclusively go after reddium because enemies will come after you.
And there are a few things that are sorta neutral. Everything is randomized, so you've got some potential for interesting and unique moments, but because everything is so fast and death is always looming, you tend to see all that there is to see pretty quickly. The ship controls don't feel very much like a ship, it's your average twin-stick shooter and feels the same as a person wandering around. More ship-like controls might be more fun, but everything is so random and sudden that having to fly a ship at the same time would probably be a great big mess, so it's probably the right decision in the end.
Ultimately, for such a low price, that's all forgiveable, it just makes me sad to see great potential turn into mediocrity. It costs less than a movie ticket, and it'll keep you entertained for longer.
👍 : 0 |
😃 : 0
Positive
Playtime:
285 minutes
Fun little indie game with simple rules: you're piloting a twin-stick spaceship (playing with a controller) in which you must collect as much money as possible until you die.
They are several ways to collect cash: blowing up other spaceships (enemy and/or ally), collecting materials, destroying crates, and so on.
The most interesting feature is the risk system: you unlock "risk" while progressing in the game. Those risks give you new ways to earn more money when enable, but it also comes with a hazard (ex: raptor ships will drop priceless materials when destroyed, but they'll now have a cloaking device).
The game has a single and a multiplayer mode (local only). I’m enjoying the game so far in the single player mode, but I can tell that it has a lot of potential to be an amazing party game!
Hope it'll have a multiplayer mode via network!!
Also love the retro 8-bit soundtrack!
👍 : 2 |
😃 : 1
Positive
Playtime:
250 minutes
It's a cool idea, but it feels like a demo rather than a full game because there's not that much content here. Pick it up if it's really cheap during a sale because it's pretty enjoyable for a couple of hours, but there's nothing to keep you coming back so I can't really say it's an essential purchase. Also you'll probably run into a bug that causes you to start generating ridiculous amounts of cash which basically breaks the game and kills any replayability there may have been left.
Fun while it lasts, it just doesn't last that long. Ideally a sequel will expand upon everything here (and maybe even offer more than one level) but I wouldn't hold my breath...
👍 : 3 |
😃 : 0
Negative
Playtime:
156 minutes
cons:
Price is a bit high
short, the game itself can be completely beaten within a couple hours, including the achievements, 4 ships, and 9 risks to unlock
pros:
music will put a beat in your step
cute graphics
good game when you want to play not think
hopefully there will be a cashtronauts 2 with a lot more content
👍 : 2 |
😃 : 0
Positive
Playtime:
317 minutes
Cashtronauts is a fun small game. It's really different from conventional space shoot 'em up in that you're not flooded by enemies and power-ups: instead it's a slow-paced game of exploration with some confrontations and a bit of management. It's full of small but meaningful decisions.
Now I wish the concept of risks and rewards was pushed further (especially since some "risks" involve absolutely no downside, like having a mercenary available to hire), and it does get repetitive after a while, but if you play in short sessions from time to time, it's a lot of fun! Demanding enough that you don't get bored, but not so much that you don't get to relax.
👍 : 3 |
😃 : 0
Positive
Playtime:
422 minutes
I had forgotten Ithis was in my library for a while. It's a fun little passtime game. Though my one problem with it is that you can only buy fuel and ammo one unit by one unit. You start out with 50 capacity for each, but as you upgrade your ammo supply and fuelt ank both reach into the hundreds, and you have to option to buy stuff by 10/50/100 etc so if you want to fill up you just have to sit there for a hot minute pressing the interaction key. At least it works while holding said key so you don't have to spam it. And you have to doth that twice as ammo and fuela re bought separately.
Aside from that it's pretty fun. ALmost everything you shoot wil ldrop money or items that can be sold, the goal is to acquire as much as possible. If you get enough money you unlock settings to tweak your games (though they kinda rtificially inflate the playtime, but a positive way to see it is it lets the player get used to everything the game has to offer gradually).
