Fantastic Contraption Reviews
A surreal building game for VR. Create life-sized contraptions as tall as you can reach, then send them whirling, flinging, and trundling off to solve puzzles on the other side of a floating island. There are no right or wrong solutions, so bring your creativity.
App ID | 386690 |
App Type | GAME |
Developers | Northway Games, Radial Games Corp |
Publishers | Northway Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards, Steam Workshop, Tracked Controller Support, Includes level editor, Captions available, VR Only, VR Support, SteamVR Collectibles |
Genres | Indie, Strategy, Simulation |
Release Date | 5 Apr, 2016 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Arabic, Russian, English, Korean, Finnish, Danish, Dutch, Norwegian, Polish, Portuguese - Portugal, Swedish, Turkish |

273 Total Reviews
213 Positive Reviews
60 Negative Reviews
Mostly Positive Score
Fantastic Contraption has garnered a total of 273 reviews, with 213 positive reviews and 60 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Fantastic Contraption over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
291 minutes
Great game for not such a great price.
the game is simple and fun. but it costs too much because of the whole "its in vr!"
advice: wait until its on discount.
👍 : 0 |
😃 : 0
Positive
Playtime:
153 minutes
For 20 dollarydoos you cant really go wrong here. It does not have as many parts as I would like, but there is a batch of content here, especially with the 2.0 update. You can build some pretty crazy stuff, even though almost everything you will make to clear levels will be some form of roller/spinner. That doesnt really matter though, as the experience of solving the puzzles in VR within your playspace is well worth the price of admission. Its also a pretty cool game for demoing the Vive to people, as its an early Vive title.
👍 : 0 |
😃 : 0
Positive
Playtime:
323 minutes
Build the most janky shit and watch that abomination try to reach the finish line :D Fun even with multiple people watching and teasing the builder.
👍 : 0 |
😃 : 0
Positive
Playtime:
87 minutes
I've only played for an hour, but I already love this game. I laughed out loud with joy almost every time my contraption made it to the goal.
Being able to change the scale feels amazing. You can look down on a contraption you built on the "table" in front of you, then jump into room scale and gape up in awe as it towers overhead. (Sort of like in Beetlejuice!) The physics make you feel the weight of it all. I dodged instinctually as one of my more precarious contraptions fell over in my direction.
Finding your way around in this game feels like another game. There's no UI in the headset. Navigating the features requires creativity and discovery. It may sound tedious the way I've described it, but I'm telling you it's absolutely delightful and one of my favorite things about the game.
Something I wish I had known going into this: The settings menu is on your computer screen, not in the headset (at least using Oculus Link). You configure the scale and position of the play space during the tutorial. I accidentally set the button to finish a puzzle inside my real-world computer desk and felt stuck when I couldn't reach it. I restarted the game several times until I figured out that I could reset it by taking off my headset and looking at the app on my computer.
This game deserves more reviews and better reviews. It's my favorite VR game right now.
👍 : 2 |
😃 : 0
Positive
Playtime:
450 minutes
A wonderful game to put your imagination to good use!
The goal of the game is to throw particular items into the black hole, but you have to create a tool to carry the item to the goal by yourself. The initial level gives you a Tutorial about how to make a small car with sticks, wheels and the target ball. Follow the instruction to put the materials in the right place. You can also change the size of the materials to fit your own design, stages went harder and harder, and that is the time for you to imagine freely!
Meanwhile, the developers thought about the balance problem. Every parts have its own weight, the assembled parts lose balance when one side is heavier than another. So elaborate isn’t it?
A highly free game in general, all parts can be connected with others, you can create whatever you what.
To talk, play and share your ideas about virtual reality, please join us: http://steamcommunity.com/groups/viriver
👍 : 2 |
😃 : 0
Positive
Playtime:
57 minutes
If you use Windows Mixed Reality, be cautious in buying this! Be sure to test it out within 14 days. I could not get this game to work with my Windows Mixed Reality controllers at all. The controllers annoyingly buzzed all the time, the space didn't scale properly and things moved AWAY when I tried to pick them up or touch them. The controllers jumped around in the space and nothing worked right. Exiting the game my controllers still were messed up. Unfortunately I spent 20 days working on it and didn't realize refunds must be within 14 days, so I am stuck with a broken game. Maybe someday it will be updated to fix this issue, but I don't believe I am the only one.
👍 : 0 |
😃 : 0
Negative
Playtime:
1913 minutes
This is the greatest VR game that I have ever been played. The building and puzzle solving aspect is one of a kind.
👍 : 0 |
😃 : 0
Positive
Playtime:
122 minutes
4/10
This game is infuriating. I want to love it and have to advise people to stay away. The controls just don't make an ounce of sense.