Aside from those game tweakers, when you reach certain money thersholds, new stuff will happen on the map like a new enemy type.
Overall it's pretty basic and might seem barebones, but honestly for the price it's worth it, especially if you wanna mess around with a friend (local coop or steam remote play). Definitely recommend this.
👍 : 1 |
😃 : 0
Positive
Playtime:
91 minutes
Enjoyable space combat game if you are play in co-op. I think the content is a little light for 1 player but with more than one the game shines and is a good additional to a co-op focused collection.
👍 : 3 |
😃 : 0
Positive
Playtime:
145 minutes
[b][i]Cashtronauts[/i] is a great premise for a game, and it actually plays really well, but ultimately there isn't enough end-game content for the asking price.[/b] This plays like an amazing demo to a larger game. In fact, for that larger game I'd actually pay more, but I have to judge what is in front of me.
[i]Essentially, this is a roguelite space shooter.[/i] You collect money, buy upgrades that allow you to collect more money, and repeat. The catch is that a lot of the upgrades have a risk/reward factor. The upgrades are wildly different and really are very cool. One may be the ability to purchase a mercenary ship that follows you and helps fight, and another upgrade may be the introduction of another type of currency.
Controller support is great, and playing local co-op split screen was a decent amount of fun. Even though I have two more upgrades to go - I see where this is going. The ceiling is near and knowing this already makes me want to stop grinding. Because, like most progressive roguelites, this is a grindfest. A fun one, nonetheless.
[b]Pros:[/b]
+Definately a neat setting and something that hasn't exactly been done before
+Controller support is good
+Co-op split screen is a very welcome addition
+Has that addictive quality of [i]Slither.io[/i] (not sure why, but it makes me think of that game lol)
+Upgrades are all unique and definitely change how the game is played
[b]Cons:[/b]
-Small amount of content for the asking price, IMO
-Once you know where the ceiling is, it is hard to keep motivated to play
[b]Yeah, it's fun, but I'd wait for a sale.[/b] The most you'll likely get out of this is a fun afternoon.
Peace,
👍 : 20 |
😃 : 2
Negative
Playtime:
100 minutes
This game has got some bugs that stop it from being as fun as it could be for a little indie game. For example, selling the ore does not always work and requires finding just the right spot to activate the button. Little problems like that compile to make the experience feel cheap and incomplete. I think there is potential for a fun couch co-op roguelite here, but it still needs some work.
👍 : 5 |
😃 : 0
Negative
Playtime:
1870 minutes
A compulsive twin stick asteroid-mining rogue-like set in procedurally generated space with a brilliant "risk" system where at the start of the game, you can choose to enable any or all of 10 different scenarios to make the game more difficult in return for a higher percentage of profit.
One risk makes your armour weak so only one hit can be taken. Another adds gold to some asteroids but also adds competition in the form of big mining ships.
The game eases you in gently, the 10 risks are unlocked as you play, letting you add more challenge as you get more confident.
You have a starting area which includes an ammo and fuel shop, a shop to sell minerals to, a place for upgrading your ship parts and a police station which rewards cash-monies for any teeth you bring them as proof of a baddy bashed.
From here, you go out exploring space, blowing up asteroids to find juicy minerals to sell on for profit, searching for cash crates, ship upgrades to beef up your engines and weapons and bad lads who drop teeth and cash on death.
Blasting benign civilian ships into space dust and collecting their cash and hopefully ship upgrade parts will set off a GTA style wanted state where police will chase you around the starting area until it wears off.
The game keeps you on your toes, every time I've gotten cocky or I've started to relax a bit, I've been chinned.
The starting screen shows your own personal high score and the highest score from around the world for that day which spurs you on to have "just one more shot".
This is early access but feels like a complete and polished game already. There are no reasons not to jump into this right now.
60fps, plays great with both pad and keyboard and mouse.
Highly recommended.
The music is also worth a special mention, can't stop bopping in my chair while playing this :D
👍 : 12 |
😃 : 2
Positive