1) I couldn't do something, checked online and found a bunch of stuff "hidden" that you could use. What?!!??!
2) I have frustratingly zoomed out. Couldn't find a way to zoom back in again. Pressed all of the buttons. Nothing worked. Restarted the game and found that I am still zoomed out. It looks like I will have to continue playing a mile away from where I should be! ***What?!?!?!?!
I can't recommend this. The developers have come up with a great idea, but haven't paid the slightest attention to the basics of game development, and as such, this is unplayable.
What a shame!
👍 : 3 |
😃 : 0
Negative
Playtime:
45 minutes
Game feels broken. There is no menu's despite the manual saying to put on a hat? There is no hat? Buttons don't do anything except grab and stop/play. . It feels like something is off or not working. I have an oculus rift which is stated as compatible.. but I can't access options, settings, level select so i can skip starting over each time the game starts. A menu did pop up randomly once and it was the most confusing thing. Didn't make any sense., Can't recommend this sadly. Fun creative game from what I played tho.
👍 : 6 |
😃 : 0
Negative
Playtime:
102 minutes
Overall: great bones, repetitive levels. Maybe buy it on sale.
I really wish there was a "recommend, but" or "almost/kind of recommend" option. Much about this game is awesome (one might say fantastic), but the level designs, at least up to level 10b, were kind of repetitive (more on that in a bit). (I played on an oculus rift)
The basic premise is that you have to use sticks and wheels to build a widget to get a pink glowy thing into a pink glowy area (maybe more pieces later? I played the first 10 levels so far). Things are attached at joints
Pros:
- You can configure the building area. Your building area has a floor with adjustable height and a size - you could drag it to fill up your room, or (as I did) make it so that you're essentially building on a desk in front of you). This is awesome and works well. I wish you could adjust this on the fly (zoom in/out/rotate the world to get a different angle sort of thing), but that's not really necessary and it is very well done.
- Basic mechanics are great. You can build things, they act as they should, and can do cool things.
- The controls are great and mostly intuitive. Sometimes if you have a bunch of things joined together and need to break a specific joint, it can be annoying, but over all they're great.
- Visually and audibly (aurally?) pleasant and relaxing and immersive. I mentioned I made the playing field into a desk - I did try to rest my elbow on it once and felt stupid.
- No VR pukiness (for me, at least) - I plan on using it as start when I show off my VR headset from now on. I suspect this is because there is no movement in game that is not also movement in real life. I do tend to turn off comfort effects (ie teleporty movement) in VR games, and get used to it after a while, so take this as you will.
Cons:
The only con so far, though it's kind of a big one, is that (again, at least up to level 10b), the obvious solutions were nearly all the same: build a car.
I don't remember the exact order, but my play experience was something like this: goal straight ahead, so build a car. That's fine, intro level, getting you used to how it works. Oh hey, goal straight ahead but in the air - so build a tall car. Goal ahead and to the side, with a wall so you can't drive into but can drive by it: build a car but now hang ball off one side, balanced by weights on the other. That was kind of cool, actually, but then there's the next level: two balls into two goals, both straight ahead: build two cars. Oh hey, something different: build a tower with a spiny thing that'll knock the ball off a pedestal and into the goal. Next level: build the same car with the ball hanging from the side from the first time, but with one tiny modification,
It got to the point where for one level the obvious solution was build a medium tall car, but I was tired of if, so I built a short car and a medium tall bridge for it to drive on. But then that was kind of finicky (though it would have worked eventually), so I pushed the bridge aside and made the medium car in hopes that the next level would be interesting. The next level: build a car.
That's when I stopped and wrote this review. Occasionally the car would push something over. Once the ball couldn't be attached to any objects, so I built a cage, put the ball in the cage - and attached the cage to a car. But so many of the levels were just build a car.
At some point the game gave me a new piece that would stop joints from rotating, which I used a few times. Maybe it gives more pieces later (I really enjoyed the charged particle canon things you could make in the 2d version, dunno if there's charges later on or not. The fact that I built the same car so many times might be slightly less annoying if you could paste in cars you made before, but if you can I don't know how - you can save contraptions by putting on a helmet (think opening a menu) and then dragging them to a shelf. But if you drag from the shelf to a new level, it opens the old level rather than inserting your contraption into the current level.
Again, many things about this game are awesome, and I intend to use it as a light intro to VR because of the general pleasantness, lack of pukiness, and interactability. But after building slightly different cars for something like 80% of the first 10+ levels within an hour, I had to turn it off. I'll probably fire it back up in a couple days or a week in the hopes of finding different levels, or maybe I'll just impose a personal no car rule and see how far I can get. There's potential there.
Game has great bones. But the levels...
👍 : 6 |
😃 : 0
Negative